47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
#ifndef _DEFINED_ASW_HACK
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#define _DEFINED_ASW_HACK
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#include "baseentity.h"
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#include "asw_marine_resource.h"
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class CASW_Marine;
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class CASW_Player;
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class CUserCmd;
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class CASW_Player;
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class CASW_Marine;
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class CASW_Hack : public CBaseEntity
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{
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public:
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CASW_Hack();
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//CASW_Hack(CASW_Player* pHackingPlayer, CASW_Marine* pHackingMarine, CBaseEntity* pHackTarget);
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DECLARE_CLASS( CASW_Hack, CBaseEntity );
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DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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virtual bool InitHack(CASW_Player* pHackingPlayer, CASW_Marine* pHackingMarine, CBaseEntity* pHackTarget);
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virtual void SelectHackOption(int i) { } // the currently hacking marine has chosen option i on this hack
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virtual int UpdateTransmitState();
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virtual void ASWPostThink(CASW_Player *pPlayer, CASW_Marine *pMarine, CUserCmd *ucmd, float fDeltaTime) { }
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virtual void ReverseTumbler(int i, CASW_Marine *pMarine) { }
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virtual void MarineStoppedUsing(CASW_Marine* pMarine);
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virtual bool IsDownloadingFiles() { return false; }
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virtual void OnHackComplete() { }
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CBaseEntity* GetHackTarget() { return m_hHackTarget.Get(); }
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CNetworkHandle (CASW_Marine_Resource, m_hHackerMarineResource); // marine info of the marine hacking
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CNetworkHandle (CBaseEntity, m_hHackTarget);
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CNetworkVar(int, m_iShowOption);
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CASW_Player* GetHackingPlayer();
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EHANDLE m_hHackingPlayer;
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CASW_Marine* GetHackingMarine();
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EHANDLE m_hHackingMarine;
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};
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#endif /* _DEFINED_ASW_HACK */ |