48 lines
1017 B
C++
48 lines
1017 B
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef CL2CACHE_H
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#define CL2CACHE_H
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#ifdef _WIN32
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#pragma once
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#endif
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class P4Event_BSQ_cache_reference;
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class CL2Cache
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{
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public:
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CL2Cache();
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~CL2Cache();
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void Start( void );
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void End( void );
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//-------------------------------------------------------------------------
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// GetL2CacheMisses
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//-------------------------------------------------------------------------
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int GetL2CacheMisses( void )
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{
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return m_iL2CacheMissCount;
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}
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#ifdef DBGFLAG_VALIDATE
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void Validate( CValidator &validator, tchar *pchName ); // Validate our internal structures
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#endif // DBGFLAG_VALIDATE
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private:
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int m_nID;
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P4Event_BSQ_cache_reference *m_pL2CacheEvent;
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int64 m_i64Start;
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int64 m_i64End;
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int m_iL2CacheMissCount;
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};
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#endif // CL2CACHE_H
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