46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
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//
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// Purpose: public interface to user remote file storage in Steam
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//
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//=============================================================================
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#ifndef ISTEAMREMOTESTORAGE_H
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#define ISTEAMREMOTESTORAGE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "isteamclient.h"
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//-----------------------------------------------------------------------------
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// Purpose: Functions for accessing, reading and writing files stored remotely
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// and cached locally
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//-----------------------------------------------------------------------------
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class ISteamRemoteStorage
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{
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public:
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// NOTE
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//
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// Filenames are case-insensitive, and will be converted to lowercase automatically.
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// So "foo.bar" and "Foo.bar" are the same file, and if you write "Foo.bar" then
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// iterate the files, the filename returned will be "foo.bar".
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//
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// file operations
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virtual bool FileWrite( const char *pchFile, const void *pvData, int32 cubData ) = 0;
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virtual int32 GetFileSize( const char *pchFile ) = 0;
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virtual int32 FileRead( const char *pchFile, void *pvData, int32 cubDataToRead ) = 0;
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virtual bool FileExists( const char *pchFile ) = 0;
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// iteration
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virtual int32 GetFileCount() = 0;
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virtual const char *GetFileNameAndSize( int iFile, int32 *pnFileSizeInBytes ) = 0;
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// quota management
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virtual bool GetQuota( int32 *pnTotalBytes, int32 *puAvailableBytes ) = 0;
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};
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#define STEAMREMOTESTORAGE_INTERFACE_VERSION "STEAMREMOTESTORAGE_INTERFACE_VERSION002"
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#endif // ISTEAMREMOTESTORAGE_H
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