sqwarmed/sdk_src/public/steam/isteamremotestorage.h

46 lines
1.6 KiB
C++

//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
//
// Purpose: public interface to user remote file storage in Steam
//
//=============================================================================
#ifndef ISTEAMREMOTESTORAGE_H
#define ISTEAMREMOTESTORAGE_H
#ifdef _WIN32
#pragma once
#endif
#include "isteamclient.h"
//-----------------------------------------------------------------------------
// Purpose: Functions for accessing, reading and writing files stored remotely
// and cached locally
//-----------------------------------------------------------------------------
class ISteamRemoteStorage
{
public:
// NOTE
//
// Filenames are case-insensitive, and will be converted to lowercase automatically.
// So "foo.bar" and "Foo.bar" are the same file, and if you write "Foo.bar" then
// iterate the files, the filename returned will be "foo.bar".
//
// file operations
virtual bool FileWrite( const char *pchFile, const void *pvData, int32 cubData ) = 0;
virtual int32 GetFileSize( const char *pchFile ) = 0;
virtual int32 FileRead( const char *pchFile, void *pvData, int32 cubDataToRead ) = 0;
virtual bool FileExists( const char *pchFile ) = 0;
// iteration
virtual int32 GetFileCount() = 0;
virtual const char *GetFileNameAndSize( int iFile, int32 *pnFileSizeInBytes ) = 0;
// quota management
virtual bool GetQuota( int32 *pnTotalBytes, int32 *puAvailableBytes ) = 0;
};
#define STEAMREMOTESTORAGE_INTERFACE_VERSION "STEAMREMOTESTORAGE_INTERFACE_VERSION002"
#endif // ISTEAMREMOTESTORAGE_H