43 lines
896 B
C++
43 lines
896 B
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef ISERVERENTITY_H
|
|
#define ISERVERENTITY_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#include "iserverunknown.h"
|
|
#include "string_t.h"
|
|
|
|
|
|
|
|
struct Ray_t;
|
|
class ServerClass;
|
|
class ICollideable;
|
|
class IServerNetworkable;
|
|
class Vector;
|
|
class QAngle;
|
|
|
|
// This class is how the engine talks to entities in the game DLL.
|
|
// CBaseEntity implements this interface.
|
|
class IServerEntity : public IServerUnknown
|
|
{
|
|
public:
|
|
virtual ~IServerEntity() {}
|
|
|
|
// Previously in pev
|
|
virtual int GetModelIndex( void ) const = 0;
|
|
virtual string_t GetModelName( void ) const = 0;
|
|
|
|
virtual void SetModelIndex( int index ) = 0;
|
|
};
|
|
|
|
|
|
#endif // ISERVERENTITY_H
|