51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ICLIENTENTITY_H
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#define ICLIENTENTITY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "iclientrenderable.h"
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#include "iclientnetworkable.h"
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#include "iclientthinkable.h"
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struct Ray_t;
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class CGameTrace;
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typedef CGameTrace trace_t;
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class CMouthInfo;
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class IClientEntityInternal;
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struct SpatializationInfo_t;
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//-----------------------------------------------------------------------------
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// Purpose: All client entities must implement this interface.
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//-----------------------------------------------------------------------------
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abstract_class IClientEntity : public IClientUnknown, public IClientRenderable, public IClientNetworkable, public IClientThinkable
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{
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public:
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// Delete yourself.
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virtual void Release( void ) = 0;
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// Network origin + angles
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virtual const Vector& GetAbsOrigin( void ) const = 0;
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virtual const QAngle& GetAbsAngles( void ) const = 0;
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virtual CMouthInfo *GetMouth( void ) = 0;
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// Retrieve sound spatialization info for the specified sound on this entity
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// Return false to indicate sound is not audible
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virtual bool GetSoundSpatialization( SpatializationInfo_t& info ) = 0;
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virtual bool IsBlurred( void ) = 0;
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};
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#endif // ICLIENTENTITY_H
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