sqwarmed/sdk_src/public/chunkfile.h

198 lines
5.5 KiB
C++

//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef CHUNKFILE_H
#define CHUNKFILE_H
#ifdef _WIN32
#pragma once
#endif
#include <stdio.h>
#include "tier2/tokenreader.h"
#define MAX_INDENT_DEPTH 80
#define MAX_KEYVALUE_LEN 1024
class CChunkFile;
class Vector2D;
class Vector;
class Vector4D;
//
// Modes for Open.
//
enum ChunkFileOpenMode_t
{
ChunkFile_Read = 0,
ChunkFile_Write,
};
//
// Return codes.
//
enum ChunkFileResult_t
{
ChunkFile_Ok = 0,
ChunkFile_Fail,
ChunkFile_OpenFail,
ChunkFile_EndOfChunk,
ChunkFile_EOF,
ChunkFile_UnexpectedEOF,
ChunkFile_UnexpectedSymbol,
ChunkFile_OutOfMemory,
ChunkFile_StringTooLong,
ChunkFile_NotHandled
};
enum ChunkType_t
{
ChunkType_Key = 0,
ChunkType_Chunk,
};
typedef ChunkFileResult_t (*DefaultChunkHandler_t)(CChunkFile *pFile, void *pData, char const *pChunkName);
typedef ChunkFileResult_t (*ChunkHandler_t)(CChunkFile *pFile, void *pData);
typedef ChunkFileResult_t (*KeyHandler_t)(const char *szKey, const char *szValue, void *pData);
typedef bool (*ChunkErrorHandler_t)(CChunkFile *pFile, const char *szChunkName, void *pData);
struct ChunkHandlerInfo_t
{
char szChunkName[80];
ChunkHandler_t pfnHandler;
void *pData;
};
struct ChunkHandlerInfoNode_t
{
ChunkHandlerInfo_t Handler;
struct ChunkHandlerInfoNode_t *pNext;
};
//
// Consider handling chunks with handler objects instead of callbacks.
//
//class CChunkHandler
//{
// virtual ChunkFileResult_t HandleChunk(const char *szName);
// virtual ChunkFileResult_t HandleKey(const char *szKey, const char *szValue);
// virtual bool HandleError(const char *szChunkName, ChunkFileResult_t eError);
//};
class CChunkHandlerMap
{
public:
CChunkHandlerMap(void);
~CChunkHandlerMap(void);
void AddHandler(const char *pszChunkName, ChunkHandler_t pfnHandler, void *pData);
ChunkHandler_t GetHandler(const char *pszChunkName, void **pData);
void SetErrorHandler(ChunkErrorHandler_t pfnHandler, void *pData);
ChunkErrorHandler_t GetErrorHandler(void **pData);
protected:
ChunkHandlerInfoNode_t *m_pHandlers;
ChunkErrorHandler_t m_pfnErrorHandler;
void *m_pErrorData;
};
class CChunkFile
{
public:
CChunkFile(void);
~CChunkFile(void);
ChunkFileResult_t Open(const char *pszFileName, ChunkFileOpenMode_t eMode);
ChunkFileResult_t Close(void);
const char *GetErrorText(ChunkFileResult_t eResult);
//
// Functions for writing chunk files.
//
ChunkFileResult_t BeginChunk(const char *pszChunkName);
ChunkFileResult_t EndChunk(void);
ChunkFileResult_t WriteKeyValue(const char *pszKey, const char *pszValue);
ChunkFileResult_t WriteKeyValueBool(const char *pszKey, bool bValue);
ChunkFileResult_t WriteKeyValueColor(const char *pszKey, unsigned char r, unsigned char g, unsigned char b);
ChunkFileResult_t WriteKeyValueFloat(const char *pszKey, float fValue);
ChunkFileResult_t WriteKeyValueInt(const char *pszKey, int nValue);
ChunkFileResult_t WriteKeyValuePoint(const char *pszKey, const Vector &Point);
ChunkFileResult_t WriteKeyValueVector2(const char *pszKey, const Vector2D &vec);
ChunkFileResult_t WriteKeyValueVector3(const char *pszKey, const Vector &vec);
ChunkFileResult_t WriteKeyValueVector4( const char *pszKey, const Vector4D &vec);
ChunkFileResult_t WriteLine(const char *pszLine);
//
// Functions for reading chunk files.
//
ChunkFileResult_t ReadChunk(KeyHandler_t pfnKeyHandler = NULL, void *pData = NULL);
ChunkFileResult_t ReadNext(char *szKey, char *szValue, int nValueSize, ChunkType_t &eChunkType);
ChunkFileResult_t HandleChunk(const char *szChunkName);
void HandleError(const char *szChunkName, ChunkFileResult_t eError);
// These functions should more really be named Parsexxx and possibly moved elsewhere.
static bool ReadKeyValueBool(const char *pszValue, bool &bBool);
static bool ReadKeyValueColor(const char *pszValue, unsigned char &chRed, unsigned char &chGreen, unsigned char &chBlue);
static bool ReadKeyValueInt(const char *pszValue, int &nInt);
static bool ReadKeyValueFloat(const char *pszValue, float &flFloat);
static bool ReadKeyValuePoint(const char *pszValue, Vector &Point);
static bool ReadKeyValueVector2(const char *pszValue, Vector2D &vec);
static bool ReadKeyValueVector3(const char *pszValue, Vector &vec);
static bool ReadKeyValueVector4( const char *pszValue, Vector4D &vec);
// The default chunk handler gets called before any other chunk handlers.
//
// If the handler returns ChunkFile_Ok, then it goes into the chunk.
// If the handler returns ChunkFile_NotHandled, then the chunk is
// passed to the regular handlers.
//
// If you pass NULL in here, then it disables the default chunk handler.
void SetDefaultChunkHandler( DefaultChunkHandler_t pHandler, void *pData );
void PushHandlers(CChunkHandlerMap *pHandlerMap);
void PopHandlers(void);
protected:
void BuildIndentString(char *pszDest, int nDepth);
TokenReader m_TokenReader;
FILE *m_hFile;
char m_szErrorToken[80];
char m_szIndent[MAX_INDENT_DEPTH];
int m_nCurrentDepth;
// See SetDefaultChunkHandler..
DefaultChunkHandler_t m_DefaultChunkHandler;
void *m_pDefaultChunkHandlerData;
CChunkHandlerMap *m_HandlerStack[MAX_INDENT_DEPTH];
int m_nHandlerStackDepth;
};
#endif // CHUNKFILE_H