134 lines
4.2 KiB
C++
134 lines
4.2 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Team spawnpoint handling
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "entitylist.h"
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#include "entityoutput.h"
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#include "player.h"
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#include "eventqueue.h"
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#include "gamerules.h"
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#include "team_spawnpoint.h"
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#include "team.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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LINK_ENTITY_TO_CLASS( info_player_teamspawn, CTeamSpawnPoint );
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BEGIN_DATADESC( CTeamSpawnPoint )
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// keys
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DEFINE_KEYFIELD( m_iDisabled, FIELD_INTEGER, "StartDisabled" ),
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// input functions
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DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
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// outputs
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DEFINE_OUTPUT( m_OnPlayerSpawn, "OnPlayerSpawn" ),
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END_DATADESC()
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//-----------------------------------------------------------------------------
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// Purpose: Attach this spawnpoint to it's team
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//-----------------------------------------------------------------------------
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void CTeamSpawnPoint::Activate( void )
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{
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BaseClass::Activate();
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if ( GetTeamNumber() > 0 && GetTeamNumber() <= MAX_TEAMS )
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{
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GetGlobalTeam( GetTeamNumber() )->AddSpawnpoint( this );
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}
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else
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{
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Warning( "info_player_teamspawn with invalid team number: %d\n", GetTeamNumber() );
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UTIL_Remove( this );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Is this spawnpoint ready for a player to spawn in?
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//-----------------------------------------------------------------------------
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bool CTeamSpawnPoint::IsValid( CBasePlayer *pPlayer )
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{
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CBaseEntity *ent = NULL;
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for ( CEntitySphereQuery sphere( GetAbsOrigin(), 128 ); ( ent = sphere.GetCurrentEntity() ) != NULL; sphere.NextEntity() )
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{
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// if ent is a client, don't spawn on 'em
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CBaseEntity *plent = ent;
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if ( plent && plent->IsPlayer() && plent != pPlayer )
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTeamSpawnPoint::InputEnable( inputdata_t &inputdata )
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{
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m_iDisabled = FALSE;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTeamSpawnPoint::InputDisable( inputdata_t &inputdata )
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{
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m_iDisabled = TRUE;
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}
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//===========================================================================================================
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// VEHICLE SPAWNPOINTS
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//===========================================================================================================
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LINK_ENTITY_TO_CLASS( info_vehicle_groundspawn, CTeamVehicleSpawnPoint );
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BEGIN_DATADESC( CTeamVehicleSpawnPoint )
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// outputs
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DEFINE_OUTPUT( m_OnVehicleSpawn, "OnVehicleSpawn" ),
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END_DATADESC()
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//-----------------------------------------------------------------------------
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// Purpose: Is this spawnpoint ready for a vehicle to spawn in?
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//-----------------------------------------------------------------------------
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bool CTeamVehicleSpawnPoint::IsValid( void )
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{
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CBaseEntity *ent = NULL;
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for ( CEntitySphereQuery sphere( GetAbsOrigin(), 128 ); ( ent = sphere.GetCurrentEntity() ) != NULL; sphere.NextEntity() )
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{
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// if ent is a client, don't spawn on 'em
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CBaseEntity *plent = ent;
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if ( plent && plent->IsPlayer() )
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Attach this spawnpoint to it's team
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//-----------------------------------------------------------------------------
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void CTeamVehicleSpawnPoint::Activate( void )
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{
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BaseClass::Activate();
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if ( GetTeamNumber() > 0 && GetTeamNumber() <= MAX_TEAMS )
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{
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// Don't add vehicle spawnpoints to the team for now
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//GetGlobalTeam( GetTeamNumber() )->AddSpawnpoint( this );
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}
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else
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{
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Warning( "info_vehicle_groundspawn with invalid team number: %d\n", GetTeamNumber() );
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UTIL_Remove( this );
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}
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}
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