62 lines
1.3 KiB
Plaintext
62 lines
1.3 KiB
Plaintext
//=========================================================
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// An spawner on the server is getting ready to
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// prespawn an entity. It calls this function, sending us
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// the entity that it's preparing to spawn.
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//=========================================================
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function __ExecutePreSpawn( entity )
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{
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__EntityMakerResult <- {}
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if ( "PreSpawnInstance" in this )
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{
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local overrides = PreSpawnInstance( entity.GetClassname(), entity.GetName() );
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local type = typeof( overrides );
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if ( type == "table" )
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{
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foreach( key, value in overrides )
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{
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switch ( typeof( value ) )
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{
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case "string":
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{
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entity.__KeyValueFromString( key, value );
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break;
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}
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case "integer":
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{
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entity.__KeyValueFromInt( key, value );
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break;
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}
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case "float":
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case "bool":
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{
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entity.__KeyValueFromFloat( key, value.tofloat() );
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break;
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}
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case "Vector":
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{
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entity.__KeyValueFromVector( key, value );
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break
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}
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default:
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{
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printl( "Cannot use " + typeof( value ) + " as a key" );
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}
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}
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}
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}
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if ( type == "bool" )
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{
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return overrides;
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}
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}
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};
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function __FinishSpawn()
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{
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__EntityMakerResult <- null;
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}
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