sqwarmed/sdk_src/game/server/smokestack.h

86 lines
2.1 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Defines the server side of a steam jet particle system entity.
//
// $NoKeywords: $
//=============================================================================//
#ifndef SMOKESTACK_H
#define SMOKESTACK_H
#pragma once
#include "baseparticleentity.h"
//==================================================
// CSmokeStack
//==================================================
class CSmokeStackLightInfo
{
public:
DECLARE_CLASS_NOBASE( CSmokeStackLightInfo );
DECLARE_SIMPLE_DATADESC();
DECLARE_NETWORKVAR_CHAIN();
CNetworkVector( m_vPos );
CNetworkVector( m_vColor );
CNetworkVar( float, m_flIntensity );
};
class CSmokeStack : public CBaseParticleEntity
{
public:
DECLARE_CLASS( CSmokeStack, CBaseParticleEntity );
DECLARE_DATADESC();
DECLARE_SERVERCLASS();
CSmokeStack();
~CSmokeStack();
virtual void Spawn( void );
virtual void Activate();
virtual bool KeyValue( const char *szKeyName, const char *szValue );
virtual void Precache();
protected:
// Input handlers.
void InputTurnOn(inputdata_t &data);
void InputTurnOff(inputdata_t &data);
void InputToggle(inputdata_t &data);
void RecalcWindVector();
// Stuff from the datatable.
public:
CNetworkVar( float, m_SpreadSpeed );
CNetworkVar( float, m_Speed );
CNetworkVar( float, m_StartSize );
CNetworkVar( float, m_EndSize );
CNetworkVar( float, m_Rate );
CNetworkVar( float, m_JetLength ); // Length of the jet. Lifetime is derived from this.
CNetworkVar( float, m_flRollSpeed );
CNetworkVar( int, m_bEmit ); // Emit particles?
CNetworkVar( float, m_flBaseSpread );
CSmokeStackLightInfo m_AmbientLight;
CSmokeStackLightInfo m_DirLight;
CNetworkVar( float, m_flTwist );
string_t m_strMaterialModel;
CNetworkVar( int, m_iMaterialModel );
int m_WindAngle;
int m_WindSpeed;
CNetworkVector( m_vWind ); // m_vWind is just calculated from m_WindAngle and m_WindSpeed.
bool m_InitialState;
};
#endif // SMOKESTACK_H