363 lines
11 KiB
C++
363 lines
11 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "ai_default.h"
|
|
#include "scriptedtarget.h"
|
|
#include "entitylist.h"
|
|
#include "ndebugoverlay.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
//=========================================================
|
|
// Interactions
|
|
//=========================================================
|
|
int g_interactionScriptedTarget = 0;
|
|
|
|
LINK_ENTITY_TO_CLASS( scripted_target, CScriptedTarget );
|
|
|
|
BEGIN_DATADESC( CScriptedTarget )
|
|
|
|
DEFINE_FIELD( m_vLastPosition, FIELD_POSITION_VECTOR ),
|
|
|
|
DEFINE_KEYFIELD( m_iDisabled, FIELD_INTEGER, "StartDisabled" ),
|
|
DEFINE_KEYFIELD( m_iszEntity, FIELD_STRING, "m_iszEntity" ),
|
|
DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "m_flRadius" ),
|
|
|
|
DEFINE_KEYFIELD( m_nMoveSpeed, FIELD_INTEGER, "MoveSpeed" ),
|
|
DEFINE_KEYFIELD( m_flPauseDuration, FIELD_FLOAT, "PauseDuration" ),
|
|
DEFINE_FIELD( m_flPauseDoneTime, FIELD_TIME ),
|
|
DEFINE_KEYFIELD( m_flEffectDuration, FIELD_FLOAT, "EffectDuration" ),
|
|
|
|
// Function Pointers
|
|
DEFINE_THINKFUNC( ScriptThink ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT(m_AtTarget, "AtTarget" ),
|
|
DEFINE_OUTPUT(m_LeaveTarget, "LeaveTarget" ),
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose:
|
|
//------------------------------------------------------------------------------
|
|
void CScriptedTarget::InputEnable( inputdata_t &inputdata )
|
|
{
|
|
TurnOn();
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose:
|
|
//------------------------------------------------------------------------------
|
|
void CScriptedTarget::InputDisable( inputdata_t &inputdata )
|
|
{
|
|
TurnOff();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CScriptedTarget::TurnOn( void )
|
|
{
|
|
m_vLastPosition = GetAbsOrigin();
|
|
SetThink( &CScriptedTarget::ScriptThink );
|
|
m_iDisabled = false;
|
|
SetNextThink( gpGlobals->curtime );
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose:
|
|
//------------------------------------------------------------------------------
|
|
void CScriptedTarget::TurnOff( void )
|
|
{
|
|
SetThink( NULL );
|
|
m_iDisabled = true;
|
|
|
|
// If I have a target entity, free him
|
|
if (GetTarget())
|
|
{
|
|
CAI_BaseNPC* pNPC = GetTarget()->MyNPCPointer();
|
|
pNPC->DispatchInteraction( g_interactionScriptedTarget, NULL, NULL );
|
|
}
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose:
|
|
//------------------------------------------------------------------------------
|
|
void CScriptedTarget::Spawn( void )
|
|
{
|
|
if (g_interactionScriptedTarget == 0)
|
|
{
|
|
g_interactionScriptedTarget = CBaseCombatCharacter::GetInteractionID();
|
|
}
|
|
|
|
SetSolid( SOLID_NONE );
|
|
|
|
m_vLastPosition = GetAbsOrigin();
|
|
|
|
if (!m_iDisabled )
|
|
{
|
|
TurnOn();
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose:
|
|
//------------------------------------------------------------------------------
|
|
CScriptedTarget* CScriptedTarget::NextScriptedTarget(void)
|
|
{
|
|
// ----------------------------------------------------------------------
|
|
// If I just hit my target, set how long I'm supposed to pause here
|
|
// ----------------------------------------------------------------------
|
|
if (m_flPauseDoneTime == 0)
|
|
{
|
|
m_flPauseDoneTime = gpGlobals->curtime + m_flPauseDuration;
|
|
m_AtTarget.FireOutput( GetTarget(), this );
|
|
}
|
|
|
|
// -------------------------------------------------------------
|
|
// If I'm done pausing move on to next burn target
|
|
// -------------------------------------------------------------
|
|
if (gpGlobals->curtime >= m_flPauseDoneTime)
|
|
{
|
|
m_flPauseDoneTime = 0;
|
|
|
|
// ----------------------------------------------------------
|
|
// Fire output that current Scripted target has been reached
|
|
// ----------------------------------------------------------
|
|
m_LeaveTarget.FireOutput( GetTarget(), this );
|
|
|
|
// ------------------------------------------------------------
|
|
// Get next target.
|
|
// ------------------------------------------------------------
|
|
CScriptedTarget* pNextTarget = ((CScriptedTarget*)GetNextTarget());
|
|
|
|
// --------------------------------------------
|
|
// Fire output if last one has been reached
|
|
// --------------------------------------------
|
|
if (!pNextTarget)
|
|
{
|
|
TurnOff();
|
|
SetTarget( NULL );
|
|
}
|
|
// ------------------------------------------------
|
|
// Otherwise, turn myself off, the next target on
|
|
// and pass on my target entity
|
|
// ------------------------------------------------
|
|
else
|
|
{
|
|
// ----------------------------------------------------
|
|
// Make sure there is a LOS between these two targets
|
|
// ----------------------------------------------------
|
|
trace_t tr;
|
|
UTIL_TraceLine(GetAbsOrigin(), pNextTarget->GetAbsOrigin(), MASK_SHOT, this, COLLISION_GROUP_NONE, &tr);
|
|
if (tr.fraction != 1.0)
|
|
{
|
|
Warning( "WARNING: Scripted Target from (%s) to (%s) is occluded!\n",GetDebugName(),pNextTarget->GetDebugName() );
|
|
}
|
|
|
|
pNextTarget->TurnOn();
|
|
pNextTarget->SetTarget( GetTarget() );
|
|
|
|
SetTarget( NULL );
|
|
TurnOff();
|
|
}
|
|
// --------------------------------------------
|
|
// Return new target
|
|
// --------------------------------------------
|
|
return pNextTarget;
|
|
}
|
|
// -------------------------------------------------------------
|
|
// Otherwise keep the same scripted target until pause is done
|
|
// -------------------------------------------------------------
|
|
else
|
|
{
|
|
return this;
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose:
|
|
//------------------------------------------------------------------------------
|
|
CBaseEntity* CScriptedTarget::FindEntity( void )
|
|
{
|
|
// ---------------------------------------------------
|
|
// First try to find the entity by name
|
|
// ---------------------------------------------------
|
|
CBaseEntity *pEntity = gEntList.FindEntityByName( NULL, m_iszEntity );
|
|
if (pEntity && pEntity->GetFlags() & FL_NPC)
|
|
{
|
|
CAI_BaseNPC* pNPC = pEntity->MyNPCPointer();
|
|
if (pNPC->DispatchInteraction( g_interactionScriptedTarget, NULL, this ))
|
|
{
|
|
return pEntity;
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------
|
|
// If that fails, assume we were given a classname
|
|
// and find nearest entity in radius of that class
|
|
// ---------------------------------------------------
|
|
float flNearestDist = MAX_COORD_RANGE;
|
|
CBaseEntity* pNearestEnt = NULL;
|
|
CBaseEntity* pTestEnt = NULL;
|
|
|
|
for ( CEntitySphereQuery sphere( GetAbsOrigin(), m_flRadius ); ( pTestEnt = sphere.GetCurrentEntity() ) != NULL; sphere.NextEntity() )
|
|
{
|
|
if (pTestEnt->GetFlags() & FL_NPC)
|
|
{
|
|
if (FClassnameIs( pTestEnt, STRING(m_iszEntity)))
|
|
{
|
|
float flTestDist = (pTestEnt->GetAbsOrigin() - GetAbsOrigin()).Length();
|
|
if (flTestDist < flNearestDist)
|
|
{
|
|
flNearestDist = flTestDist;
|
|
pNearestEnt = pTestEnt;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// UNDONE: If nearest fails, try next nearest
|
|
if (pNearestEnt)
|
|
{
|
|
CAI_BaseNPC* pNPC = pNearestEnt->MyNPCPointer();
|
|
if (pNPC->DispatchInteraction( g_interactionScriptedTarget, NULL, this ))
|
|
{
|
|
return pNearestEnt;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose:
|
|
//------------------------------------------------------------------------------
|
|
void CScriptedTarget::ScriptThink( void )
|
|
{
|
|
// --------------------------------------------
|
|
// If I don't have target entity look for one
|
|
// --------------------------------------------
|
|
if (GetTarget() == NULL)
|
|
{
|
|
m_flPauseDoneTime = 0;
|
|
SetTarget( FindEntity() );
|
|
}
|
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Draw any debug text overlays
|
|
// Output : Current text offset from the top
|
|
//-----------------------------------------------------------------------------
|
|
int CScriptedTarget::DrawDebugTextOverlays(void)
|
|
{
|
|
// Skip AIClass debug overlays
|
|
int text_offset = CBaseEntity::DrawDebugTextOverlays();
|
|
|
|
if (m_debugOverlays & OVERLAY_TEXT_BIT)
|
|
{
|
|
// --------------
|
|
// Print State
|
|
// --------------
|
|
char tempstr[512];
|
|
if (m_iDisabled)
|
|
{
|
|
Q_strncpy(tempstr,"State: Off",sizeof(tempstr));
|
|
}
|
|
else
|
|
{
|
|
Q_strncpy(tempstr,"State: On",sizeof(tempstr));
|
|
}
|
|
EntityText(text_offset,tempstr,0);
|
|
text_offset++;
|
|
|
|
// -----------------
|
|
// Print Next Entity
|
|
// -----------------
|
|
CBaseEntity *pTarget = GetNextTarget();
|
|
if (pTarget)
|
|
{
|
|
Q_snprintf(tempstr,sizeof(tempstr),"Next: %s",pTarget->GetDebugName() );
|
|
}
|
|
else
|
|
{
|
|
Q_strncpy(tempstr,"Next: -NONE-",sizeof(tempstr));
|
|
}
|
|
EntityText(text_offset,tempstr,0);
|
|
text_offset++;
|
|
|
|
// --------------
|
|
// Print Target
|
|
// --------------
|
|
if (GetTarget()!=NULL)
|
|
{
|
|
Q_snprintf(tempstr,sizeof(tempstr),"User: %s",GetTarget()->GetDebugName() );
|
|
}
|
|
else if (m_iDisabled)
|
|
{
|
|
Q_strncpy(tempstr,"User: -NONE-",sizeof(tempstr));
|
|
}
|
|
else
|
|
{
|
|
Q_strncpy(tempstr,"User: -LOOKING-",sizeof(tempstr));
|
|
}
|
|
EntityText(text_offset,tempstr,0);
|
|
text_offset++;
|
|
}
|
|
return text_offset;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Override base class to add display of paths
|
|
//-----------------------------------------------------------------------------
|
|
void CScriptedTarget::DrawDebugGeometryOverlays(void)
|
|
{
|
|
// ----------------------------------------------
|
|
// Draw line to next target is bbox is selected
|
|
// ----------------------------------------------
|
|
if (m_debugOverlays & (OVERLAY_BBOX_BIT|OVERLAY_ABSBOX_BIT))
|
|
{
|
|
if (m_iDisabled)
|
|
{
|
|
NDebugOverlay::Box(GetAbsOrigin(), Vector(-5,-5,-5), Vector(5,5,5), 200,100,100, 0 ,0);
|
|
}
|
|
else
|
|
{
|
|
NDebugOverlay::Cross3D(m_vLastPosition, Vector(-8,-8,-8),Vector(8,8,8),255,0,0,true,0.1);
|
|
NDebugOverlay::Box(GetAbsOrigin(), Vector(-5,-5,-5), Vector(5,5,5), 255,0,0, 0 ,0);
|
|
NDebugOverlay::Line(GetAbsOrigin(),m_vLastPosition,255,0,0,true,0.0);
|
|
}
|
|
|
|
CBaseEntity *pTarget = GetNextTarget();
|
|
if (pTarget)
|
|
{
|
|
NDebugOverlay::Line(GetAbsOrigin(),pTarget->GetAbsOrigin(),200,100,100,true,0.0);
|
|
}
|
|
if (GetTarget() != NULL)
|
|
{
|
|
NDebugOverlay::Line(GetAbsOrigin(),GetTarget()->EyePosition(),0,255,0,true,0.0);
|
|
}
|
|
|
|
}
|
|
CBaseEntity::DrawDebugGeometryOverlays();
|
|
}
|
|
|