42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "particle_light.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
LINK_ENTITY_TO_CLASS( env_particlelight, CParticleLight );
|
|
|
|
|
|
//Save/restore
|
|
BEGIN_DATADESC( CParticleLight )
|
|
|
|
//Keyvalue fields
|
|
DEFINE_KEYFIELD( m_flIntensity, FIELD_FLOAT, "Intensity" ),
|
|
DEFINE_KEYFIELD( m_vColor, FIELD_VECTOR, "Color" ),
|
|
DEFINE_KEYFIELD( m_PSName, FIELD_STRING, "PSName" ),
|
|
DEFINE_KEYFIELD( m_bDirectional, FIELD_BOOLEAN, "Directional" )
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called before spawning, after key values have been set.
|
|
//-----------------------------------------------------------------------------
|
|
CParticleLight::CParticleLight()
|
|
{
|
|
m_flIntensity = 5000;
|
|
m_vColor.Init( 1, 0, 0 );
|
|
m_PSName = NULL_STRING;
|
|
m_bDirectional = false;
|
|
}
|
|
|
|
|