27 lines
910 B
C++
27 lines
910 B
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Contains the set of functions for manipulating entity hierarchies.
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef HIERARCHY_H
|
|
#define HIERARCHY_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "utlvector.h"
|
|
|
|
class CBaseEntity;
|
|
|
|
void UnlinkFromParent( CBaseEntity *pRemove );
|
|
void TransferChildren( CBaseEntity *pOldParent, CBaseEntity *pNewParent );
|
|
void LinkChild( CBaseEntity *pParent, CBaseEntity *pChild );
|
|
void UnlinkAllChildren( CBaseEntity *pParent );
|
|
int GetAllChildren( CBaseEntity *pParent, CUtlVector<CBaseEntity *> &list );
|
|
bool EntityIsParentOf( CBaseEntity *pParent, CBaseEntity *pEntity );
|
|
int GetAllInHierarchy( CBaseEntity *pParent, CUtlVector<CBaseEntity *> &list );
|
|
|
|
#endif // HIERARCHY_H
|