39 lines
1018 B
C++
39 lines
1018 B
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Header file for player-thrown grenades.
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef GRENADE_BASE_H
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#define GRENADE_BASE_H
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#pragma once
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#include "basegrenade_shared.h"
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class CSprite;
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#define GRENADE_TIMER 5 // Try 5 seconds instead of 3?
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//-----------------------------------------------------------------------------
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// Purpose: Base Thrown-Grenade class
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//-----------------------------------------------------------------------------
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class CThrownGrenade : public CBaseGrenade
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{
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public:
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DECLARE_CLASS( CThrownGrenade, CBaseGrenade );
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void Spawn( void );
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void Thrown( Vector vecOrigin, Vector vecVelocity, float flExplodeTime );
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};
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#endif // GRENADE_BASE_H
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