sqwarmed/sdk_src/game/server/func_areaportalbase.cpp

76 lines
1.9 KiB
C++

//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include "cbase.h"
#include "func_areaportalbase.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// A sphere around the player used for backface culling of areaportals.
#define VIEWER_PADDING 80
CUtlLinkedList<CFuncAreaPortalBase*, unsigned short> g_AreaPortals;
//---------------------------------------------------------
// Save/Restore
//---------------------------------------------------------
BEGIN_DATADESC( CFuncAreaPortalBase )
DEFINE_FIELD( m_portalNumber, FIELD_INTEGER ),
DEFINE_KEYFIELD( m_iPortalVersion, FIELD_INTEGER, "PortalVersion" )
// DEFINE_FIELD( m_AreaPortalsElement, FIELD_SHORT ),
END_DATADESC()
CFuncAreaPortalBase::CFuncAreaPortalBase()
{
m_portalNumber = -1;
m_AreaPortalsElement = g_AreaPortals.AddToTail( this );
m_iPortalVersion = 0;
}
CFuncAreaPortalBase::~CFuncAreaPortalBase()
{
g_AreaPortals.Remove( m_AreaPortalsElement );
}
bool CFuncAreaPortalBase::UpdateVisibility( const CUtlVector< Vector > &vecOrigins, float fovDistanceAdjustFactor, bool &bIsOpenOnClient )
{
// NOTE: We leave bIsOpenOnClient alone on purpose here. See the header for a description of why.
if( m_portalNumber == -1 )
return false;
// See if the viewer is on the backside.
for ( int i = 0; i < vecOrigins.Count(); ++i )
{
const Vector &vOrigin = vecOrigins[ i ];
VPlane plane;
if( !engine->GetAreaPortalPlane( vOrigin, m_portalNumber, &plane ) )
return true; // leave it open if there's an error here for some reason
// If either players' origin is on the front, the areaportal is considered opened...
if( plane.DistTo( vOrigin ) + VIEWER_PADDING > 0 )
return true;
}
return false;
}