160 lines
4.2 KiB
C++
160 lines
4.2 KiB
C++
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
|
|
#include "cbase.h"
|
|
#include "forcefeedback.h"
|
|
#include "igamesystem.h"
|
|
|
|
// NOTE: This has to be the last file included!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
class CForceFeedback : public IForceFeedback, public CAutoGameSystem
|
|
{
|
|
public:
|
|
virtual bool Init();
|
|
virtual void Shutdown();
|
|
|
|
// API
|
|
virtual void StopAllEffects( CBasePlayer *player );
|
|
virtual void StopEffect( CBasePlayer *player, FORCEFEEDBACK_t effect );
|
|
virtual void StartEffect( CBasePlayer *player, FORCEFEEDBACK_t effect, const FFBaseParams_t& params );
|
|
|
|
virtual void PauseAll( CBasePlayer *player );
|
|
virtual void ResumeAll( CBasePlayer *player );
|
|
};
|
|
|
|
static CForceFeedback g_ForceFeedbackSingleton;
|
|
IForceFeedback *forcefeedback = &g_ForceFeedbackSingleton;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool CForceFeedback::Init()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CForceFeedback::Shutdown()
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *player -
|
|
//-----------------------------------------------------------------------------
|
|
void CForceFeedback::StopAllEffects( CBasePlayer *player )
|
|
{
|
|
if ( !player )
|
|
return;
|
|
|
|
CSingleUserRecipientFilter user( player );
|
|
|
|
UserMessageBegin( user, "ForceFeedback" );
|
|
|
|
WRITE_BYTE( FFMSG_STOPALL ); // Reset effects
|
|
|
|
MessageEnd();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *player -
|
|
// effect -
|
|
//-----------------------------------------------------------------------------
|
|
void CForceFeedback::StopEffect( CBasePlayer *player, FORCEFEEDBACK_t effect )
|
|
{
|
|
if ( !player )
|
|
return;
|
|
|
|
CSingleUserRecipientFilter user( player );
|
|
|
|
UserMessageBegin( user, "ForceFeedback" );
|
|
|
|
WRITE_BYTE( FFMSG_STOP ); // Reset effect
|
|
WRITE_BYTE( effect );
|
|
|
|
MessageEnd();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *player -
|
|
// effect -
|
|
// params -
|
|
//-----------------------------------------------------------------------------
|
|
void CForceFeedback::StartEffect( CBasePlayer *player, FORCEFEEDBACK_t effect, const FFBaseParams_t& params )
|
|
{
|
|
if ( !player )
|
|
{
|
|
return;
|
|
}
|
|
|
|
CSingleUserRecipientFilter user( player );
|
|
|
|
UserMessageBegin( user, "ForceFeedback" );
|
|
|
|
WRITE_BYTE( FFMSG_START ); // Reset effects
|
|
WRITE_BYTE( effect );
|
|
|
|
// encode direction as a byte
|
|
int dir = (int)( ( params.m_flDirection / 360.0f ) * 255.0f );
|
|
WRITE_BYTE( dir );
|
|
|
|
// encode duration as a signed int
|
|
int duration = (int)params.m_flDuration * 1000.0f;
|
|
WRITE_LONG( duration );
|
|
|
|
// encode gain as a byte
|
|
byte gain = (byte)clamp( params.m_flGain * 255.0f, 0.0f, 255.0f );
|
|
|
|
WRITE_BYTE( gain );
|
|
WRITE_BYTE( params.m_nPriority );
|
|
WRITE_BYTE( params.m_bSolo ? 1 : 0 );
|
|
|
|
MessageEnd();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *player -
|
|
//-----------------------------------------------------------------------------
|
|
void CForceFeedback::PauseAll( CBasePlayer *player )
|
|
{
|
|
if ( !player )
|
|
return;
|
|
|
|
CSingleUserRecipientFilter user( player );
|
|
|
|
UserMessageBegin( user, "ForceFeedback" );
|
|
|
|
WRITE_BYTE( FFMSG_PAUSE ); // Pause effects
|
|
|
|
MessageEnd();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *player -
|
|
//-----------------------------------------------------------------------------
|
|
void CForceFeedback::ResumeAll( CBasePlayer *player )
|
|
{
|
|
if ( !player )
|
|
return;
|
|
|
|
CSingleUserRecipientFilter user( player );
|
|
|
|
UserMessageBegin( user, "ForceFeedback" );
|
|
|
|
WRITE_BYTE( FFMSG_RESUME ); // Resume effects
|
|
|
|
MessageEnd();
|
|
}
|