65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
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#if !defined ( ENV_DOF_CONTROLLER_H )
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#define ENV_DOF_CONTROLLER_H
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#ifdef _WIN32
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#pragma once
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#endif
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struct DOFControlSettings_t
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{
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// Near plane
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float flNearBlurDepth;
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float flNearBlurRadius;
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float flNearFocusDistance;
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// Far plane
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float flFarBlurDepth;
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float flFarBlurRadius;
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float flFarFocusDistance;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Entity that controls depth of field postprocessing
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//-----------------------------------------------------------------------------
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class CEnvDOFController : public CPointEntity
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{
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DECLARE_CLASS( CEnvDOFController, CPointEntity );
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public:
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS();
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virtual void Spawn( void );
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virtual void Activate( void );
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virtual int UpdateTransmitState( void );
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void SetControllerState( DOFControlSettings_t setting );
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void UpdateParamBlend( void );
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// Inputs
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void InputSetNearBlurDepth( inputdata_t &inputdata );
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void InputSetNearFocusDepth( inputdata_t &inputdata );
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void InputSetFarFocusDepth( inputdata_t &inputdata );
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void InputSetFarBlurDepth( inputdata_t &inputdata );
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void InputSetNearBlurRadius( inputdata_t &inputdata );
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void InputSetFarBlurRadius( inputdata_t &inputdata );
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void InputBlendDOFScale( inputdata_t &inputdata );
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void InputSetFocusTarget( inputdata_t &inputdata );
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void InputSetFocusTargetRange( inputdata_t &inputdata );
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private:
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float m_flFocusTargetRange;
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string_t m_strFocusTargetName; // Name of the entity to focus on
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EHANDLE m_hFocusTarget;
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CNetworkVar( bool, m_bDOFEnabled );
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CNetworkVar( float, m_flNearBlurDepth );
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CNetworkVar( float, m_flNearFocusDepth );
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CNetworkVar( float, m_flFarFocusDepth );
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CNetworkVar( float, m_flFarBlurDepth );
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CNetworkVar( float, m_flNearBlurRadius );
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CNetworkVar( float, m_flFarBlurRadius );
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};
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#endif// ENV_DOF_CONTROLLER_H
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