50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A single behavior that handles running all of the NPC's add ons
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//
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//=====================================================================================//
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/*
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#ifndef AI_BEHAVIOR_ADDONHOST_H
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#define AI_BEHAVIOR_ADDONHOST_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "ai_behavior.h"
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class CAI_AddOn;
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//=====================================================================================//
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//=====================================================================================//
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class CAI_AddOnHostBehavior : public CAI_SimpleBehavior
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{
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DECLARE_CLASS( CAI_AddOnHostBehavior, CAI_SimpleBehavior );
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public:
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CAI_AddOnHostBehavior();
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virtual const char *GetName() { return "AddOnHost"; }
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virtual void GatherConditions();
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virtual void GatherConditionsNotActive();
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private:
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//----------------------------------------------
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// Conditions gathering
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//----------------------------------------------
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void GatherConditionsCentral();
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public:
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//----------------------------------------------
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// AddOn management
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//----------------------------------------------
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void RegisterAddOn( CAI_AddOn *pAddOn );
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private:
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CUtlVector<CHandle<CAI_AddOn>>m_AddOns;
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DECLARE_DATADESC();
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};
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#endif//AI_BEHAVIOR_ADDONHOST_H
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*/
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