sqwarmed/sdk_src/game/client/c_te_bubbletrail.cpp

85 lines
2.6 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_basetempentity.h"
#include "c_te_legacytempents.h"
#include "tier0/vprof.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Bubble Trail TE
//-----------------------------------------------------------------------------
class C_TEBubbleTrail : public C_BaseTempEntity
{
public:
DECLARE_CLASS( C_TEBubbleTrail, C_BaseTempEntity );
DECLARE_CLIENTCLASS();
C_TEBubbleTrail( void );
virtual ~C_TEBubbleTrail( void );
virtual void PostDataUpdate( DataUpdateType_t updateType );
public:
Vector m_vecMins;
Vector m_vecMaxs;
float m_flWaterZ;
int m_nModelIndex;
int m_nCount;
float m_fSpeed;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEBubbleTrail::C_TEBubbleTrail( void )
{
m_vecMins.Init();
m_vecMaxs.Init();
m_flWaterZ = 0.0;
m_nModelIndex = 0;
m_nCount = 0;
m_fSpeed = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEBubbleTrail::~C_TEBubbleTrail( void )
{
}
void TE_BubbleTrail( IRecipientFilter& filter, float delay,
const Vector* mins, const Vector* maxs, float flWaterZ, int modelindex, int count, float speed )
{
tempents->BubbleTrail( *mins, *maxs, flWaterZ, modelindex, count, speed );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : bool -
//-----------------------------------------------------------------------------
void C_TEBubbleTrail::PostDataUpdate( DataUpdateType_t updateType )
{
VPROF( "C_TEBubbleTrail::PostDataUpdate" );
tempents->BubbleTrail( m_vecMins, m_vecMaxs, m_flWaterZ, m_nModelIndex, m_nCount, m_fSpeed );
}
IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEBubbleTrail, DT_TEBubbleTrail, CTEBubbleTrail)
RecvPropVector( RECVINFO(m_vecMins)),
RecvPropVector( RECVINFO(m_vecMaxs)),
RecvPropInt( RECVINFO(m_nModelIndex)),
RecvPropFloat( RECVINFO(m_flWaterZ )),
RecvPropInt( RECVINFO(m_nCount)),
RecvPropFloat( RECVINFO(m_fSpeed )),
END_RECV_TABLE()