sqwarmed/sdk_src/game/client/c_memorylog.h

33 lines
830 B
C++

//========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ============//
//
// Purpose: Spew free memory at a fixed rate, for logging
//
//=============================================================================//
#ifndef C_MEMORYLOG_H
#define C_MEMORYLOG_H
#if ( defined( _X360 ) && !defined( _CERT ) )
#include "igamesystem.h"
class C_MemoryLog : public CAutoGameSystemPerFrame
{
public:
// Methods of IGameSystem
virtual bool Init( void );
virtual void Update( float frametime );
virtual void LevelInitPostEntity();
virtual void LevelShutdownPreEntity();
private:
void Spew( void );
float m_fLastSpewTime;
int m_nRecentFreeMem[ 256 ]; // For inspection in full heap crashdumps
};
#endif // ( defined( _X360 ) && !defined( _CERT ) )
#endif // C_MEMORYLOG_H