//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef SOUNDCHARS_H #define SOUNDCHARS_H #ifdef _WIN32 #pragma once #endif #define CHAR_STREAM '*' // as one of 1st 2 chars in name, indicates streaming wav data #define CHAR_USERVOX '?' // as one of 1st 2 chars in name, indicates user realtime voice data #define CHAR_SENTENCE '!' // as one of 1st 2 chars in name, indicates sentence wav #define CHAR_DRYMIX '#' // as one of 1st 2 chars in name, indicates wav bypasses dsp fx #define CHAR_DOPPLER '>' // as one of 1st 2 chars in name, indicates doppler encoded stereo wav: left wav (incomming) and right wav (outgoing). #define CHAR_DIRECTIONAL '<' // as one of 1st 2 chars in name, indicates stereo wav has direction cone: mix left wav (front facing) with right wav (rear facing) based on soundfacing direction #define CHAR_DISTVARIANT '^' // as one of 1st 2 chars in name, indicates distance variant encoded stereo wav (left is close, right is far) #define CHAR_OMNI '@' // as one of 1st 2 chars in name, indicates non-directional wav (default mono or stereo) #define CHAR_SPATIALSTEREO ')' // as one of 1st 2 chars in name, indicates spatialized stereo wav #define CHAR_DIRSTEREO '(' // as one of 1st 2 chars in name, indicates directional stereo wav (like doppler) #define CHAR_FAST_PITCH '}' // as one of 1st 2 chars in name, forces low quality, non-interpolated pitch shift #define CHAR_SUBTITLED '$' // as one of 1st 2 chars in name, indicates the subtitles are forced inline bool IsSoundChar(char c) { bool b; b = ( c == CHAR_STREAM || c == CHAR_USERVOX || c == CHAR_SENTENCE || c == CHAR_DRYMIX || c == CHAR_OMNI || c== CHAR_DIRSTEREO ); b = b || ( c == CHAR_DOPPLER || c == CHAR_DIRECTIONAL || c == CHAR_DISTVARIANT || c == CHAR_SPATIALSTEREO || c == CHAR_FAST_PITCH ); b = b || ( c == CHAR_SUBTITLED ); return b; } // return pointer to first valid character in file name // by skipping over CHAR_STREAM...CHAR_DRYMIX inline char *PSkipSoundChars(const char *pch) { char *pcht = (char *)pch; while ( 1 ) { if (!IsSoundChar(*pcht)) break; pcht++; } return pcht; } inline bool TestSoundChar(const char *pch, char c) { char *pcht = (char *)pch; while ( 1 ) { if (!IsSoundChar(*pcht)) break; if (*pcht == c) return true; pcht++; } return false; } #endif // SOUNDCHARS_H