//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Client explosions // // $NoKeywords: $ //===========================================================================// #include "cbase.h" #include "tempentity.h" // FLAGS #include "c_te_particlesystem.h" #include "RagdollExplosionEnumerator.h" #include "glow_overlay.h" #include "fx_explosion.h" #include "engine/ivdebugoverlay.h" #include "tier1/keyvalues.h" #include "toolframework_client.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" #define OLD_EXPLOSION 0 // Enumator class for ragdolls being affected by explosive forces CRagdollExplosionEnumerator::CRagdollExplosionEnumerator( Vector origin, float radius, float magnitude ) { m_vecOrigin = origin; m_flMagnitude = magnitude; m_flRadius = radius; } // Actual work code IterationRetval_t CRagdollExplosionEnumerator::EnumElement( IHandleEntity *pHandleEntity ) { C_BaseEntity *pEnt = ClientEntityList().GetBaseEntityFromHandle( pHandleEntity->GetRefEHandle() ); if ( pEnt == NULL ) return ITERATION_CONTINUE; C_BaseAnimating *pModel = static_cast< C_BaseAnimating * >( pEnt ); // If the ragdoll was created on this tick, then the forces were already applied on the server if ( pModel == NULL || WasRagdollCreatedOnCurrentTick( pEnt ) ) return ITERATION_CONTINUE; m_Entities.AddToTail( pEnt ); return ITERATION_CONTINUE; } CRagdollExplosionEnumerator::~CRagdollExplosionEnumerator() { for (int i = 0; i < m_Entities.Count(); i++ ) { C_BaseEntity *pEnt = m_Entities[i]; C_BaseAnimating *pModel = static_cast< C_BaseAnimating * >( pEnt ); Vector position = pEnt->CollisionProp()->GetCollisionOrigin(); Vector dir = position - m_vecOrigin; float dist = VectorNormalize( dir ); float force = m_flMagnitude - ( ( m_flMagnitude / m_flRadius ) * dist ); if ( force <= 1.0f ) continue; trace_t tr; UTIL_TraceLine( m_vecOrigin, position, MASK_SHOT_HULL, NULL, COLLISION_GROUP_NONE, &tr ); // debugoverlay->AddLineOverlay( m_vecOrigin, position, 0,255,0, true, 18.0 ); if ( tr.fraction < 1.0f && tr.m_pEnt != pModel ) continue; dir *= force; // scale force // tricky, adjust tr.start so end-start->= force tr.startpos = tr.endpos - dir; // move expolsion center a bit down, so things fly higher tr.startpos.z -= 32.0f; pModel->ImpactTrace( &tr, DMG_BLAST, NULL ); } } //----------------------------------------------------------------------------- // Purpose: Explosion TE //----------------------------------------------------------------------------- class C_TEExplosion : public C_TEParticleSystem { public: DECLARE_CLASS( C_TEExplosion, C_TEParticleSystem ); DECLARE_CLIENTCLASS(); C_TEExplosion( void ); virtual ~C_TEExplosion( void ); virtual void PostDataUpdate( DataUpdateType_t updateType ); virtual void RenderParticles( CParticleRenderIterator *pIterator ); virtual void SimulateParticles( CParticleSimulateIterator *pIterator ); private: // Recording void RecordExplosion( ); public: void AffectRagdolls( void ); int m_nModelIndex; float m_fScale; int m_nFrameRate; int m_nFlags; Vector m_vecNormal; char m_chMaterialType; int m_nRadius; int m_nMagnitude; //CParticleCollision m_ParticleCollision; CParticleMgr *m_pParticleMgr; PMaterialHandle m_MaterialHandle; bool m_bShouldAffectRagdolls; }; //----------------------------------------------------------------------------- // Networking //----------------------------------------------------------------------------- IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEExplosion, DT_TEExplosion, CTEExplosion) RecvPropInt( RECVINFO(m_nModelIndex)), RecvPropFloat( RECVINFO(m_fScale )), RecvPropInt( RECVINFO(m_nFrameRate)), RecvPropInt( RECVINFO(m_nFlags)), RecvPropVector( RECVINFO(m_vecNormal)), RecvPropInt( RECVINFO(m_chMaterialType)), RecvPropInt( RECVINFO(m_nRadius)), RecvPropInt( RECVINFO(m_nMagnitude)), END_RECV_TABLE() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_TEExplosion::C_TEExplosion( void ) { m_bShouldAffectRagdolls = true; m_nModelIndex = 0; m_fScale = 0; m_nFrameRate = 0; m_nFlags = 0; m_vecNormal.Init(); m_chMaterialType = 'C'; m_nRadius = 0; m_nMagnitude = 0; m_pParticleMgr = NULL; m_MaterialHandle = INVALID_MATERIAL_HANDLE; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_TEExplosion::~C_TEExplosion( void ) { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_TEExplosion::AffectRagdolls( void ) { if ( ( m_nRadius == 0 ) || ( m_nMagnitude == 0 ) || (!m_bShouldAffectRagdolls) ) return; CRagdollExplosionEnumerator ragdollEnum( m_vecOrigin, m_nRadius, m_nMagnitude ); partition->EnumerateElementsInSphere( PARTITION_CLIENT_RESPONSIVE_EDICTS, m_vecOrigin, m_nRadius, false, &ragdollEnum ); } // // CExplosionOverlay // bool CExplosionOverlay::Update( void ) { m_flLifetime += gpGlobals->frametime; const float flTotalLifetime = 0.1f; if ( m_flLifetime < flTotalLifetime ) { float flColorScale = 1.0f - ( m_flLifetime / flTotalLifetime ); for( int i=0; i < m_nSprites; i++ ) { m_Sprites[i].m_vColor = m_vBaseColors[i] * flColorScale; m_Sprites[i].m_flHorzSize += 16.0f * gpGlobals->frametime; m_Sprites[i].m_flVertSize += 16.0f * gpGlobals->frametime; } return true; } return false; } //----------------------------------------------------------------------------- // Recording //----------------------------------------------------------------------------- void C_TEExplosion::RecordExplosion( ) { if ( !ToolsEnabled() ) return; if ( clienttools->IsInRecordingMode() ) { const model_t* pModel = (m_nModelIndex != 0) ? modelinfo->GetModel( m_nModelIndex ) : NULL; const char *pModelName = pModel ? modelinfo->GetModelName( pModel ) : ""; KeyValues *msg = new KeyValues( "TempEntity" ); msg->SetInt( "te", TE_EXPLOSION ); msg->SetString( "name", "TE_Explosion" ); msg->SetFloat( "time", gpGlobals->curtime ); msg->SetFloat( "originx", m_vecOrigin.x ); msg->SetFloat( "originy", m_vecOrigin.y ); msg->SetFloat( "originz", m_vecOrigin.z ); msg->SetFloat( "directionx", m_vecNormal.x ); msg->SetFloat( "directiony", m_vecNormal.y ); msg->SetFloat( "directionz", m_vecNormal.z ); msg->SetString( "model", pModelName ); msg->SetFloat( "scale", m_fScale ); msg->SetInt( "framerate", m_nFrameRate ); msg->SetInt( "flags", m_nFlags ); msg->SetInt( "materialtype", m_chMaterialType ); msg->SetInt( "radius", m_nRadius ); msg->SetInt( "magnitude", m_nMagnitude ); ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg ); msg->deleteThis(); } } //----------------------------------------------------------------------------- // Purpose: // Input : bool - //----------------------------------------------------------------------------- void C_TEExplosion::PostDataUpdate( DataUpdateType_t updateType ) { RecordExplosion(); AffectRagdolls(); // Filter out a water explosion if ( UTIL_PointContents( m_vecOrigin, MASK_WATER ) & CONTENTS_WATER ) { WaterExplosionEffect().Create( m_vecOrigin, m_nMagnitude, m_fScale, m_nFlags ); return; } if ( !( m_nFlags & TE_EXPLFLAG_NOFIREBALL ) ) { if ( CExplosionOverlay *pOverlay = new CExplosionOverlay ) { pOverlay->m_flLifetime = 0; pOverlay->m_vPos = m_vecOrigin; pOverlay->m_nSprites = 1; pOverlay->m_vBaseColors[0].Init( 1.0f, 0.9f, 0.7f ); pOverlay->m_Sprites[0].m_flHorzSize = 0.05f; pOverlay->m_Sprites[0].m_flVertSize = pOverlay->m_Sprites[0].m_flHorzSize*0.5f; pOverlay->Activate(); } } BaseExplosionEffect().Create( m_vecOrigin, m_nMagnitude, m_fScale, m_nFlags ); } void C_TEExplosion::RenderParticles( CParticleRenderIterator *pIterator ) { } void C_TEExplosion::SimulateParticles( CParticleSimulateIterator *pIterator ) { pIterator->RemoveAllParticles(); } void TE_Explosion( IRecipientFilter& filter, float delay, const Vector* pos, int modelindex, float scale, int framerate, int flags, int radius, int magnitude, const Vector* normal = NULL, unsigned char materialType = 'C', bool bShouldAffectRagdolls = true ) { // Major hack to access singleton object for doing this event (simulate receiving network message) __g_C_TEExplosion.m_nModelIndex = modelindex; __g_C_TEExplosion.m_fScale = scale; __g_C_TEExplosion.m_nFrameRate = framerate; __g_C_TEExplosion.m_nFlags = flags; __g_C_TEExplosion.m_vecOrigin = *pos; __g_C_TEExplosion.m_vecNormal = *normal; __g_C_TEExplosion.m_chMaterialType = materialType; __g_C_TEExplosion.m_nRadius = radius; __g_C_TEExplosion.m_nMagnitude = magnitude; __g_C_TEExplosion.m_bShouldAffectRagdolls = bShouldAffectRagdolls; __g_C_TEExplosion.PostDataUpdate( DATA_UPDATE_CREATED ); } void TE_Explosion( IRecipientFilter& filter, float delay, KeyValues *pKeyValues ) { Vector vecOrigin, vecNormal; vecOrigin.x = pKeyValues->GetFloat( "originx" ); vecOrigin.y = pKeyValues->GetFloat( "originy" ); vecOrigin.z = pKeyValues->GetFloat( "originz" ); vecNormal.x = pKeyValues->GetFloat( "directionx" ); vecNormal.y = pKeyValues->GetFloat( "directiony" ); vecNormal.z = pKeyValues->GetFloat( "directionz" ); const char *pModelName = pKeyValues->GetString( "model" ); int nModelIndex = pModelName[0] ? modelinfo->GetModelIndex( pModelName ) : 0; float flScale = pKeyValues->GetFloat( "scale" ); int nFrameRate = pKeyValues->GetInt( "framerate" ); int nFlags = pKeyValues->GetInt( "flags" ); int nMaterialType = pKeyValues->GetInt( "materialtype" ); int nRadius = pKeyValues->GetInt( "radius" ); int nMagnitude = pKeyValues->GetInt( "magnitude" ); TE_Explosion( filter, 0.0f, &vecOrigin, nModelIndex, flScale, nFrameRate, nFlags, nRadius, nMagnitude, &vecNormal, (unsigned char)nMaterialType, false ); }