//========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ============// // // Purpose: Spew free memory at a fixed rate, for logging // //=============================================================================// #ifndef C_MEMORYLOG_H #define C_MEMORYLOG_H #if ( defined( _X360 ) && !defined( _CERT ) ) #include "igamesystem.h" class C_MemoryLog : public CAutoGameSystemPerFrame { public: // Methods of IGameSystem virtual bool Init( void ); virtual void Update( float frametime ); virtual void LevelInitPostEntity(); virtual void LevelShutdownPreEntity(); private: void Spew( void ); float m_fLastSpewTime; int m_nRecentFreeMem[ 256 ]; // For inspection in full heap crashdumps }; #endif // ( defined( _X360 ) && !defined( _CERT ) ) #endif // C_MEMORYLOG_H