//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef SCROLLBAR_H #define SCROLLBAR_H #ifdef _WIN32 #pragma once #endif #include #include namespace vgui { class Button; class ScrollBarSlider; //----------------------------------------------------------------------------- // Purpose: Generic scrollbar // Uses Buttons & SliderBars for the main functionality //----------------------------------------------------------------------------- class ScrollBar : public Panel { DECLARE_CLASS_SIMPLE( ScrollBar, Panel ); public: ScrollBar(Panel *parent, const char *panelName, bool vertical); // Set the value of the scroll bar slider. virtual void SetValue(int value); // Get the value of the scroll bar slider. virtual int GetValue(); // Set the rangeof numbers the slider can scroll through virtual void SetRange(int min,int max); virtual void GetRange(int &min, int &max); // Set how many lines are displayed at one time // in the window the scroll bar is attached to. virtual void SetRangeWindow(int rangeWindow); // Get how many lines are displayed at one time // in the window the scroll bar is attached to. virtual int GetRangeWindow(); // Check if the scrollbar is vertical or horizontal virtual bool IsVertical(); // Purpose: Check if the slider can move through one or more pixels per // unit of its range. virtual bool HasFullRange(); // Setup the indexed scroll bar button with the input params. virtual void SetButton(Button* button,int index); // Return the indexed scroll bar button virtual Button *GetButton(int index); // Set up the slider. virtual void SetSlider(ScrollBarSlider* slider); // Return a pointer to the slider. virtual ScrollBarSlider *GetSlider(); // Set how far the scroll bar slider moves // when a scroll bar button is pressed virtual void SetButtonPressedScrollValue(int value); virtual void Validate(); // Update and look for clicks when mouse is in the scroll bar window. virtual void OnMouseFocusTicked(); // Set the slider's Paint border enabled. virtual void SetPaintBorderEnabled(bool state); // Set the slider's Paint background enabled. virtual void SetPaintBackgroundEnabled(bool state); // Set the slider's Paint enabled. virtual void SetPaintEnabled(bool state); // Sets the scrollbar buttons visible or not virtual void SetScrollbarButtonsVisible(bool visible); void SetAutohideButtons( bool bAutohide ) { m_bAutoHideButtons = bAutohide; } void UseImages( const char *pszUpArrow, const char *pszDownArrow, const char *pszLine, const char *pszBox ); /* MESSAGES SENT: "ScrollBarSliderMoved" "position" - new value of the slider "ScrollBarSliderReleased" "position" - final position of slider */ protected: virtual void PerformLayout(); virtual void SendSliderMoveMessage(int value); virtual void SendScrollBarSliderReleasedMessage(int value); virtual void ApplySchemeSettings(IScheme *pScheme); virtual void OnSizeChanged(int wide, int tall); MESSAGE_FUNC_INT( OnSliderMoved, "ScrollBarSliderMoved", position ); MESSAGE_FUNC_INT( OnSliderReleased, "ScrollBarSliderReleased", position ); virtual void RespondToScrollArrow(int const direction); virtual void UpdateButtonsForImages( void ); virtual void UpdateSliderImages( void ); private: Button* _button[2]; ScrollBarSlider* _slider; int _buttonPressedScrollValue; int _scrollDelay; // used to control delays in scrolling bool _respond; CPanelAnimationVar( bool, m_bAutoHideButtons, "autohide_buttons", "0" ); vgui::ImagePanel *m_pUpArrow; vgui::ImagePanel *m_pLine; vgui::ImagePanel *m_pDownArrow; vgui::ImagePanel *m_pBox; }; } #endif // SCROLLBAR_H