//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef SIMPLE_PHYSICS_H #define SIMPLE_PHYSICS_H #ifdef _WIN32 #pragma once #endif #include "mathlib/vector.h" // CSimplePhysics is a framework for simplified physics simulation. // It simulates at a fixed timestep and uses the Verlet integrator. // // To use it, create your nodes and implement your constraints and // forces in an IHelper, then call Simulate each frame. // CSimplePhysics will figure out how many timesteps to run and will // provide predicted positions of things for you. class CSimplePhysics { public: class CNode { public: // Call this when initializing the nodes with their starting positions. void Init( const Vector &vPos ) { m_vPos = m_vPrevPos = m_vPredicted = vPos; } Vector m_vPos; // At time t Vector m_vPrevPos; // At time t - m_flTimeStep Vector m_vPredicted; // Predicted position }; class IHelper { public: virtual void GetNodeForces( CNode *pNodes, int iNode, Vector *pAccel ) = 0; virtual void ApplyConstraints( CNode *pNodes, int nNodes ) = 0; }; public: CSimplePhysics(); void Init( float flTimeStep ); void Simulate( CNode *pNodes, int nNodes, IHelper *pHelper, float dt, float flDamp ); private: double GetCurTime() { return m_flTimeStep * m_iCurTimeStep; } private: double m_flPredictedTime; // (GetCurTime()-m_flTimeStep) <= m_flPredictedTime <= GetCurTime() int m_iCurTimeStep; float m_flTimeStep; float m_flTimeStepMul; // dt*dt*0.5 }; #endif // SIMPLE_PHYSICS_H