//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #if !defined( IPREDICTION_H ) #define IPREDICTION_H #ifdef _WIN32 #pragma once #endif #include "interface.h" #include "mathlib/vector.h" // Solely to get at define for QAngle class IMoveHelper; //----------------------------------------------------------------------------- // Purpose: Engine interface into client side prediction system //----------------------------------------------------------------------------- abstract_class IPrediction { public: virtual ~IPrediction( void ) {}; virtual void Init( void ) = 0; virtual void Shutdown( void ) = 0; // Run prediction virtual void Update ( int startframe, // World update ( un-modded ) most recently received bool validframe, // Is frame data valid int incoming_acknowledged, // Last command acknowledged to have been run by server (un-modded) int outgoing_command // Last command (most recent) sent to server (un-modded) ) = 0; // We are about to get a network update from the server. We know the update #, so we can pull any // data purely predicted on the client side and transfer it to the new from data state. virtual void PreEntityPacketReceived( int commands_acknowledged, int current_world_update_packet ) = 0; virtual void PostEntityPacketReceived( void ) = 0; virtual void PostNetworkDataReceived( int commands_acknowledged ) = 0; virtual void OnReceivedUncompressedPacket( void ) = 0; // The engine needs to be able to access a few predicted values virtual void GetViewOrigin( Vector& org ) = 0; virtual void SetViewOrigin( Vector& org ) = 0; virtual void GetViewAngles( QAngle& ang ) = 0; virtual void SetViewAngles( QAngle& ang ) = 0; virtual void GetLocalViewAngles( QAngle& ang ) = 0; virtual void SetLocalViewAngles( QAngle& ang ) = 0; }; extern IPrediction *g_pClientSidePrediction; #define VCLIENT_PREDICTION_INTERFACE_VERSION "VClientPrediction001" #endif // IPREDICTION_H