//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #if !defined( IMAPOVERVIEW_H ) #define IMAPOVERVIEW_H #ifdef _WIN32 #pragma once #endif // #include "interface.h" // #define INTERFACEVERSION_HLTVPANEL "HLTVPANEL001" //----------------------------------------------------------------------------- // Purpose: interface for map overview panel //----------------------------------------------------------------------------- #include "mathlib/vector.h" #include "mathlib/vector2d.h" class IMapOverview // : public IBaseInterface { public: virtual ~IMapOverview( void ) {}; virtual void SetVisible(bool state) = 0; // set map panel visible virtual void SetBounds(int x, int y, int wide, int tall) = 0; // set pos & size virtual void SetZoom( float zoom ) = 0; // set zoom virtual void SetTime( float time ) = 0; // set game time virtual void SetAngle( float angle) = 0; // set map orientation virtual void SetFollowAngle(bool state) = 0; // if true, map rotates with spectators view virtual void SetCenter( Vector2D &mappos) = 0; // set map pos in center of panel virtual void SetPlayerPositions(int index, const Vector &position, const QAngle &angle) = 0; // update player position virtual Vector2D WorldToMap( Vector &worldpos ) = 0; // convert 3d world to 2d map pos virtual bool IsVisible( void )= 0; // true if MapOverview is visible virtual void GetBounds(int& x, int& y, int& wide, int& tall) = 0; // get current pos & size virtual float GetZoom( void )= 0; // deatils properties virtual void ShowPlayerNames(bool state) = 0; // show player names under icons virtual void ShowTracers(bool state) = 0; // show shooting traces as lines virtual void ShowExplosions(bool state) = 0; // show, smoke, flash & HE grenades virtual void ShowHealth(bool state) = 0; // show player health under icon virtual void ShowHurts(bool state) = 0; // show player icon flashing if player is hurt virtual void ShowTracks(float seconds) = 0; // show player trails for n seconds }; #endif // IMAPOVERVIEW_H