//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef DT_UTLVECTOR_COMMON_H #define DT_UTLVECTOR_COMMON_H #ifdef _WIN32 #pragma once #endif #include "utlvector.h" typedef void (*EnsureCapacityFn)( void *pVoid, int offsetToUtlVector, int len ); typedef void (*ResizeUtlVectorFn)( void *pVoid, int offsetToUtlVector, int len ); template< class T > void UtlVector_InitializeAllocatedElements( T *pBase, int count ) { memset( pBase, 0, count * sizeof( T ) ); } template< class T, class A > class UtlVectorTemplate { public: static void ResizeUtlVector( void *pStruct, int offsetToUtlVector, int len ) { CUtlVector *pVec = (CUtlVector*)((char*)pStruct + offsetToUtlVector); if ( pVec->Count() < len ) pVec->AddMultipleToTail( len - pVec->Count() ); else if ( pVec->Count() > len ) pVec->RemoveMultiple( len, pVec->Count()-len ); // Ensure capacity pVec->EnsureCapacity( len ); int nNumAllocated = pVec->NumAllocated(); // This is important to do because EnsureCapacity doesn't actually call the constructors // on the elements, but we need them to be initialized, otherwise it'll have out-of-range // values which will piss off the datatable encoder. UtlVector_InitializeAllocatedElements( pVec->Base() + pVec->Count(), nNumAllocated - pVec->Count() ); } static void EnsureCapacity( void *pStruct, int offsetToUtlVector, int len ) { CUtlVector *pVec = (CUtlVector*)((char*)pStruct + offsetToUtlVector); pVec->EnsureCapacity( len ); int nNumAllocated = pVec->NumAllocated(); // This is important to do because EnsureCapacity doesn't actually call the constructors // on the elements, but we need them to be initialized, otherwise it'll have out-of-range // values which will piss off the datatable encoder. UtlVector_InitializeAllocatedElements( pVec->Base() + pVec->Count(), nNumAllocated - pVec->Count() ); } }; template< class T, class A > inline ResizeUtlVectorFn GetResizeUtlVectorTemplate( CUtlVector &vec ) { return &UtlVectorTemplate::ResizeUtlVector; } template< class T, class A > inline EnsureCapacityFn GetEnsureCapacityTemplate( CUtlVector &vec ) { return &UtlVectorTemplate::EnsureCapacity; } // Format and allocate a string. char* AllocateStringHelper( const char *pFormat, ... ); // Allocates a string for a data table name. Data table names must be unique, so this will // assert if you try to allocate a duplicate. char* AllocateUniqueDataTableName( bool bSendTable, const char *pFormat, ... ); #endif // DT_UTLVECTOR_COMMON_H