//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: returns the module handle of the game dll // this is in its own file to protect it from tier0 PROTECTED_THINGS //=============================================================================// #if defined(_WIN32) #include "winlite.h" extern HMODULE win32DLLHandle; #elif defined(POSIX) #include #include "tier0/dbg.h" #endif // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" void *GetGameModuleHandle() { #if defined(_WIN32) return (void *)win32DLLHandle; #elif defined(POSIX) Assert(0); return NULL; // NOT implemented #else #error "GetGameModuleHandle() needs to be implemented" #endif }