#ifndef _INCLUDED_ENV_AMBIENT_LIGHT_H #define _INCLUDED_ENV_AMBIENT_LIGHT_H #include "spatialentity.h" //------------------------------------------------------------------------------ // Purpose : Ambient light controller entity //------------------------------------------------------------------------------ class CEnvAmbientLight : public CSpatialEntity { DECLARE_CLASS( CEnvAmbientLight, CSpatialEntity ); public: DECLARE_SERVERCLASS(); DECLARE_DATADESC(); virtual void Spawn( void ); void InputSetColor(inputdata_t &inputdata); void SetColor( const Vector &vecColor ); private: color32 m_Color; CNetworkVector( m_vecColor ); }; #endif // _INCLUDED_ENV_AMBIENT_LIGHT_H