//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: A special kind of beam effect that traces from its start position to // its end position and stops if it hits anything. // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "EnvLaser.h" #include "Sprite.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" LINK_ENTITY_TO_CLASS( env_laser, CEnvLaser ); BEGIN_DATADESC( CEnvLaser ) DEFINE_KEYFIELD( m_iszLaserTarget, FIELD_STRING, "LaserTarget" ), DEFINE_FIELD( m_pSprite, FIELD_CLASSPTR ), DEFINE_KEYFIELD( m_iszSpriteName, FIELD_STRING, "EndSprite" ), DEFINE_FIELD( m_firePosition, FIELD_VECTOR ), DEFINE_KEYFIELD( m_flStartFrame, FIELD_FLOAT, "framestart" ), // Function Pointers DEFINE_FUNCTION( StrikeThink ), // Input functions DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ), DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ), DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ), END_DATADESC() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvLaser::Spawn( void ) { if ( !GetModelName() ) { SetThink( &CEnvLaser::SUB_Remove ); return; } SetSolid( SOLID_NONE ); // Remove model & collisions SetThink( &CEnvLaser::StrikeThink ); SetEndWidth( GetWidth() ); // Note: EndWidth is not scaled PointsInit( GetLocalOrigin(), GetLocalOrigin() ); Precache( ); if ( !m_pSprite && m_iszSpriteName != NULL_STRING ) { m_pSprite = CSprite::SpriteCreate( STRING(m_iszSpriteName), GetAbsOrigin(), TRUE ); } else { m_pSprite = NULL; } if ( m_pSprite ) { m_pSprite->SetParent( GetMoveParent() ); m_pSprite->SetTransparency( kRenderGlow, m_clrRender->r, m_clrRender->g, m_clrRender->b, m_clrRender->a, m_nRenderFX ); } if ( GetEntityName() != NULL_STRING && !(m_spawnflags & SF_BEAM_STARTON) ) { TurnOff(); } else { TurnOn(); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvLaser::Precache( void ) { SetModelIndex( PrecacheModel( STRING( GetModelName() ) ) ); if ( m_iszSpriteName != NULL_STRING ) PrecacheModel( STRING(m_iszSpriteName) ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CEnvLaser::KeyValue( const char *szKeyName, const char *szValue ) { if (FStrEq(szKeyName, "width")) { SetWidth( atof(szValue) ); } else if (FStrEq(szKeyName, "NoiseAmplitude")) { SetNoise( atoi(szValue) ); } else if (FStrEq(szKeyName, "TextureScroll")) { SetScrollRate( atoi(szValue) ); } else if (FStrEq(szKeyName, "texture")) { SetModelName( AllocPooledString(szValue) ); } else { BaseClass::KeyValue( szKeyName, szValue ); } return true; } //----------------------------------------------------------------------------- // Purpose: Returns whether the laser is currently active. //----------------------------------------------------------------------------- int CEnvLaser::IsOn( void ) { if ( IsEffectActive( EF_NODRAW ) ) return 0; return 1; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvLaser::InputTurnOn( inputdata_t &inputdata ) { if (!IsOn()) { TurnOn(); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvLaser::InputTurnOff( inputdata_t &inputdata ) { if (IsOn()) { TurnOff(); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvLaser::InputToggle( inputdata_t &inputdata ) { if ( IsOn() ) { TurnOff(); } else { TurnOn(); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvLaser::TurnOff( void ) { AddEffects( EF_NODRAW ); if ( m_pSprite ) m_pSprite->TurnOff(); SetNextThink( TICK_NEVER_THINK ); SetThink( NULL ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvLaser::TurnOn( void ) { RemoveEffects( EF_NODRAW ); if ( m_pSprite ) m_pSprite->TurnOn(); m_flFireTime = gpGlobals->curtime; SetThink( &CEnvLaser::StrikeThink ); // // Call StrikeThink here to update the end position, otherwise we will see // the beam in the wrong place for one frame since we cleared the nodraw flag. // StrikeThink(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvLaser::FireAtPoint( trace_t &tr ) { SetAbsEndPos( tr.endpos ); if ( m_pSprite ) { UTIL_SetOrigin( m_pSprite, tr.endpos ); } // Apply damage and do sparks every 1/10th of a second. if ( gpGlobals->curtime >= m_flFireTime + 0.1 ) { BeamDamage( &tr ); DoSparks( GetAbsStartPos(), tr.endpos ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvLaser::StrikeThink( void ) { CBaseEntity *pEnd = RandomTargetname( STRING( m_iszLaserTarget ) ); Vector vecFireAt = GetAbsEndPos(); if ( pEnd ) { vecFireAt = pEnd->GetAbsOrigin(); } trace_t tr; UTIL_TraceLine( GetAbsOrigin(), vecFireAt, MASK_SOLID, NULL, COLLISION_GROUP_NONE, &tr ); FireAtPoint( tr ); SetNextThink( gpGlobals->curtime ); }