//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #if !defined( VGUI_INT_H ) #define VGUI_INT_H #ifdef _WIN32 #pragma once #endif #include "interface.h" #include namespace vgui { class Panel; } struct vrect_t; bool VGui_Startup( CreateInterfaceFn appSystemFactory ); void VGui_Shutdown( void ); void VGui_CreateGlobalPanels( void ); vgui::VPANEL VGui_GetClientDLLRootPanel( void ); vgui::VPANEL VGui_GetFullscreenRootVPANEL( void ); vgui::Panel *VGui_GetFullscreenRootPanel( void ); void VGUI_CreateClientDLLRootPanel( void ); void VGUI_DestroyClientDLLRootPanel( void ); void VGui_PreRender(); void VGui_PostRender(); void VGui_GetPanelList( CUtlVector< vgui::Panel * > &list ); void VGui_GetPanelBounds( int slot, int &x, int &y, int &w, int &h ); // If the engine is inset from the VGui_GetPanelBounds due to splitscreen aspect ratio fixups... void VGui_GetEngineRenderBounds( int slot, int &x, int &y, int &w, int &h, int &insetX, int &insetY ); void VGui_GetHudBounds( int slot, int &x, int &y, int &w, int &h ); int VGUI_FindSlotForRootPanel( vgui::Panel *pRoot ); void VGui_GetTrueScreenSize( int &w, int &h ); void VGui_OnScreenSizeChanged(); bool VGui_IsSplitScreen(); void VGui_OnSplitScreenStateChanged(); #endif // VGUI_INT_H