//========== Copyright (c) Valve Corporation, All rights reserved. ==========// // derivative of catmull rom spline courtesy of calc float4 DCatmullRomSpline ( float4 a, float4 b, float4 c, float4 d, float t ) { return 0.5 *( c - a + t * ( 2 * a - 5 * b + 4 * c - d + t * (3 * b - a - 3 * c + d ) ) + t * ( 2 * a - 5 * b + 4 * c - d + 2 * ( t * ( 3 * b - a - 3 * c + d ) ) ) ); } float3 DCatmullRomSpline3 ( float3 a, float3 b, float3 c, float3 d, float t ) { return 0.5 *( c - a + t * ( 2 * a - 5 * b + 4 * c - d + t * (3 * b - a - 3 * c + d ) ) + t * ( 2 * a - 5 * b + 4 * c - d + 2 * ( t * ( 3 * b - a - 3 * c + d ) ) ) ); } float4 CatmullRomSpline( float4 a, float4 b, float4 c, float4 d, float t ) { return b + 0.5 * t * ( c - a + t * ( 2 * a - 5 * b + 4 * c - d + t * ( -a + 3 * b -3 * c + d ) ) ); }