//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef ASW_PLAYERLOCALDATA_H #define ASW_PLAYERLOCALDATA_H #ifdef _WIN32 #pragma once #endif #include "networkvar.h" #include "hl_movedata.h" //----------------------------------------------------------------------------- // Purpose: Player specific data for Infested ( sent only to local player, too ) //----------------------------------------------------------------------------- class CASWPlayerLocalData { public: // Save/restore DECLARE_SIMPLE_DATADESC(); DECLARE_CLASS_NOBASE( CASWPlayerLocalData ); DECLARE_EMBEDDED_NETWORKVAR(); CASWPlayerLocalData(); CNetworkVar( EHANDLE, m_hAutoAimTarget ); CNetworkVar( Vector, m_vecAutoAimPoint ); CNetworkVar( bool, m_bAutoAimTarget ); }; EXTERN_SEND_TABLE(DT_ASWLocal); #endif // ASW_PLAYERLOCALDATA_H