//========== Copyright © 2008, Valve Corporation, All rights reserved. ======== // // Purpose: // //============================================================================= #ifndef VSCRIPT_SERVER_H #define VSCRIPT_SERVER_H #include "vscript/ivscript.h" #include "vscript_shared.h" #if defined( _WIN32 ) #pragma once #endif extern IScriptVM * g_pScriptVM; // Only allow scripts to create entities during map initialization bool IsEntityCreationAllowedInScripts( void ); #endif // VSCRIPT_SERVER_H