#ifndef _DEFINED_ASW_SENTRY_TOP_MACHINEGUN_H #define _DEFINED_ASW_SENTRY_TOP_MACHINEGUN_H #pragma once #include "asw_sentry_top.h" class CASW_Sentry_Top_Machinegun : public CASW_Sentry_Top { public: DECLARE_CLASS( CASW_Sentry_Top_Machinegun, CASW_Sentry_Top ); // DECLARE_SERVERCLASS(); DECLARE_DATADESC(); virtual void Spawn( void ); virtual void Fire(); virtual void SetTopModel(); // Classification virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_SENTRY_GUN; } protected: float m_flFireHysteresisTime; // some turrets have a mechanism to continue shooting without an enemy }; #endif /* _DEFINED_ASW_SENTRY_TOP_H */