#include "cbase.h" #include "asw_burning.h" #include "asw_marine.h" #include "asw_alien.h" #include "asw_zombie.h" #include "asw_buzzer.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" CASW_BurnInfo::CASW_BurnInfo(CBaseEntity *pEntity, CBaseEntity *pAttacker, float fDieTime, float fBurnInterval, float fDamagePerInterval, CBaseEntity *pDamagingWeapon ) : m_fDieTime(fDieTime), m_fBurnInterval(fBurnInterval), m_fDamagePerInterval(fDamagePerInterval) { m_fNextBurnTime = gpGlobals->curtime + fBurnInterval; m_hEntity = pEntity; m_hAttacker = pAttacker; m_hDamagingWeapon = pDamagingWeapon; } LINK_ENTITY_TO_CLASS( asw_burning, CASW_Burning ); BEGIN_DATADESC( CASW_Burning ) DEFINE_THINKFUNC( FireThink ), END_DATADESC() CASW_Burning* g_pASW_Burning = NULL; CASW_Burning* ASWBurning() { return g_pASW_Burning; } CASW_Burning::CASW_Burning() { Assert(!g_pASW_Burning); g_pASW_Burning = this; Reset(); } CASW_Burning::~CASW_Burning() { g_pASW_Burning = NULL; } void CASW_Burning::Reset() { m_Burning.PurgeAndDeleteElements(); } void CASW_Burning::Spawn() { BaseClass::Spawn(); Precache(); SetThink(&CASW_Burning::FireThink); SetNextThink(gpGlobals->curtime + 0.01f); } void CASW_Burning::Precache() { PrecacheScriptSound("ASWFire.BurningFlesh"); PrecacheScriptSound("ASWFire.BurningObject"); PrecacheScriptSound("ASWFire.StopBurning"); } void CASW_Burning::FireThink() { int c = m_Burning.Count(); for (int i=c-1;i>=0;i--) // go backwards in case we remove one { CBaseEntity *pEnt = m_Burning[i]->m_hEntity.Get(); if (m_Burning[i]->m_fDieTime <= gpGlobals->curtime || !pEnt) { delete m_Burning[i]; m_Burning.Remove(i); CBaseAnimating *pAnim = dynamic_cast(pEnt); if (pAnim) { //OnEntityExtinguished(pEnt); pAnim->Extinguish(); // this makes the entity remove its FL_ONFIRE flag, its m_bOnFire bool and then calls back to us to check its not in the list anymore } } else { if (m_Burning[i]->m_fNextBurnTime <= gpGlobals->curtime + 0.01f) { // hurt the entity! CBaseEntity *pAttacker = m_Burning[i]->m_hAttacker.Get(); if (!pAttacker) pAttacker = this; //Msg("%f: burning %d:%s from %d:%s for %f\n", gpGlobals->curtime, //pEnt->entindex(), pEnt->GetClassName(), //pAttacker->entindex(), pAttacker->GetClassName(), //m_Burning[i]->m_fDamagePerInterval); CTakeDamageInfo info( this, pAttacker, m_Burning[i]->m_fDamagePerInterval, DMG_BURN | DMG_DIRECT ); info.SetWeapon( m_Burning[i]->m_hDamagingWeapon.Get() ); pEnt->TakeDamage( info ); m_Burning[i]->m_fNextBurnTime += m_Burning[i]->m_fBurnInterval; } } } SetNextThinkTime(); } void CASW_Burning::BurnEntity( CBaseEntity *pEntity, CBaseEntity *pAttacker, float fFireDuration, float fBurnInterval, float fDamagePerInterval, CBaseEntity *pDamagingWeapon /*= NULL */ ) { if (!pEntity) return; int c = m_Burning.Count(); for (int i=0;im_hEntity.Get() == pEntity) // already burning this ent { m_Burning[i]->m_fDieTime = MAX(m_Burning[i]->m_fDieTime, gpGlobals->curtime + fFireDuration); return; } } //Msg("BurnEntity: %d:%s for %f seconds, interval %f damageper %f\n", pEntity->entindex(), pEntity->GetClassName(), //fFireDuration, fBurnInterval, fDamagePerInterval); // add a new one CASW_BurnInfo *pBurn = new CASW_BurnInfo(pEntity, pAttacker, gpGlobals->curtime + fFireDuration, fBurnInterval, fDamagePerInterval, pDamagingWeapon ); if (pBurn) { m_Burning.AddToTail(pBurn); SetNextThinkTime(); } } void CASW_Burning::SetNextThinkTime() { int next = -1; float next_time = 0; int c = m_Burning.Count(); for (int i=0;im_fNextBurnTime < next_time) { next_time = m_Burning[i]->m_fNextBurnTime; next = i; } } if (next != -1) { SetThink(&CASW_Burning::FireThink); SetNextThink(next_time); return; } SetThink(&CASW_Burning::FireThink); SetNextThink(gpGlobals->curtime + 5.0f); } void CASW_Burning::Extinguish(CBaseEntity *pEntity) { if (!pEntity) return; int c = m_Burning.Count(); for (int i=c-1;i>=0;i--) { if (m_Burning[i]->m_hEntity.Get() == pEntity) { delete m_Burning[i]; m_Burning.Remove(i); //OnEntityExtinguished(pEntity); } } } /* void CASW_Burning::OnEntityExtinguished(CBaseEntity *pEntity) { if (!pEntity) return; CASW_Marine *pMarine = CASW_Marine::AsMarine( pEntity ); if (pMarine) { pMarine->m_bOnFire = false; } else { CASW_Alien *pAlien = dynamic_cast(pEntity); if (pAlien) { pAlien->m_bOnFire = false; } CASW_Buzzer *pBuzzer = dynamic_cast(pEntity); if (pBuzzer) { pBuzzer->m_bOnFire = false; } CASW_Zombie *pZombie = dynamic_cast(pEntity); if (pZombie) { pZombie->m_bOnFire = false; } } pEntity->RemoveFlag( FL_ONFIRE ); } */