#include "cbase.h" #include "baseentity.h" #include "asw_base_spawner.h" #include "asw_marine.h" #include "asw_gamerules.h" #include "asw_marine_resource.h" #include "asw_game_resource.h" #include "entityapi.h" #include "entityoutput.h" #include "props.h" #include "asw_alien.h" #include "asw_director.h" #include "asw_fail_advice.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" ConVar asw_debug_spawners("asw_debug_spawners", "0", FCVAR_CHEAT, "Displays debug messages for the asw_spawners"); BEGIN_DATADESC( CASW_Base_Spawner ) DEFINE_KEYFIELD( m_bSpawnIfMarinesAreNear, FIELD_BOOLEAN, "SpawnIfMarinesAreNear" ), DEFINE_KEYFIELD( m_flNearDistance, FIELD_FLOAT, "NearDistance" ), DEFINE_KEYFIELD( m_AlienOrders, FIELD_INTEGER, "AlienOrders" ), DEFINE_KEYFIELD( m_AlienOrderTargetName, FIELD_STRING, "AlienOrderTargetName" ), DEFINE_KEYFIELD( m_AlienName, FIELD_STRING, "AlienNameTag" ), DEFINE_KEYFIELD( m_bStartBurrowed, FIELD_BOOLEAN, "StartBurrowed" ), DEFINE_KEYFIELD( m_UnburrowIdleActivity, FIELD_STRING, "UnburrowIdleActivity" ), DEFINE_KEYFIELD( m_UnburrowActivity, FIELD_STRING, "UnburrowActivity" ), DEFINE_KEYFIELD( m_bCheckSpawnIsClear, FIELD_BOOLEAN, "ClearCheck" ), DEFINE_KEYFIELD( m_bLongRangeNPC, FIELD_BOOLEAN, "LongRange" ), DEFINE_KEYFIELD( m_iMinSkillLevel, FIELD_INTEGER, "MinSkillLevel" ), DEFINE_KEYFIELD( m_iMaxSkillLevel, FIELD_INTEGER, "MaxSkillLevel" ), DEFINE_OUTPUT( m_OnSpawned, "OnSpawned" ), DEFINE_FIELD( m_iMoveAsideCount, FIELD_INTEGER ), DEFINE_FIELD( m_hAlienOrderTarget, FIELD_EHANDLE ), DEFINE_FIELD( m_bEnabled, FIELD_BOOLEAN ), DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), DEFINE_INPUTFUNC( FIELD_VOID, "ToggleEnabled", InputToggleEnabled ), END_DATADESC() CASW_Base_Spawner::CASW_Base_Spawner() { m_hAlienOrderTarget = NULL; m_flLastSpawnTime = 0.0f; m_bEnabled = true; } CASW_Base_Spawner::~CASW_Base_Spawner() { } void CASW_Base_Spawner::Spawn() { SetSolid( SOLID_NONE ); m_iMoveAsideCount = 0; Precache(); //SetModel( "models/editor/asw_spawner/asw_spawner.mdl" ); } void CASW_Base_Spawner::Precache() { BaseClass::Precache(); PrecacheScriptSound( "Spawner.Horde" ); PrecacheScriptSound( "Spawner.AreaClear" ); //PrecacheModel( "models/editor/asw_spawner/asw_spawner.mdl" ); } bool CASW_Base_Spawner::CanSpawn( const Vector &vecHullMins, const Vector &vecHullMaxs ) { if ( !m_bEnabled ) return false; // is a marine too near? if ( !m_bSpawnIfMarinesAreNear && m_flNearDistance > 0 ) { CASW_Game_Resource* pGameResource = ASWGameResource(); float distance = 0.0f; for ( int i = 0; i < ASW_MAX_MARINE_RESOURCES; i++ ) { CASW_Marine_Resource* pMR = pGameResource->GetMarineResource(i); if ( pMR && pMR->GetMarineEntity() && pMR->GetMarineEntity()->GetHealth() > 0 ) { distance = pMR->GetMarineEntity()->GetAbsOrigin().DistTo( GetAbsOrigin() ); if ( distance < m_flNearDistance ) { if ( asw_debug_spawners.GetBool() ) Msg("asw_spawner(%s): Alien can't spawn because a marine (%d) is %f away\n", GetEntityName(), i, distance); return false; } } } } if (m_iMoveAsideCount > 5) { // we've tried to move aliens aside 5 times, don't do it anymore, else they'll never go to sleep and save CPU return false; } Vector mins = GetAbsOrigin() - Vector( 23, 23, 0 ); Vector maxs = GetAbsOrigin() + Vector( 23, 23, 0 ); CBaseEntity *pList[128]; int count = UTIL_EntitiesInBox( pList, 128, mins, maxs, FL_CLIENT|FL_NPC ); if ( count ) { //Iterate through the list and check the results for ( int i = 0; i < count; i++ ) { //Don't build on top of another entity if ( pList[i] == NULL ) continue; //If one of the entities is solid, then we may not be able to spawn now if ( ( pList[i]->GetSolidFlags() & FSOLID_NOT_SOLID ) == false ) { // Since the outer method doesn't work well around striders on account of their huge bounding box. // Find the ground under me and see if a human hull would fit there. trace_t tr; UTIL_TraceHull( GetAbsOrigin() + Vector( 0, 0, 1 ), GetAbsOrigin() - Vector( 0, 0, 1 ), vecHullMins, vecHullMaxs, MASK_NPCSOLID, NULL, COLLISION_GROUP_NONE, &tr ); if (tr.fraction < 1.0f && tr.DidHitNonWorldEntity()) { bool bMovedSomethingAside = false; // some non-world entity is blocking the spawn point, so don't spawn if (tr.m_pEnt) { IASW_Spawnable_NPC *pSpawnable = dynamic_cast(tr.m_pEnt); if (pSpawnable) { pSpawnable->MoveAside(); // try and make him move aside bMovedSomethingAside = true; } if (asw_debug_spawners.GetBool()) Msg("asw_spawner(%s): Alien can't spawn because a non-world entity is blocking the spawn point: %s\n", GetEntityName(), tr.m_pEnt->GetClassname()); } else { if (asw_debug_spawners.GetBool()) Msg("asw_spawner(%s): Alien can't spawn because a non-world entity is blocking the spawn point.\n", GetEntityName()); } if (bMovedSomethingAside) m_iMoveAsideCount++; return false; } } } } // is there something blocking the spawn point? if ( m_bCheckSpawnIsClear ) { if ( asw_debug_spawners.GetBool() ) { Msg("Checking spawn is clear...\n"); } trace_t tr; UTIL_TraceHull( GetAbsOrigin(), GetAbsOrigin() + Vector( 0, 0, 1 ), vecHullMins, vecHullMaxs, MASK_NPCSOLID, this, COLLISION_GROUP_NONE, &tr ); if( tr.fraction != 1.0 ) { if ( asw_debug_spawners.GetBool() ) Msg("asw_spawner(%s): Alien can't spawn because he wouldn't fit in the spawn point.\n", GetEntityName()); // TODO: If we were trying to spawn an uber, change to spawning a regular instead return false; } } m_iMoveAsideCount = 0; return true; } void CASW_Base_Spawner::RemoveObstructingProps( CBaseEntity *pChild ) { // If I'm stuck inside any props, remove them bool bFound = true; while ( bFound ) { trace_t tr; UTIL_TraceHull( pChild->GetAbsOrigin(), pChild->GetAbsOrigin(), pChild->WorldAlignMins(), pChild->WorldAlignMaxs(), MASK_NPCSOLID, pChild, COLLISION_GROUP_NONE, &tr ); if (asw_debug_spawners.GetBool()) { NDebugOverlay::Box( pChild->GetAbsOrigin(), pChild->WorldAlignMins(), pChild->WorldAlignMaxs(), 0, 255, 0, 32, 5.0 ); } if ( tr.fraction != 1.0 && tr.m_pEnt ) { if ( dynamic_cast(tr.m_pEnt) ) { // Set to non-solid so this loop doesn't keep finding it tr.m_pEnt->AddSolidFlags( FSOLID_NOT_SOLID ); UTIL_RemoveImmediate( tr.m_pEnt ); continue; } } bFound = false; } } CBaseEntity* CASW_Base_Spawner::GetOrderTarget() { // find entity with name m_AlienOrderTargetName if (GetAlienOrderTarget() == NULL && (m_AlienOrders == AOT_MoveTo || m_AlienOrders == AOT_MoveToIgnoringMarines ) ) { m_hAlienOrderTarget = gEntList.FindEntityByName( NULL, m_AlienOrderTargetName, NULL ); if( !GetAlienOrderTarget() ) { DevWarning("%s: asw_spawner can't find order object: %s\n", GetDebugName(), STRING(m_AlienOrderTargetName) ); return NULL; } } return GetAlienOrderTarget(); } IASW_Spawnable_NPC* CASW_Base_Spawner::SpawnAlien( const char *szAlienClassName, const Vector &vecHullMins, const Vector &vecHullMaxs ) { if ( !IsValidOnThisSkillLevel() ) { UTIL_Remove(this); // delete ourself if this spawner isn't valid on this difficulty level return NULL; } if ( !CanSpawn( vecHullMins, vecHullMaxs ) ) // this may turn off m_bCurrentlySpawningUber if there's no room return NULL; CBaseEntity *pEntity = CreateEntityByName( szAlienClassName ); if ( !pEntity ) { Msg( "Failed to spawn %s\n", szAlienClassName ); return NULL; } CAI_BaseNPC *pNPC = pEntity->MyNPCPointer(); if ( pNPC ) { pNPC->AddSpawnFlags( SF_NPC_FALL_TO_GROUND ); } // check if he can see far if ( m_bLongRangeNPC ) pEntity->AddSpawnFlags( SF_NPC_LONG_RANGE ); if ( HasSpawnFlags( ASW_SF_NEVER_SLEEP ) ) pEntity->AddSpawnFlags( SF_NPC_ALWAYSTHINK ); // Strip pitch and roll from the spawner's angles. Pass only yaw to the spawned NPC. QAngle angles = GetAbsAngles(); angles.x = 0.0; angles.z = 0.0; pEntity->SetAbsOrigin( GetAbsOrigin() ); pEntity->SetAbsAngles( angles ); IASW_Spawnable_NPC* pSpawnable = dynamic_cast(pEntity); Assert( pSpawnable ); if ( !pSpawnable ) { Warning( "NULL Spawnable Ent in asw_spawner! AlienClass = %s\n", szAlienClassName ); UTIL_Remove( pEntity ); return NULL; } m_flLastSpawnTime = gpGlobals->curtime; if ( m_bStartBurrowed ) { pSpawnable->StartBurrowed(); } if ( m_bStartBurrowed ) { pSpawnable->SetUnburrowIdleActivity( m_UnburrowIdleActivity ); pSpawnable->SetUnburrowActivity( m_UnburrowActivity ); } DispatchSpawn( pEntity ); pEntity->SetOwnerEntity( this ); pEntity->Activate(); if ( m_AlienName != NULL_STRING ) { pEntity->SetName( m_AlienName ); } pSpawnable->SetSpawner( this ); RemoveObstructingProps( pEntity ); // give our aliens the orders pSpawnable->SetAlienOrders( m_AlienOrders, vec3_origin, GetOrderTarget() ); m_OnSpawned.FireOutput(pEntity, this); return pSpawnable; } CBaseEntity* CASW_Base_Spawner::GetAlienOrderTarget() { return m_hAlienOrderTarget.Get(); } bool CASW_Base_Spawner::IsValidOnThisSkillLevel() { if (m_iMinSkillLevel > 0 && ASWGameRules()->GetSkillLevel() < m_iMinSkillLevel) return false; if (m_iMaxSkillLevel > 0 && m_iMaxSkillLevel < 10 && ASWGameRules()->GetSkillLevel() > m_iMaxSkillLevel) return false; return true; } bool CASW_Base_Spawner::HasRecentlySpawned( float flRecent ) { return m_flLastSpawnTime > 0.0f && ( ( gpGlobals->curtime - m_flLastSpawnTime ) < flRecent ); } //------------------------------------------------------------------------------ // Inputs //------------------------------------------------------------------------------ void CASW_Base_Spawner::InputToggleEnabled( inputdata_t &inputdata ) { if ( !m_bEnabled ) { InputEnable( inputdata ); } else { InputDisable( inputdata ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CASW_Base_Spawner::InputEnable( inputdata_t &inputdata ) { if ( !m_bEnabled ) { m_bEnabled = true; } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CASW_Base_Spawner::InputDisable( inputdata_t &inputdata ) { if ( m_bEnabled ) { m_bEnabled = false; } }