//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Used to deal with AI navigation // // $Workfile: $ // $Date: $ //===========================================================================// #ifndef AI_LINK_H #define AI_LINK_H #ifdef _WIN32 #pragma once #endif #include "ai_hull.h" // For num hulls enum Link_Info_t { bits_LINK_STALE_SUGGESTED = 0x01, // NPC found this link to be blocked bits_LINK_OFF = 0x02, // This link has been turned off bits_LINK_PRECISE_MOVEMENT = 0x04, // This link requires precise movement near it (for moving through doors for NPCs w/ sloppy movement) bits_PREFER_AVOID = 0x08, // This link has been marked as to prefer not to use it bits_LINK_ASW_BASHABLE = 0x10, // This link is marked as blocked by a door that certain NPCs can break down }; // for most purposes a bashable door link is considered impassable (only special case NPCs can break them down and they // need custom behaviors) //============================================================================= // >> CAI_Link //============================================================================= class CAI_DynamicLink; #define AI_MOVE_TYPE_BITS ( bits_CAP_MOVE_GROUND | bits_CAP_MOVE_JUMP | bits_CAP_MOVE_FLY | bits_CAP_MOVE_CLIMB | bits_CAP_MOVE_SWIM | bits_CAP_MOVE_CRAWL ) class CAI_Link { public: short m_iSrcID; // the node that 'owns' this link short m_iDestID; // the node on the other end of the link. inline int DestNodeID( int srcID ); // Given the source node ID, returns the destination ID byte m_iAcceptedMoveTypes[NUM_HULLS]; // Capability_T of motions acceptable for each hull type byte m_LinkInfo; // other information about this link float m_timeStaleExpires; int m_nDangerCount; // How many dangerous things are near this link? CAI_DynamicLink *m_pDynamicLink; private: friend class CAI_Network; CAI_Link(void); }; //----------------------------------------------------------------------------- // Purpose: Given the source node ID, returns the destination ID // Input : // Output : //----------------------------------------------------------------------------- inline int CAI_Link::DestNodeID(int srcID) { // hardware op for ( srcID==m_iSrcID ? m_iDestID : m_iSrcID ) return ieqsel( srcID, m_iSrcID, m_iDestID, m_iSrcID ); } #endif // AI_LINK_H