//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============// // // Purpose: A single behavior that handles running all of the NPC's add ons // //=====================================================================================// /* #include "cbase.h" #include "ai_behavior_addonhost.h" #include "ai_addon.h" #include "saverestore_utlvector.h" BEGIN_DATADESC(CAI_AddOnHostBehavior) DEFINE_UTLVECTOR(m_AddOns, FIELD_EHANDLE), END_DATADESC() //--------------------------------------------------------- //--------------------------------------------------------- CAI_AddOnHostBehavior::CAI_AddOnHostBehavior() { } //--------------------------------------------------------- //--------------------------------------------------------- void CAI_AddOnHostBehavior::GatherConditions() { BaseClass::GatherConditions(); GatherConditionsCentral(); } //--------------------------------------------------------- //--------------------------------------------------------- void CAI_AddOnHostBehavior::GatherConditionsNotActive() { BaseClass::GatherConditionsNotActive(); GatherConditionsCentral(); } //--------------------------------------------------------- //--------------------------------------------------------- void CAI_AddOnHostBehavior::GatherConditionsCentral() { // blah blah } //--------------------------------------------------------- //--------------------------------------------------------- void CAI_AddOnHostBehavior::RegisterAddOn( CAI_AddOn *pAddOn ) { Assert( pAddOn != NULL ); Assert( m_AddOns.Find(pAddOn) == -1 ); m_AddOns.AddToTail( pAddOn ); } */