//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef DATATABLE_COMMON_H #define DATATABLE_COMMON_H #ifdef _WIN32 #pragma once #endif #include "basetypes.h" #include "tier0/dbg.h" #include "tier1/strtools.h" #include #ifdef LINUX #undef offsetof #define offsetof(s,m) (size_t)&(((s *)0)->m) #endif // Max number of properties in a datatable and its children. #define MAX_DATATABLES 1024 // must be a power of 2. #define MAX_DATATABLE_PROPS 4096 #define MAX_ARRAY_ELEMENTS 2048 // a network array should have more that 1024 elements #define HIGH_DEFAULT -121121.121121f #define BITS_FULLRES -1 // Use the full resolution of the type being encoded. #define BITS_WORLDCOORD -2 // Encode as a world coordinate. #define DT_MAX_STRING_BITS 9 #define DT_MAX_STRING_BUFFERSIZE (1<varName ) // Gets the size of a variable in a class. #define PROPSIZEOF(className, varName) sizeof(((className*)0)->varName) // SendProp::m_Flags. #define SPROP_UNSIGNED (1<<0) // Unsigned integer data. #define SPROP_COORD (1<<1) // If this is set, the float/vector is treated like a world coordinate. // Note that the bit count is ignored in this case. #define SPROP_NOSCALE (1<<2) // For floating point, don't scale into range, just take value as is. #define SPROP_ROUNDDOWN (1<<3) // For floating point, limit high value to range minus one bit unit #define SPROP_ROUNDUP (1<<4) // For floating point, limit low value to range minus one bit unit #define SPROP_NORMAL (1<<5) // If this is set, the vector is treated like a normal (only valid for vectors) #define SPROP_EXCLUDE (1<<6) // This is an exclude prop (not excludED, but it points at another prop to be excluded). #define SPROP_XYZE (1<<7) // Use XYZ/Exponent encoding for vectors. #define SPROP_INSIDEARRAY (1<<8) // This tells us that the property is inside an array, so it shouldn't be put into the // flattened property list. Its array will point at it when it needs to. #define SPROP_PROXY_ALWAYS_YES (1<<9) // Set for datatable props using one of the default datatable proxies like // SendProxy_DataTableToDataTable that always send the data to all clients. #define SPROP_IS_A_VECTOR_ELEM (1<<10) // Set automatically if SPROP_VECTORELEM is used. #define SPROP_COLLAPSIBLE (1<<11) // Set automatically if it's a datatable with an offset of 0 that doesn't change the pointer // (ie: for all automatically-chained base classes). // In this case, it can get rid of this SendPropDataTable altogether and spare the // trouble of walking the hierarchy more than necessary. #define SPROP_COORD_MP (1<<12) // Like SPROP_COORD, but special handling for multiplayer games #define SPROP_COORD_MP_LOWPRECISION (1<<13) // Like SPROP_COORD, but special handling for multiplayer games where the fractional component only gets a 3 bits instead of 5 #define SPROP_COORD_MP_INTEGRAL (1<<14) // SPROP_COORD_MP, but coordinates are rounded to integral boundaries #define SPROP_CELL_COORD (1<<15) // Like SPROP_COORD, but special encoding for cell coordinates that can't be negative, bit count indicate maximum value #define SPROP_CELL_COORD_LOWPRECISION (1<<16) // Like SPROP_CELL_COORD, but special handling where the fractional component only gets a 3 bits instead of 5 #define SPROP_CELL_COORD_INTEGRAL (1<<17) // SPROP_CELL_COORD, but coordinates are rounded to integral boundaries #define SPROP_CHANGES_OFTEN (1<<18) // this is an often changed field, moved to head of sendtable so it gets a small index #define SPROP_NUMFLAGBITS_NETWORKED 19 // This is server side only, it's used to mark properties whose SendProxy_* functions encode against gpGlobals->tickcount (the only ones that currently do this are // m_flAnimTime and m_flSimulationTime. MODs shouldn't need to mess with this probably #define SPROP_ENCODED_AGAINST_TICKCOUNT (1<<19) // See SPROP_NUMFLAGBITS_NETWORKED for the ones which are networked #define SPROP_NUMFLAGBITS 20 // Used by the SendProp and RecvProp functions to disable debug checks on type sizes. #define SIZEOF_IGNORE -1 // Use this to extern send and receive datatables, and reference them. #define EXTERN_SEND_TABLE(tableName) namespace tableName {extern SendTable g_SendTable;} #define EXTERN_RECV_TABLE(tableName) namespace tableName {extern RecvTable g_RecvTable;} #define REFERENCE_SEND_TABLE(tableName) tableName::g_SendTable #define REFERENCE_RECV_TABLE(tableName) tableName::g_RecvTable class SendProp; typedef enum { DPT_Int=0, DPT_Float, DPT_Vector, DPT_VectorXY, // Only encodes the XY of a vector, ignores Z DPT_String, DPT_Array, // An array of the base types (can't be of datatables). DPT_DataTable, #if 0 // We can't ship this since it changes the size of DTVariant to be 20 bytes instead of 16 and that breaks MODs!!! DPT_Quaternion, #endif DPT_Int64, DPT_NUMSendPropTypes } SendPropType; class DVariant { public: DVariant() {m_Type = DPT_Float;} DVariant(float val) {m_Type = DPT_Float; m_Float = val;} const char *ToString() { static char text[128]; switch ( m_Type ) { case DPT_Int : Q_snprintf( text, sizeof(text), "%i", m_Int ); break; case DPT_Float : Q_snprintf( text, sizeof(text), "%.3f", m_Float ); break; case DPT_Vector : Q_snprintf( text, sizeof(text), "(%.3f,%.3f,%.3f)", m_Vector[0], m_Vector[1], m_Vector[2] ); break; case DPT_VectorXY : Q_snprintf( text, sizeof(text), "(%.3f,%.3f)", m_Vector[0], m_Vector[1] ); break; #if 0 // We can't ship this since it changes the size of DTVariant to be 20 bytes instead of 16 and that breaks MODs!!! case DPT_Quaternion : Q_snprintf( text, sizeof(text), "(%.3f,%.3f,%.3f %.3f)", m_Vector[0], m_Vector[1], m_Vector[2], m_Vector[3] ); break; #endif case DPT_String : if ( m_pString ) return m_pString; else return "NULL"; break; case DPT_Array : Q_snprintf( text, sizeof(text), "Array" ); break; case DPT_DataTable : Q_snprintf( text, sizeof(text), "DataTable" ); break; case DPT_Int64: Q_snprintf( text, sizeof(text), "%I64d", m_Int64 ); break; default : Q_snprintf( text, sizeof(text), "DVariant type %i unknown", m_Type ); break; } return text; } union { float m_Float; long m_Int; char *m_pString; void *m_pData; // For DataTables. #if 0 // We can't ship this since it changes the size of DTVariant to be 20 bytes instead of 16 and that breaks MODs!!! float m_Vector[4]; #else float m_Vector[3]; #endif int64 m_Int64; }; SendPropType m_Type; }; // This can be used to set the # of bits used to transmit a number between 0 and nMaxElements-1. inline int NumBitsForCount( int nMaxElements ) { int nBits = 0; while ( nMaxElements > 0 ) { ++nBits; nMaxElements >>= 1; } return nBits; } #endif // DATATABLE_COMMON_H