//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "decals.h" #include "igamesystem.h" #include "utlsymbol.h" #include "utldict.h" #include "KeyValues.h" #include "filesystem.h" #include #ifdef CLIENT_DLL #include "iefx.h" #endif // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" #define DECAL_LIST_FILE "scripts/decals_subrect.txt" //#define DECAL_LIST_FILE "scripts/decals.txt" #define TRANSLATION_DATA_SECTION "TranslationData" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CDecalEmitterSystem : public IDecalEmitterSystem, public CAutoGameSystem { public: CDecalEmitterSystem( char const *name ) : CAutoGameSystem( name ) { } virtual bool Init(); virtual void Shutdown(); virtual void LevelInitPreEntity(); // Public interface virtual int GetDecalIndexForName( char const *decalname ); virtual char const *TranslateDecalForGameMaterial( char const *decalName, unsigned char gamematerial ); private: char const *ImpactDecalForGameMaterial( int gamematerial ); void LoadDecalsFromScript( char const *filename ); void Clear(); struct DecalListEntry { DecalListEntry() { name = UTL_INVAL_SYMBOL; precache_index = -1; weight = 1.0f; } CUtlSymbol name; int precache_index; float weight; }; struct DecalEntry { DecalEntry() { } DecalEntry( const DecalEntry& src ) { int c = src.indices.Count(); for ( int i = 0; i < c; i++ ) { indices.AddToTail( src.indices[ i ] ); } } DecalEntry& operator = ( const DecalEntry& src ) { if ( this == &src ) return *this; int c = src.indices.Count(); for ( int i = 0; i < c; i++ ) { indices.AddToTail( src.indices[ i ] ); } return *this; } CUtlVector< int > indices; }; CUtlVector< DecalListEntry > m_AllDecals; CUtlDict< DecalEntry, int > m_Decals; CUtlSymbolTable m_DecalFileNames; CUtlDict< int, int > m_GameMaterialTranslation; }; static CDecalEmitterSystem g_DecalSystem( "CDecalEmitterSystem" ); IDecalEmitterSystem *decalsystem = &g_DecalSystem; //----------------------------------------------------------------------------- // Purpose: // Input : *decalname - // Output : int //----------------------------------------------------------------------------- int CDecalEmitterSystem::GetDecalIndexForName( char const *decalname ) { if ( !decalname || !decalname[ 0 ] ) return -1; int idx = m_Decals.Find( decalname ); if ( idx == m_Decals.InvalidIndex() ) return -1; DecalEntry *e = &m_Decals[ idx ]; Assert( e ); int count = e->indices.Count(); if ( count <= 0 ) return -1; float totalweight = 0.0f; int slot = 0; for ( int i = 0; i < count; i++ ) { int idx = e->indices[ i ]; DecalListEntry *item = &m_AllDecals[ idx ]; Assert( item ); if ( !totalweight ) { slot = idx; } // Always assume very first slot will match totalweight += item->weight; if ( !totalweight || random->RandomFloat(0,totalweight) < item->weight ) { slot = idx; } } return m_AllDecals[ slot ].precache_index; } //----------------------------------------------------------------------------- // Purpose: // Output : Returns true on success, false on failure. //----------------------------------------------------------------------------- bool CDecalEmitterSystem::Init() { LoadDecalsFromScript( DECAL_LIST_FILE ); return true; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDecalEmitterSystem::LevelInitPreEntity() { // Precache all entries int c = m_AllDecals.Count(); for ( int i = 0 ; i < c; i++ ) { DecalListEntry& e = m_AllDecals[ i ]; #if defined( CLIENT_DLL ) e.precache_index = effects->Draw_DecalIndexFromName( (char *)m_DecalFileNames.String( e.name ) ); #else e.precache_index = engine->PrecacheDecal( m_DecalFileNames.String( e.name ) ); #endif } } //----------------------------------------------------------------------------- // Purpose: // Input : *filename - //----------------------------------------------------------------------------- void CDecalEmitterSystem::LoadDecalsFromScript( char const *filename ) { KeyValues *kv = new KeyValues( filename ); Assert( kv ); if ( kv ) { KeyValues *translation = NULL; #ifndef _XBOX if ( kv->LoadFromFile( filesystem, filename ) ) #else if ( kv->LoadFromFile( filesystem, filename, "GAME" ) ) #endif { KeyValues *p = kv; while ( p ) { if ( p->GetFirstSubKey() ) { char const *keyname = p->GetName(); if ( !Q_stricmp( keyname, TRANSLATION_DATA_SECTION ) ) { translation = p; } else { DecalEntry entry; for ( KeyValues *sub = p->GetFirstSubKey(); sub != NULL; sub = sub->GetNextKey() ) { MEM_ALLOC_CREDIT(); DecalListEntry decal; decal.precache_index = -1; decal.name = m_DecalFileNames.AddString( sub->GetName() ); decal.weight = sub->GetFloat(); // Add to global list int idx = m_AllDecals.AddToTail( decal ); // Add index only to local list entry.indices.AddToTail( idx ); } // Add entry to main dictionary m_Decals.Insert( keyname, entry ); } } p = p->GetNextKey(); } } else { Msg( "CDecalEmitterSystem::LoadDecalsFromScript: Unable to load '%s'\n", filename ); } if ( !translation ) { Msg( "CDecalEmitterSystem::LoadDecalsFromScript: Script '%s' missing section '%s'\n", filename, TRANSLATION_DATA_SECTION ); } else { // Now parse game material to entry translation table for ( KeyValues *sub = translation->GetFirstSubKey(); sub != NULL; sub = sub->GetNextKey() ) { // Don't add NULL string to list if ( !Q_stricmp( sub->GetString(), "" ) ) continue; int idx = m_Decals.Find( sub->GetString() ); if ( idx != m_Decals.InvalidIndex() ) { const char *value = sub->GetName(); int gameMaterial; if ( !isdigit( value[0]) ) { gameMaterial = toupper( value[0] ); } else { gameMaterial = atoi( value ); } char gm[ 2 ]; gm[0] = gameMaterial; gm[1] = 0; m_GameMaterialTranslation.Insert( gm, idx ); } else { Msg( "CDecalEmitterSystem::LoadDecalsFromScript: Translation for game material type '%s' references unknown decal '%s'\n", sub->GetName(), sub->GetString() ); } } } kv->deleteThis(); } } //----------------------------------------------------------------------------- // Purpose: // Input : gamematerial - // Output : char const //----------------------------------------------------------------------------- char const *CDecalEmitterSystem::ImpactDecalForGameMaterial( int gamematerial ) { char gm[ 2 ]; gm[0] = (char)gamematerial; gm[1] = 0; int idx = m_GameMaterialTranslation.Find( gm ); if ( idx == m_GameMaterialTranslation.InvalidIndex() ) return NULL; return m_Decals.GetElementName( m_GameMaterialTranslation.Element(idx) ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDecalEmitterSystem::Shutdown() { Clear(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDecalEmitterSystem::Clear() { m_DecalFileNames.RemoveAll(); m_Decals.Purge(); m_AllDecals.Purge(); m_GameMaterialTranslation.Purge(); } //----------------------------------------------------------------------------- // Purpose: // Input : *decalName - // gamematerial - // Output : char const //----------------------------------------------------------------------------- char const *CDecalEmitterSystem::TranslateDecalForGameMaterial( char const *decalName, unsigned char gamematerial ) { if ( gamematerial == CHAR_TEX_CONCRETE ) return decalName; if ( !Q_stricmp( decalName, "Impact.Concrete" ) ) { if ( gamematerial == '-' ) return ""; char const *d = ImpactDecalForGameMaterial( gamematerial ); if ( d ) { return d; } } return decalName; }