//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ // //===========================================================================// #ifndef ANIMATION_H #define ANIMATION_H #ifdef _WIN32 #pragma once #endif #define ACTIVITY_NOT_AVAILABLE -1 struct animevent_t; struct studiohdr_t; class CStudioHdr; struct mstudioseqdesc_t; int ExtractBbox( CStudioHdr *pstudiohdr, int sequence, Vector& mins, Vector& maxs ); void IndexModelSequences( CStudioHdr *pstudiohdr ); void ResetActivityIndexes( CStudioHdr *pstudiohdr ); void VerifySequenceIndex( CStudioHdr *pstudiohdr ); int SelectWeightedSequence( CStudioHdr *pstudiohdr, int activity, int curSequence = -1 ); int SelectHeaviestSequence( CStudioHdr *pstudiohdr, int activity ); void SetEventIndexForSequence( mstudioseqdesc_t &seqdesc ); void BuildAllAnimationEventIndexes( CStudioHdr *pstudiohdr ); void ResetEventIndexes( CStudioHdr *pstudiohdr ); float GetSequenceLinearMotionAndDuration( CStudioHdr *pstudiohdr, int iSequence, const float poseParameter[], Vector *pVec ); void GetEyePosition( CStudioHdr *pstudiohdr, Vector &vecEyePosition ); int LookupActivity( CStudioHdr *pstudiohdr, const char *label ); int LookupSequence( CStudioHdr *pstudiohdr, const char *label ); #define NOMOTION 99999 void GetSequenceLinearMotion( CStudioHdr *pstudiohdr, int iSequence, const float poseParameter[], Vector *pVec ); const char *GetSequenceName( CStudioHdr *pstudiohdr, int sequence ); const char *GetSequenceActivityName( CStudioHdr *pstudiohdr, int iSequence ); int GetSequenceFlags( CStudioHdr *pstudiohdr, int sequence ); int GetAnimationEvent( CStudioHdr *pstudiohdr, int sequence, animevent_t *pNPCEvent, float flStart, float flEnd, int index ); bool HasAnimationEventOfType( CStudioHdr *pstudiohdr, int sequence, int type ); int FindTransitionSequence( CStudioHdr *pstudiohdr, int iCurrentSequence, int iGoalSequence, int *piDir ); bool GotoSequence( CStudioHdr *pstudiohdr, int iCurrentSequence, float flCurrentCycle, float flCurrentRate, int iGoalSequence, int &nNextSequence, float &flNextCycle, int &iNextDir ); void SetBodygroup( CStudioHdr *pstudiohdr, int& body, int iGroup, int iValue ); int GetBodygroup( CStudioHdr *pstudiohdr, int body, int iGroup ); const char *GetBodygroupName( CStudioHdr *pstudiohdr, int iGroup ); int FindBodygroupByName( CStudioHdr *pstudiohdr, const char *name ); const char *GetBodygroupPartName( CStudioHdr *pstudiohdr, int iGroup, int iPart ); int GetBodygroupCount( CStudioHdr *pstudiohdr, int iGroup ); int GetNumBodyGroups( CStudioHdr *pstudiohdr ); int GetSequenceActivity( CStudioHdr *pstudiohdr, int sequence, int *pweight = NULL ); void GetAttachmentLocalSpace( CStudioHdr *pstudiohdr, int attachIndex, matrix3x4_t &pLocalToWorld ); float SetBlending( CStudioHdr *pstudiohdr, int sequence, int *pblendings, int iBlender, float flValue ); int FindHitboxSetByName( CStudioHdr *pstudiohdr, const char *name ); const char *GetHitboxSetName( CStudioHdr *pstudiohdr, int setnumber ); int GetHitboxSetCount( CStudioHdr *pstudiohdr ); #endif //ANIMATION_H