//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef ZIP_UTILS_H #define ZIP_UTILS_H #ifdef _WIN32 #pragma once #endif #include "utlsymbol.h" class CUtlBuffer; #include "tier0/dbg.h" abstract_class IZip { public: virtual void Reset() = 0; // Add a single file to a zip - maintains the zip's previous alignment state virtual void AddFileToZip ( const char *relativename, const char *fullpath ) = 0; // Whether a file is contained in a zip - maintains alignment virtual bool FileExistsInZip ( const char *pRelativeName ) = 0; // Reads a file from the zip - maintains alignement virtual bool ReadFileFromZip ( const char *pRelativeName, bool bTextMode, CUtlBuffer &buf ) = 0; #ifdef _WIN32 virtual bool ReadFileFromZip ( HANDLE hFile, const char *pRelativeName, bool bTextMode, CUtlBuffer &buf ) = 0; #endif // Removes a single file from the zip - maintains alignment virtual void RemoveFileFromZip ( const char *relativename ) = 0; // Gets next filename in zip, for walking the directory - maintains alignment virtual int GetNextFilename ( int id, char *pBuffer, int bufferSize, int &fileSize ) = 0; // Prints the zip's contents - maintains alignment virtual void PrintDirectory ( void ) = 0; // Estimate the size of the Zip (including header, padding, etc.) virtual unsigned int EstimateSize ( void ) = 0; // Add buffer to zip as a file with given name - uses current alignment size, default 0 (no alignment) virtual void AddBufferToZip ( const char *relativename, void *data, int length, bool bTextMode ) = 0; // Writes out zip file to a buffer - uses current alignment size // (set by file's previous alignment, or a call to ForceAlignment) virtual void SaveToBuffer ( CUtlBuffer& outbuf ) = 0; // Writes out zip file to a filestream - uses current alignment size // (set by file's previous alignment, or a call to ForceAlignment) virtual void SaveToDisk ( FILE *fout ) = 0; #ifdef _WIN32 virtual void SaveToDisk ( HANDLE hFileOut ) = 0; #endif // Reads a zip file from a buffer into memory - sets current alignment size to // the file's alignment size, unless overridden by a ForceAlignment call) virtual void ParseFromBuffer ( void *buffer, int bufferlength ) = 0; // Mounts a zip file from the disk // Only ReadFileFromZip() is supported because the zip file could be >2GB #ifdef _WIN32 virtual HANDLE ParseFromDisk ( const char *pFilename ) = 0; #endif // Forces a specific alignment size for all subsequent file operations, overriding files' previous alignment size. // Return to using files' individual alignment sizes by passing FALSE. virtual void ForceAlignment ( bool aligned, bool bCompatibleFormat, unsigned int alignmentSize=0 ) = 0; virtual unsigned int GetAlignment() = 0; // Sets the endianess of the zip virtual void SetBigEndian( bool bigEndian ) = 0; virtual void ActivateByteSwapping( bool bActivate ) = 0; // Create/Release additional instances // Disk Caching is necessary for large zips static IZip *CreateZip( const char *pDiskCacheWritePath = NULL, bool bSortByName = false ); static void ReleaseZip( IZip *zip ); }; #endif // ZIP_UTILS_H