//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef MAT_STUB_H #define MAT_STUB_H #ifdef _WIN32 #pragma once #endif class IMaterialSystem; // To stub out the material system in a block of code (if mat_stub is 1), // make an instance of this class. You can unstub it by calling End() or // it will automatically unstub in its destructor. class CMatStubHandler { public: CMatStubHandler(); ~CMatStubHandler(); void End(); public: IMaterialSystem *m_pOldMaterialSystem; }; // Returns true if mat_stub is 1. bool IsMatStubEnabled(); #endif // MAT_STUB_H