//========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ============// // // Purpose: Swaps the bytes in all file types generated by studiomdl // (.vvd, .vtx, .mdl, .phy, .ani) so the files can be loaded // on a big-endian machine, specifically the Xbox360. A new file is generated // with an extra extension in the form of .360. // //=============================================================================// #include "studio.h" #include "optimize.h" #include "phyfile.h" #include "studiobyteswap.h" #include "vphysics_interface.h" // NOTE: This has to be the last file included! #include "tier0/memdbgon.h" #undef ALIGN16 #undef ALIGN32 #undef ALIGN4 #define ALIGN4( a ) a = (byte *)((int)((byte *)a + 3) & ~ 3) #define ALIGN16( a ) a = (byte *)((int)((byte *)a + 15) & ~ 15) #define ALIGN32( a ) a = (byte *)((int)((byte *)a + 31) & ~ 31) #define ALIGN64( a ) a = (byte *)((int)((byte *)a + 63) & ~ 63) // Fixup macros create variables that may not be referenced #pragma warning( push ) #pragma warning( disable:4189 ) // local variable is initialized but not referenced #pragma warning( disable:4366 ) // The result of the unary '&' operator may be unaligned namespace StudioByteSwap { static bool g_bVerbose = true; static bool g_bNativeSrc; static CByteswap g_Swap; static IPhysicsCollision *pCollision; static CompressFunc_t g_pCompressFunc; static const char *g_pFilename; void ActivateByteSwapping( bool activate ) { g_Swap.ActivateByteSwapping( activate ); SourceIsNative( IsPC() ); } void SourceIsNative( bool bNative ) { g_bNativeSrc = bNative; } void SetCollisionInterface( IPhysicsCollision *pPhysicsCollision ) { pCollision = pPhysicsCollision; } void SetVerbose( bool bVerbose ) { g_bVerbose = bVerbose; } //---------------------------------------------------------------------- // Helper to write a chunk of objects of the same type, and increment the buffer pointers. //---------------------------------------------------------------------- template inline void WriteObjects( byte **pOutputBuffer, byte **pBaseData, int objectCount = 1 ) { T tempObject; for ( int i = 0; i < objectCount; ++i ) { Q_memcpy( &tempObject, *pBaseData, sizeof(T) ); g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject ); Q_memcpy( *pOutputBuffer, &tempObject, sizeof(T) ); *pOutputBuffer += sizeof(T); *pBaseData += sizeof(T); } } //---------------------------------------------------------------------- // Helper to write a chunk of objects of the same type, and increment the buffer pointers. //---------------------------------------------------------------------- template inline void WriteObjects( T **pOutputBuffer, T **pBaseData, int objectCount = 1 ) { T tempObject; for ( int i = 0; i < objectCount; ++i ) { Q_memcpy( &tempObject, *pBaseData, sizeof(T) ); g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject ); Q_memcpy( *pOutputBuffer, &tempObject, sizeof(T) ); ++*pOutputBuffer; ++*pBaseData; } } //---------------------------------------------------------------------- // Helper to write a chunk of objects of the same type. //---------------------------------------------------------------------- template inline void WriteObjects( byte *pOutputBuffer, byte *pBaseData, int objectCount = 1 ) { T tempObject; for ( int i = 0; i < objectCount; ++i ) { Q_memcpy( &tempObject, pBaseData, sizeof(T) ); g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject ); Q_memcpy( pOutputBuffer, &tempObject, sizeof(T) ); pOutputBuffer += sizeof(T); pBaseData += sizeof(T); } } //---------------------------------------------------------------------- // Helper to write a chunk of objects of the same type. //---------------------------------------------------------------------- template inline void WriteObjects( T *pOutputBuffer, T *pBaseData, int objectCount = 1 ) { T tempObject; for ( int i = 0; i < objectCount; ++i ) { Q_memcpy( &tempObject, pBaseData, sizeof(T) ); g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject ); Q_memcpy( pOutputBuffer, &tempObject, sizeof(T) ); ++pOutputBuffer; ++pBaseData; } } //---------------------------------------------------------------------- // Helper to write a buffer of some integral type, and increment the buffer pointers. //---------------------------------------------------------------------- template inline void WriteBuffer( byte **pOutputBuffer, byte **pBaseData, int objectCount = 1 ) { T tempObject; for ( int i = 0; i < objectCount; ++i ) { Q_memcpy( &tempObject, *pBaseData, sizeof(T) ); g_Swap.SwapBufferToTargetEndian( &tempObject, &tempObject ); Q_memcpy( *pOutputBuffer, &tempObject, sizeof(T) ); *pOutputBuffer += sizeof(T); *pBaseData += sizeof(T); } } //---------------------------------------------------------------------- // Helper to write a buffer of some integral type //---------------------------------------------------------------------- template inline void WriteBuffer( byte *pOutputBuffer, byte *pBaseData, int objectCount = 1 ) { T tempObject; for ( int i = 0; i < objectCount; ++i ) { Q_memcpy( &tempObject, pBaseData, sizeof(T) ); g_Swap.SwapBufferToTargetEndian( &tempObject, &tempObject ); Q_memcpy( pOutputBuffer, &tempObject, sizeof(T) ); pOutputBuffer += sizeof(T); pBaseData += sizeof(T); } } //---------------------------------------------------------------------- // For getting values in the correct source/dest endian format //---------------------------------------------------------------------- template< class T > T SrcNative( T *idx ) { T ret = *idx; if ( !g_bNativeSrc ) { g_Swap.SwapBuffer( &ret, idx ); } return ret; } template< class T > T DestNative( T *idx ) { T ret = *idx; if ( g_bNativeSrc ) { g_Swap.SwapBuffer( &ret, idx ); } return ret; } //---------------------------------------------------------------------- // Declares objects pointers for src/dest buffer. // Because the declared pointers and even the base are likely to get // moved around by WriteObjects(), also stores off a copy of declared // pointer with a _Debug suffix -- purely for ease of watch window. //---------------------------------------------------------------------- #define DECLARE_OBJECT_POINTERS( objPtr, base, type ) \ type* objPtr##Src = (type*)base##Src; type* objPtr##Src_Debug = objPtr##Src; \ type* objPtr##Dest = (type*)base##Dest; type* objPtr##Dest_Debug = objPtr##Dest; \ type* objPtr = objPtr##Src; //---------------------------------------------------------------------- // Same as DECLARE_OBJECT_POINTERS, but reuses existing type pointers. //---------------------------------------------------------------------- #define SET_OBJECT_POINTERS( objPtr, base, type ) \ objPtr##Src = (type*)base##Src; \ objPtr##Dest = (type*)base##Dest; \ objPtr = objPtr##Src; //---------------------------------------------------------------------- // Declares src/dest byte pointers and sets them to some index offset in the buffers. //---------------------------------------------------------------------- #define DECLARE_INDEX_POINTERS( ptr, base, index ) \ byte *ptr##Src = (byte*)base##Src + SrcNative( &base##Src->index ); \ byte *ptr##Dest = (byte*)base##Dest + SrcNative( &base##Src->index ); //---------------------------------------------------------------------- // Validates that the src pointer is DWORD aligned //---------------------------------------------------------------------- #define DECLARE_INDEX_POINTERS_VALIDATE( ptr, base, index ) \ DECLARE_INDEX_POINTERS( ptr, base, index ) \ VALIDATE_ALIGNMENT( ptr##Src ) //---------------------------------------------------------------------- // Same as DECLARE_INDEX_POINTERS, but reuses existing byte pointers. //---------------------------------------------------------------------- #define SET_INDEX_POINTERS( ptr, base, index ) \ ptr##Src = (byte*)base##Src + SrcNative( &base##Src->index ); \ ptr##Dest = (byte*)base##Dest + SrcNative( &base##Src->index ); //---------------------------------------------------------------------- // Validates that the src pointer is DWORD aligned //---------------------------------------------------------------------- #define SET_INDEX_POINTERS_VALIDATE( ptr, base, index ) \ SET_INDEX_POINTERS( ptr, base, index ) \ VALIDATE_ALIGNMENT( ptr##Src ) //---------------------------------------------------------------------- // Same as DECLARE_INDEX_POINTERS, but reuses existing byte pointers. //---------------------------------------------------------------------- #define VALIDATE_ALIGNMENT( ptr ) \ { \ byte *ptr##aligned = (byte*)ptr; \ ALIGN4( ptr##aligned ); \ if ( ptr##aligned != (byte*)ptr ) \ { \ Warning( "Studiobyteswap line %d: Misaligned data found in %s\n", __LINE__, g_pFilename ); \ return ERROR_MISALIGNED_DATA; \ } \ } //---------------------------------------------------------------------- // for() loop header, updates all three object pointers (src,dest,native) //---------------------------------------------------------------------- #define ITERATE_BLOCK( objPtr, count ) \ for ( int objPtr##_idx = 0; objPtr##_idx < SrcNative( &count ); ++objPtr##_idx, ++objPtr, ++objPtr##Src, ++objPtr##Dest ) // Fake header declaration for easier phy swapping struct swapcompactsurfaceheader_t { DECLARE_BYTESWAP_DATADESC(); int size; int vphysicsID; short version; short modelType; int surfaceSize; Vector dragAxisAreas; int axisMapSize; }; BEGIN_BYTESWAP_DATADESC( swapcompactsurfaceheader_t ) DEFINE_FIELD( size, FIELD_INTEGER ), DEFINE_FIELD( vphysicsID, FIELD_INTEGER ), DEFINE_FIELD( version, FIELD_SHORT ), DEFINE_FIELD( modelType, FIELD_SHORT ), DEFINE_FIELD( surfaceSize, FIELD_INTEGER ), DEFINE_FIELD( dragAxisAreas, FIELD_VECTOR ), DEFINE_FIELD( axisMapSize, FIELD_INTEGER ), END_BYTESWAP_DATADESC() // Fake header declaration for old style phy format #if defined( _X360 ) #pragma bitfield_order( push, lsb_to_msb ) #endif struct legacysurfaceheader_t { DECLARE_BYTESWAP_DATADESC(); int size; float mass_center[3]; float rotation_inertia[3]; float upper_limit_radius; BEGIN_BITFIELD( bf ) int max_deviation : 8; int byte_size : 24; END_BITFIELD() int offset_ledgetree_root; int dummy[3]; }; #if defined( _X360 ) #pragma bitfield_order( pop ) #endif BEGIN_BYTESWAP_DATADESC( legacysurfaceheader_t ) DEFINE_FIELD( size, FIELD_INTEGER ), DEFINE_ARRAY( mass_center, FIELD_FLOAT, 3 ), DEFINE_ARRAY( rotation_inertia, FIELD_FLOAT, 3 ), DEFINE_FIELD( upper_limit_radius, FIELD_FLOAT ), DEFINE_BITFIELD( bf, FIELD_INTEGER, 32 ), DEFINE_FIELD( offset_ledgetree_root, FIELD_INTEGER ), DEFINE_ARRAY( dummy, FIELD_INTEGER, 3 ), END_BYTESWAP_DATADESC() //---------------------------------------------------------------------- // Swap a .phy file //---------------------------------------------------------------------- int ByteswapPHY( void *pDestBase, int destBaseSize, const void *pSrcBase, const int fileSize ) { Assert( pCollision ); if ( !pCollision ) return 0; Q_memset( pDestBase, 0, fileSize ); byte *pSrc = (byte*)pSrcBase; byte *pDest = (byte*)pDestBase; vcollide_t collide = {0}; // file header phyheader_t *pHdr = (phyheader_t*)( g_bNativeSrc ? pSrc : pDest ); WriteObjects( &pDest, &pSrc ); if ( g_bNativeSrc ) { // Reset the pointers and let ivp swap the binary physics data pSrc = (byte*)pSrcBase + pHdr->size; pDest = (byte*)pDestBase + pHdr->size; int bufSize = fileSize - pHdr->size; pCollision->VCollideLoad( &collide, pHdr->solidCount, (const char *)pSrc, bufSize, false ); } // Swap the collision data headers for ( int i = 0; i < pHdr->solidCount; ++i ) { swapcompactsurfaceheader_t *baseHdr = (swapcompactsurfaceheader_t*)( g_bNativeSrc ? pSrc : pDest ); WriteObjects( pDest, pSrc ); int srcIncrement = baseHdr->surfaceSize + sizeof(swapcompactsurfaceheader_t); int destIncrement = srcIncrement; bool bCopyToSrc = !g_bNativeSrc; if ( baseHdr->vphysicsID != MAKEID('V','P','H','Y') ) { // May be old phy format legacysurfaceheader_t *legacyHdr = (legacysurfaceheader_t*)( g_bNativeSrc ? pSrc : pDest ); WriteObjects( pDest, pSrc ); if ( legacyHdr->dummy[2] == MAKEID('I','V','P','S') || legacyHdr->dummy[2] == 0 ) { srcIncrement = legacyHdr->byte_size + sizeof(int); destIncrement = legacyHdr->byte_size + sizeof(swapcompactsurfaceheader_t); bCopyToSrc = false; if ( !g_bNativeSrc ) { // src needs the size member to be native to load vcollides Q_memcpy( pSrc, pDest, sizeof(int) ); } } else { // Not recognized Assert(0); return 0; } } if ( bCopyToSrc ) { // src needs the native header data to load the vcollides Q_memcpy( pSrc, pDest, sizeof(swapcompactsurfaceheader_t) ); } pSrc += srcIncrement; pDest += destIncrement; } // the rest of the file is text int currPos = pSrc - (byte*)pSrcBase; int remainingBytes = fileSize - currPos; WriteBuffer( &pDest, &pSrc, remainingBytes ); if ( !g_bNativeSrc ) { // let ivp swap the ledge tree pSrc = (byte*)pSrcBase + pHdr->size; int bufSize = fileSize - pHdr->size; pCollision->VCollideLoad( &collide, pHdr->solidCount, (const char *)pSrc, bufSize, true ); } // Write out the ledge tree data pDest = (byte*)pDestBase + pHdr->size; for ( int i = 0; i < collide.solidCount; ++i ) { // skip over the size pDest += sizeof(int); int offset = pCollision->CollideWrite( (char*)pDest, collide.solids[i], g_bNativeSrc ); int destSize = g_bNativeSrc ? SwapLong( offset ) : offset; Q_memcpy( pDest - sizeof(int), &destSize, sizeof(int) ); pDest += offset; } // Free the memory pCollision->VCollideUnload( &collide ); int newFileSize = pDest - (byte*)pDestBase + remainingBytes; if ( g_pCompressFunc ) { // compress entire swapped PHY void *pInput = pDestBase; int inputSize = newFileSize; void *pOutput; int outputSize; if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) ) { // put the compressed version in its place V_memcpy( pDestBase, pOutput, outputSize ); free( pOutput ); newFileSize = outputSize; } } return newFileSize; } //---------------------------------------------------------------------- // Swap a .vvd file //---------------------------------------------------------------------- int ByteswapVVD( void *pDestBase, int destBaseSize, const void *pSrcBase, const int fileSize ) { Q_memset( pDestBase, 0, fileSize ); byte *pDataSrc = (byte*)pSrcBase; byte *pDataDest = (byte*)pDestBase; /** FILE HEADER **/ DECLARE_OBJECT_POINTERS( pHdr, pData, vertexFileHeader_t ) WriteObjects( &pDataDest, &pDataSrc ); /** FIXUP TABLE **/ SET_INDEX_POINTERS( pData, pHdr, fixupTableStart ) WriteObjects( &pDataDest, &pDataSrc, SrcNative( &pHdr->numFixups ) ); /** VERTEX DATA **/ SET_INDEX_POINTERS( pData, pHdr, vertexDataStart ) WriteObjects( &pDataDest, &pDataSrc, SrcNative( &pHdr->numLODVertexes[0] ) ); /** TANGENT DATA **/ if ( pHdr->tangentDataStart != 0 ) { SET_INDEX_POINTERS( pData, pHdr, tangentDataStart ) WriteBuffer( &pDataDest, &pDataSrc, 4 * SrcNative( &pHdr->numLODVertexes[0] ) ); } int newFileSize = pDataDest - (byte*)pDestBase; if ( g_pCompressFunc ) { void *pInput = (byte*)pDestBase + sizeof( vertexFileHeader_t ); int inputSize = newFileSize - sizeof( vertexFileHeader_t ); void *pOutput; int outputSize; if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) ) { // place the compressed data after the header V_memcpy( pInput, pOutput, outputSize ); free( pOutput ); newFileSize = sizeof( vertexFileHeader_t ) + outputSize; } } return newFileSize; } //---------------------------------------------------------------------- // Swap a .vtx file //---------------------------------------------------------------------- int ByteswapVTX( void *pDestBase, int destBaseSize, const void *pSrcBase, const int fileSize ) { Q_memset( pDestBase, 0, fileSize ); // Do a straight copy first so the string table is transferred memcpy( pDestBase, pSrcBase, fileSize ); // Start writing the file byte *pDataSrc = (byte*)pSrcBase; byte *pDataDest = (byte*)pDestBase; DECLARE_OBJECT_POINTERS( pVtxHeader, pData, OptimizedModel::FileHeader_t ) if ( pVtxHeader->version != OPTIMIZED_MODEL_FILE_VERSION ) { return ERROR_VERSION; } WriteObjects( pVtxHeaderDest, pVtxHeaderSrc ); /** BODY PARTS **/ SET_INDEX_POINTERS( pData, pVtxHeader, bodyPartOffset ) DECLARE_OBJECT_POINTERS( pBodyPartHeader, pData, OptimizedModel::BodyPartHeader_t ) ITERATE_BLOCK( pBodyPartHeader, pVtxHeader->numBodyParts ) { WriteObjects( pBodyPartHeaderDest, pBodyPartHeaderSrc ); /** MODELS **/ SET_INDEX_POINTERS( pData, pBodyPartHeader, modelOffset ) DECLARE_OBJECT_POINTERS( pModelHeader, pData, OptimizedModel::ModelHeader_t ) ITERATE_BLOCK( pModelHeader, pBodyPartHeader->numModels ) { WriteObjects( pModelHeaderDest, pModelHeaderSrc ); /** MODEL LODS **/ unsigned int meshOffset = 0; SET_INDEX_POINTERS( pData, pModelHeader, lodOffset ) DECLARE_OBJECT_POINTERS( pModelLODHeader, pData, OptimizedModel::ModelLODHeader_t ) ITERATE_BLOCK( pModelLODHeader, pModelHeader->numLODs ) { WriteObjects( pModelLODHeaderDest, pModelLODHeaderSrc ); /** MESHES **/ unsigned int prevOffset = meshOffset; meshOffset = SrcNative( &pModelLODHeader->meshOffset ); if ( prevOffset - sizeof(OptimizedModel::ModelLODHeader_t) == meshOffset ) { // This LOD shares data with the previous LOD - don't reswap. continue; } SET_INDEX_POINTERS( pData, pModelLODHeader, meshOffset ) DECLARE_OBJECT_POINTERS( pMeshHeader, pData, OptimizedModel::MeshHeader_t ) ITERATE_BLOCK( pMeshHeader, pModelLODHeader->numMeshes ) { WriteObjects( pMeshHeaderDest, pMeshHeaderSrc ); /** STRIP GROUPS **/ SET_INDEX_POINTERS( pData, pMeshHeader, stripGroupHeaderOffset ) DECLARE_OBJECT_POINTERS( pStripGroupHeader, pData, OptimizedModel::StripGroupHeader_t ) ITERATE_BLOCK( pStripGroupHeader, pMeshHeader->numStripGroups ) { WriteObjects( pStripGroupHeaderDest, pStripGroupHeaderSrc ); /** STRIP VERTS **/ SET_INDEX_POINTERS( pData, pStripGroupHeader, vertOffset ) WriteObjects( pDataDest, pDataSrc, SrcNative( &pStripGroupHeader->numVerts ) ); /** VERT INDICES **/ SET_INDEX_POINTERS( pData, pStripGroupHeader, indexOffset ) WriteBuffer( pDataDest, pDataSrc, SrcNative( &pStripGroupHeader->numIndices ) ); /** STRIPS **/ SET_INDEX_POINTERS( pData, pStripGroupHeader, stripOffset ) DECLARE_OBJECT_POINTERS( pStripHeader, pData, OptimizedModel::StripHeader_t ) ITERATE_BLOCK( pStripHeader, pStripGroupHeader->numStrips ) { WriteObjects( pStripHeaderDest, pStripHeaderSrc ); /** BONE STATE CHANGES **/ SET_INDEX_POINTERS( pData, pStripHeader, boneStateChangeOffset ) WriteObjects( pDataDest, pDataSrc, SrcNative( &pStripHeader->numBoneStateChanges ) ); } } } } } } /** MATERIAL REPLACEMENT HEADERS **/ SET_INDEX_POINTERS( pData, pVtxHeader, materialReplacementListOffset ) DECLARE_OBJECT_POINTERS( pMatRepListHeader, pData, OptimizedModel::MaterialReplacementListHeader_t ) ITERATE_BLOCK( pMatRepListHeader, pVtxHeader->numLODs ) { WriteObjects( pMatRepListHeaderDest, pMatRepListHeaderSrc ); /** MATERIAL REPLACEMENTS **/ SET_INDEX_POINTERS( pData, pMatRepListHeader, replacementOffset ) WriteObjects( &pDataDest, &pDataSrc, SrcNative( &pMatRepListHeader->numReplacements ) ); } int newFileSize = fileSize; if ( g_pCompressFunc ) { void *pInput = (byte*)pDestBase + sizeof( OptimizedModel::FileHeader_t ); int inputSize = fileSize - sizeof( OptimizedModel::FileHeader_t ); void *pOutput; int outputSize; if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) ) { // place the compressed data after the header V_memcpy( pInput, pOutput, outputSize ); free( pOutput ); newFileSize = sizeof( OptimizedModel::FileHeader_t ) + outputSize; } } return newFileSize; } //---------------------------------------------------------------------- // Swap RLE animation data (found inside .mdl and .ani) //---------------------------------------------------------------------- void ByteswapRLEAnimData( mstudioanimdesc_t *pAnimDesc, int section, byte *&pDataSrc, byte *&pDataDest ) { /** ANIMATIONS **/ DECLARE_OBJECT_POINTERS( pAnimation, pData, mstudio_rle_anim_t ) WriteObjects( pAnimationDest, pAnimationSrc ); if ( pAnimation->bone == 255 ) { // No animation data pAnimation = 0; } while( pAnimation ) { if ( pAnimation->flags & ( STUDIO_ANIM_RAWROT | STUDIO_ANIM_RAWPOS | STUDIO_ANIM_RAWROT2 ) ) { if ( pAnimation->flags & STUDIO_ANIM_RAWROT ) { int offset = (byte*)pAnimation->pQuat48() - (byte*)pAnimation; pDataSrc = (byte*)pAnimationSrc + offset; pDataDest = (byte*)pAnimationDest + offset; // Write the quaternion (bit fields contained in 3 unsigned shorts) WriteBuffer( &pDataDest, &pDataSrc, 3 ); } if ( pAnimation->flags & STUDIO_ANIM_RAWROT2 ) { int offset = (byte*)pAnimation->pQuat64() - (byte*)pAnimation; pDataSrc = (byte*)pAnimationSrc + offset; pDataDest = (byte*)pAnimationDest + offset; // Write the quaternion (bit fields contained in 1 64 bit int WriteBuffer( &pDataDest, &pDataSrc, 1 ); } if ( pAnimation->flags & STUDIO_ANIM_RAWPOS ) { int offset = (byte*)pAnimation->pPos() - (byte*)pAnimation; pDataSrc = (byte*)pAnimationSrc + offset; pDataDest = (byte*)pAnimationDest + offset; // Write the vector (3 float16) WriteBuffer( &pDataDest, &pDataSrc, 3 ); } } else { int offset = (byte*)pAnimation->pRotV() - (byte*)pAnimation; pDataSrc = (byte*)pAnimationSrc + offset; pDataDest = (byte*)pAnimationDest + offset; mstudioanim_valueptr_t *rotvptr = (mstudioanim_valueptr_t*)pDataSrc; WriteObjects( &pDataDest, &pDataSrc ); int animValueCt = 0; for ( int idx = 0; idx < 3; ++idx ) { animValueCt += rotvptr->offset[idx] ? 1 : 0; } if ( pAnimation->flags & STUDIO_ANIM_ANIMPOS ) { int offset = (byte*)pAnimation->pPosV() - (byte*)pAnimation; pDataSrc = (byte*)pAnimationSrc + offset; pDataDest = (byte*)pAnimationDest + offset; mstudioanim_valueptr_t *posvptr = (mstudioanim_valueptr_t*)pDataSrc; WriteObjects( &pDataDest, &pDataSrc ); for ( int idx = 0; idx < 3; ++idx ) { animValueCt += posvptr->offset[idx] ? 1 : 0; } } // Write position and rotation animations // Note: destanimvalue_t is a union that can be either two bytes or a short. // This structure is used to compress animation data using RLE. // The first object of a chunk acts as the header, and uses the two bytes to // store how many objects follow, and how many frames are encoded by them. // The objects that follow use the short to store a value. // The total number of chunks has been determined by counting the number of valid (non-zero) offsets. for ( int animValue = 0; animValue < animValueCt; ++animValue ) { int encodedFrames = 0; int totalFrames = SrcNative( &pAnimDesc->numframes ); int sectionFrames = SrcNative( &pAnimDesc->sectionframes ); if ( sectionFrames ) { int iStartFrame = section * sectionFrames; int iEndFrame = (section + 1) * sectionFrames; iStartFrame = MIN( iStartFrame, totalFrames - 1 ); iEndFrame = MIN( iEndFrame, totalFrames - 1 ); totalFrames = iEndFrame - iStartFrame + 1; } while ( encodedFrames < totalFrames ) { // Write the first animation value (struct of 2 bytes) mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pDataSrc : pDataDest ); WriteBuffer( &pDataDest, &pDataSrc, 2 ); // Write the remaining animation values from this group (shorts) WriteBuffer( &pDataDest, &pDataSrc, pDestAnimvalue->num.valid ); encodedFrames += pDestAnimvalue->num.total; } } } if ( pAnimation->nextoffset ) { // Set pointers to the next animation pAnimationSrc = (mstudio_rle_anim_t*)( (byte*)pAnimationSrc + SrcNative( &pAnimation->nextoffset ) ); pAnimationDest = (mstudio_rle_anim_t*)( (byte*)pAnimationDest + SrcNative( &pAnimation->nextoffset ) ); pAnimation = pAnimationSrc; // Swap the next animation WriteObjects( pAnimationDest, pAnimationSrc ); } else { pAnimation = 0; pDataSrc += sizeof( mstudio_rle_anim_t ); pDataDest += sizeof( mstudio_rle_anim_t ); } } ALIGN4( pDataSrc ); ALIGN4( pDataDest ); } //---------------------------------------------------------------------- // Swap Frame Animation data (found inside .mdl and .ani) //---------------------------------------------------------------------- void ByteswapFrameAnimData( studiohdr_t *&pHdrSrc, mstudioanimdesc_t *pAnimDesc, int section, byte *&pDataSrc, byte *&pDataDest ) { DECLARE_OBJECT_POINTERS( pFrame, pData, mstudio_frame_anim_t ); /** FRAME ANIMATION BLOCK **/ WriteObjects( &pDataDest, &pDataSrc ); /** FLAGS **/ byte *pBoneFlags = pDataSrc; WriteBuffer( &pDataDest, &pDataSrc, pHdrSrc->numbones ); /** CONSTANTS **/ SET_INDEX_POINTERS( pData, pFrame, constantsoffset ); // printf("%s:\n", pAnimDesc->pszName() ); for (int j = 0; j < pHdrSrc->numbones; j++) { if (pBoneFlags[j] & STUDIO_FRAME_RAWROT ) { Quaternion q = *(Quaternion48 *)(pDataSrc); // printf(" %7.4f %7.4f %7.4f %7.4f\n", q.x, q.y, q.z, q.w ); // Write the quaternion (bit fields contained in 3 unsigned shorts) WriteBuffer( &pDataDest, &pDataSrc, 3 ); } if (pBoneFlags[j] & STUDIO_FRAME_RAWPOS ) { // Write the vector (3 float16) WriteBuffer( &pDataDest, &pDataSrc, 3 ); } } /** FRAME ANIMATIONS **/ SET_INDEX_POINTERS( pData, pFrame, frameoffset ); int numFrames = pAnimDesc->numframes; if ( pAnimDesc->sectionframes ) { int iStartFrame = MIN( section * pAnimDesc->sectionframes, pAnimDesc->numframes - 1 ); int iEndFrame = MIN( (section + 1) * pAnimDesc->sectionframes, pAnimDesc->numframes - 1 ); numFrames = iEndFrame - iStartFrame + 1; } for (int iFrame = 0; iFrame < numFrames; iFrame++) { for (int j = 0; j < pHdrSrc->numbones; j++) { if (pBoneFlags[j] & STUDIO_FRAME_ANIMROT ) { Quaternion q = *(Quaternion48 *)(pDataSrc); // printf(" %7.4f %7.4f %7.4f %7.4f\n", q.x, q.y, q.z, q.w ); // Write the quaternion (bit fields contained in 3 unsigned shorts) WriteBuffer( &pDataDest, &pDataSrc, 3 ); } if (pBoneFlags[j] & STUDIO_FRAME_ANIMPOS ) { // Write the vector (3 float16) WriteBuffer( &pDataDest, &pDataSrc, 3 ); } else if (pBoneFlags[j] & STUDIO_FRAME_FULLANIMPOS ) { // printf("%.1f %.1f %.1f\n", ((float *)pDataSrc)[0], ((float *)pDataSrc)[1], ((float *)pDataSrc)[2] ); // Write the vector (3 float) WriteBuffer( &pDataDest, &pDataSrc, 3 ); } } } ALIGN4( pDataSrc ); ALIGN4( pDataDest ); } //---------------------------------------------------------------------- // Swap IKRules (found inside .mdl and .ani) //---------------------------------------------------------------------- int ByteswapIKRules( studiohdr_t *&pHdrSrc, int numikrules, int numFrames, byte *&pDataSrc, byte *&pDataDest, const int fileSize ) { DECLARE_OBJECT_POINTERS( pIKRule, pData, mstudioikrule_t ) ITERATE_BLOCK( pIKRule, numikrules ) { WriteObjects( pIKRuleDest, pIKRuleSrc ); /** IK ERROR KEYS **/ // Calculate the number of ikerrors by converting the ikerror start and end float values to // frame numbers. (See the generation of these values in simplify.cpp: ProcessIKRules()). float start = floorf( SrcNative( &pIKRule->start ) * (numFrames - 1) + 0.5f ); float end = floorf( SrcNative( &pIKRule->end ) * (numFrames - 1) + 0.5f ); int totalerror = (int)( end - start + 1 ); if ( end >= numFrames ) totalerror += 2; // Uncompressed - only found in some older models (shipped hl2) if ( pIKRule->ikerrorindex ) { SET_INDEX_POINTERS_VALIDATE( pData, pIKRule, ikerrorindex ) WriteObjects( pDataDest, pDataSrc, totalerror ); } // Compressed - all models since hl2 if ( pIKRule->compressedikerrorindex ) { SET_INDEX_POINTERS_VALIDATE( pData, pIKRule, compressedikerrorindex ) WriteObjects( pDataDest, pDataSrc ); mstudiocompressedikerror_t *pCompressed = (mstudiocompressedikerror_t *)pDataSrc; // Write the animvalues. for ( int idx = 0; idx < 6; ++idx ) { if ( pCompressed->offset[idx] ) { byte *pAnimvalueSrc = pDataSrc + SrcNative( &pCompressed->offset[idx] ); byte *pAnimvalueDest = pDataDest + SrcNative( &pCompressed->offset[idx] ); int numerror = 0; while ( numerror < totalerror ) { // Write the first animation value (struct of 2 bytes) mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pAnimvalueSrc : pAnimvalueDest ); WriteBuffer( &pAnimvalueDest, &pAnimvalueSrc, 2 ); // Write the remaining animation values from this group (shorts) WriteBuffer( &pAnimvalueDest, &pAnimvalueSrc, pDestAnimvalue->num.valid ); numerror += pDestAnimvalue->num.total; } } } if ( pIKRule->szattachmentindex ) { SET_INDEX_POINTERS( pData, pIKRule, szattachmentindex ) int size = strlen( (char*)pDataSrc ) + 1; WriteBuffer( pDataDest, pDataSrc, size ); } } } // successful swap return fileSize; } //---------------------------------------------------------------------- // Swap IKErrors (found inside .mdl and .ani) //---------------------------------------------------------------------- int ByteswapIKErrors( byte *&pDataSrc, byte *&pDataDest, int numlocalhierarchy, int numFrames, int fileSize ) { DECLARE_OBJECT_POINTERS( pLocalHierarchy, pData, mstudiolocalhierarchy_t ) // NOTE: The ITERATE_BLOCK macro assumes non-native endian data as input, // but in this one case we know the function parameters are already native. // So pre-swap numlocalhierarchy here to non-native so ITERATE_BLOCK gets the input data in the expected format. int numlocalhierarchy_nonnative = SrcNative( &numlocalhierarchy ); ITERATE_BLOCK( pLocalHierarchy, numlocalhierarchy_nonnative ) { WriteObjects( pLocalHierarchyDest, pLocalHierarchySrc, numlocalhierarchy ); /** COMPRESSED IK ERRORS **/ if ( pLocalHierarchy->localanimindex != 0 ) { // Calculate the number of ikerrors by converting the ikerror start and end float values to // frame numbers. (See the generation of these values in simplify.cpp: ProcessIKRules()). float start = floorf( SrcNative( &pLocalHierarchy->start ) * (numFrames - 1) + 0.5f ); float end = floorf( SrcNative( &pLocalHierarchy->end ) * (numFrames - 1) + 0.5f ); int totalerror = (int)( end - start + 1 ); if ( end >= numFrames ) totalerror += 2; SET_INDEX_POINTERS( pData, pLocalHierarchy, localanimindex ) WriteObjects( pDataDest, pDataSrc ); mstudiocompressedikerror_t *pCompressed = (mstudiocompressedikerror_t *)pDataSrc; // Write the animvalues. for ( int idx = 0; idx < 6; ++idx ) { if ( pCompressed->offset[idx] ) { byte *pAnimvalueSrc = pDataSrc + SrcNative( &pCompressed->offset[idx] ); byte *pAnimvalueDest = pDataDest + SrcNative( &pCompressed->offset[idx] ); int numerror = 0; while ( numerror < totalerror ) { // Write the first animation value (struct of 2 bytes) mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pAnimvalueSrc : pAnimvalueDest ); WriteBuffer( &pAnimvalueDest, &pAnimvalueSrc, 2 ); // Write the remaining animation values from this group (shorts) WriteBuffer( &pAnimvalueDest, &pAnimvalueSrc, pDestAnimvalue->num.valid ); numerror += pDestAnimvalue->num.total; } } } } } // Local Hierarchy block // successful swap return fileSize; } //---------------------------------------------------------------------- // Swap an .ani file //---------------------------------------------------------------------- int ByteswapANI( studiohdr_t* pHdr, void *pDestBase, int destBaseSize, const void *pSrcBase, const int fileSize ) { // Note, pHdr came from a native .mdl - // so the header, animdescs and animblocks are already in native format. Assert( pHdr ); if ( !pHdr ) return false; Q_memset( pDestBase, 0, fileSize ); // swap file header { byte *pHeaderSrc = (byte *)pSrcBase; byte *pHeaderDest = (byte *)pDestBase; DECLARE_OBJECT_POINTERS( pAniHeader, pHeader, studiohdr_t ) WriteObjects( pAniHeaderDest, pAniHeaderSrc ); } studiohdr_t *pHdrSrc = pHdr; // The animdesc_t header is always contained in the mdl file, but its data may be in // the mdl or the ani. When the data is contained in the mdl, the animdesc index fields // represent offsets from the location of the animdesc header. When the data is in the ani, // the index fields contain offsets from the start of the animblock in which the animdesc data is contained. mstudioanimdesc_t *pAnimDesc = pHdr->pLocalAnimdesc( 0 ); for ( int i = 0; i < pHdr->numlocalanim; ++i, ++pAnimDesc ) { // printf("anim %d : %d : %d\n", i, pAnimDesc->animblock, pAnimDesc->sectionframes ); if ( pAnimDesc->animblock == -1) { // out of date model format continue; } if ( pAnimDesc->animblock == 0 && pAnimDesc->sectionframes == 0) { // already saved out continue; } if ( pAnimDesc->sectionframes == 0 ) { mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( pAnimDesc->animblock ); // printf("block %d : start %d + %d\n", pAnimDesc->animblock, pAnimBlock->datastart, pAnimDesc->animindex ); // Base address of the animblock byte *pBlockBaseSrc = (byte*)pSrcBase + pAnimBlock->datastart; byte *pBlockBaseDest = (byte*)pDestBase + pAnimBlock->datastart; // Base address of the animation in the animblock byte *pDataSrc = pBlockBaseSrc + pAnimDesc->animindex; byte *pDataDest = pBlockBaseDest + pAnimDesc->animindex; VALIDATE_ALIGNMENT( pDataSrc ) if ( pAnimDesc->flags & STUDIO_FRAMEANIM ) { ByteswapFrameAnimData( pHdrSrc, pAnimDesc, 0, pDataSrc, pDataDest ); } else { ByteswapRLEAnimData( pAnimDesc, 0, pDataSrc, pDataDest ); } } else { int numsections = pAnimDesc->numframes / pAnimDesc->sectionframes + 2; for ( int i = 0; i < numsections; ++i ) { int block = pAnimDesc->pSection( i )->animblock; int index = pAnimDesc->pSection( i )->animindex; if ( block != 0 ) { // printf("%s %d %d\n", pAnimDesc->pszName(), block, index ); mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( block ); // Base address of the animblock byte *pBlockBaseSrc = (byte*)pSrcBase + pAnimBlock->datastart; byte *pBlockBaseDest = (byte*)pDestBase + pAnimBlock->datastart; VALIDATE_ALIGNMENT( pBlockBaseSrc ) // Base address of the animation in the animblock byte *pDataSrc = pBlockBaseSrc + index; byte *pDataDest = pBlockBaseDest + index; if ( pAnimDesc->flags & STUDIO_FRAMEANIM ) { ByteswapFrameAnimData( pHdrSrc, pAnimDesc, i, pDataSrc, pDataDest ); } else { ByteswapRLEAnimData( pAnimDesc, i, pDataSrc, pDataDest ); } } } } if ( pAnimDesc->animblock == 0) { // already saved out continue; } mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( pAnimDesc->animblock ); // Base address of the animblock byte *pBlockBaseSrc = (byte*)pSrcBase + pAnimBlock->datastart; byte *pBlockBaseDest = (byte*)pDestBase + pAnimBlock->datastart; VALIDATE_ALIGNMENT( pBlockBaseSrc ) // Base address of the animation in the animblock byte *pDataSrc = pBlockBaseSrc + pAnimDesc->animindex; byte *pDataDest = pBlockBaseDest + pAnimDesc->animindex; VALIDATE_ALIGNMENT( pDataSrc ) /** IK RULES **/ if ( pAnimDesc->animblockikruleindex ) { pDataSrc = (byte*)pBlockBaseSrc + pAnimDesc->animblockikruleindex; pDataDest = (byte*)pBlockBaseDest + pAnimDesc->animblockikruleindex; VALIDATE_ALIGNMENT( pDataSrc ) int numikrules = SrcNative( &pAnimDesc->numikrules ); if ( ERROR_MISALIGNED_DATA == ByteswapIKRules( pHdrSrc, pAnimDesc->numikrules, pAnimDesc->numframes, pDataSrc, pDataDest, fileSize ) ) return ERROR_MISALIGNED_DATA; } /** LOCAL HIERARCHY **/ if ( pAnimDesc->localhierarchyindex ) { pDataSrc = (byte*)pBlockBaseSrc + pAnimDesc->localhierarchyindex; pDataDest = (byte*)pBlockBaseDest + pAnimDesc->localhierarchyindex; if ( ERROR_MISALIGNED_DATA == ByteswapIKErrors( pDataSrc, pDataDest, pAnimDesc->numlocalhierarchy, pAnimDesc->numframes, fileSize ) ) return ERROR_MISALIGNED_DATA; } } // compressed file size could be smaller or larger (due to streaming alignment of blocks) int compressedFileSize = fileSize; // optionally compress the file if ( g_pCompressFunc && pHdr->numanimblocks >= 2 ) { // assemble a new anim of compressed anim blocks // start with original size, with room for streaming alignment padding compressedFileSize += (pHdr->numanimblocks + 1) * 2048; byte *pNewDestBase = (byte *)malloc( compressedFileSize ); Q_memset( pNewDestBase, 0, compressedFileSize ); byte *pNewDest = pNewDestBase; // get the header payload as is // assuming the header is up to the first anim block mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( 1 ); V_memcpy( pNewDest, pDestBase, pAnimBlock->datastart ); pNewDest += pAnimBlock->datastart; int padding = AlignValue( (unsigned int)pNewDest - (unsigned int)pNewDestBase, 2048 ); padding -= (unsigned int)pNewDest - (unsigned int)pNewDestBase; pNewDest += padding; // iterate and compress anim blocks // compression may fail, input block is used, but is streaming aligned for ( int i = 1; i < pHdr->numanimblocks; ++i ) { pAnimBlock = pHdr->pAnimBlock( i ); void *pInput = (byte *)pDestBase + pAnimBlock->datastart; int inputSize = pAnimBlock->dataend - pAnimBlock->datastart; pAnimBlock->datastart = (unsigned int)pNewDest - (unsigned int)pNewDestBase; void *pOutput; int outputSize; if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) ) { V_memcpy( pNewDest, pOutput, outputSize ); pNewDest += outputSize; free( pOutput ); } else { // as is V_memcpy( pNewDest, pInput, inputSize ); pNewDest += inputSize; } padding = AlignValue( (unsigned int)pNewDest - (unsigned int)pNewDestBase, 2048 ); padding -= (unsigned int)pNewDest - (unsigned int)pNewDestBase; pNewDest += padding; pAnimBlock->dataend = (unsigned int)pNewDest - (unsigned int)pNewDestBase; } compressedFileSize = pNewDest - pNewDestBase; if ( compressedFileSize > destBaseSize ) { // provided destination is not large enough free( pNewDestBase ); return ERROR_MISALIGNED_DATA; } V_memcpy( pDestBase, pNewDestBase, compressedFileSize ); free( pNewDestBase ); } // printf("returning %d\n", fixedFileSize ); return compressedFileSize; } //---------------------------------------------------------------------- // Write a .mdl file in big-endian format //---------------------------------------------------------------------- int ByteswapMDL( void *pDestBase, int destBaseSize, const void *pSrcBase, const int fileSize ) { Q_memset( pDestBase, 0, fileSize ); byte *pDataSrc = (byte*)pSrcBase; byte *pDataDest = (byte*)pDestBase; /** FILE HEADER **/ DECLARE_OBJECT_POINTERS( pHdr, pData, studiohdr_t ) WriteObjects( pHdrDest, pHdrSrc ); /** BONES **/ SET_INDEX_POINTERS_VALIDATE( pData, pHdr, boneindex ) DECLARE_OBJECT_POINTERS( pStudioBone, pData, mstudiobone_t ) ITERATE_BLOCK( pStudioBone, pHdr->numbones ) { WriteObjects( pStudioBoneDest, pStudioBoneSrc ); if ( pStudioBone->procindex ) { SET_INDEX_POINTERS_VALIDATE( pData, pStudioBone, procindex ) unsigned int index = SrcNative( &pStudioBone->proctype ); switch( index ) { case STUDIO_PROC_AXISINTERP: { /** AXIS-INTERP BONES **/ DECLARE_OBJECT_POINTERS( pAxisInterpBone, pData, mstudioaxisinterpbone_t ) WriteObjects( pAxisInterpBoneDest, pAxisInterpBoneSrc ); break; } case STUDIO_PROC_QUATINTERP: { /** QUAT-INTERP BONES **/ DECLARE_OBJECT_POINTERS( pQuatInterpBone, pData, mstudioquatinterpbone_t ) WriteObjects( pQuatInterpBoneDest, pQuatInterpBoneSrc ); /** QUAT-INTERP TRIGGERS **/ SET_INDEX_POINTERS_VALIDATE( pData, pQuatInterpBone, triggerindex ) WriteObjects( pDataDest, pDataSrc, SrcNative( &pQuatInterpBone->numtriggers ) ); break; } case STUDIO_PROC_JIGGLE: { /** JIGGLE BONES **/ DECLARE_OBJECT_POINTERS( pJiggleBone, pData, mstudiojigglebone_t ) WriteObjects( pJiggleBoneDest, pJiggleBoneSrc ); break; } case STUDIO_PROC_AIMATBONE: case STUDIO_PROC_AIMATATTACH: { /** AIM AT BONES **/ DECLARE_OBJECT_POINTERS( pAimAtBone, pData, mstudioaimatbone_t ) WriteObjects( pAimAtBoneDest, pAimAtBoneSrc ); break; } case STUDIO_PROC_TWIST_MASTER: { /** TWIST BONES **/ DECLARE_OBJECT_POINTERS( pTwistBone, pData, mstudiotwistbone_t ) WriteObjects( pTwistBoneDest, pTwistBoneSrc ); /** TWIST BONE TARGETS **/ SET_INDEX_POINTERS_VALIDATE( pData, pTwistBone, m_nTargetIndex ); WriteObjects< mstudiotwistbonetarget_t >( pDataDest, pDataSrc, SrcNative( &pTwistBone->m_nTargetCount ) ); break; } default: Assert( 0 ); Warning( "Unknown bone type %d found!\n", index ); } } } /** BONE CONTROLLERS **/ SET_INDEX_POINTERS_VALIDATE( pData, pHdr, bonecontrollerindex ) WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numbonecontrollers ) ); /** ATTACHMENTS **/ SET_INDEX_POINTERS_VALIDATE( pData, pHdr, localattachmentindex ) WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numlocalattachments ) ); /** HITBOX SETS **/ SET_INDEX_POINTERS_VALIDATE( pData, pHdr, hitboxsetindex ) DECLARE_OBJECT_POINTERS( pHitboxSet, pData, mstudiohitboxset_t ) ITERATE_BLOCK( pHitboxSet, pHdr->numhitboxsets ) { WriteObjects( pHitboxSetDest, pHitboxSetSrc ); /** HITBOXES **/ SET_INDEX_POINTERS_VALIDATE( pData, pHitboxSet, hitboxindex ) WriteObjects( pDataDest, pDataSrc, SrcNative( &pHitboxSet->numhitboxes ) ); } /** BONE TABLE **/ SET_INDEX_POINTERS( pData, pHdr, bonetablebynameindex ) WriteBuffer( pDataDest, pDataSrc, SrcNative( &pHdr->numbones ) ); /** ANIMATION DESCRIPTIONS **/ SET_INDEX_POINTERS_VALIDATE( pData, pHdr, localanimindex ) DECLARE_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t ) ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim ) { WriteObjects( pAnimDescDest, pAnimDescSrc ); if ( pAnimDesc->animblock == -1 ) { // out of date model format continue; } // section data can point to both internal and external blocks int numsections = 0; if ( pAnimDesc->sectionframes != 0 ) { numsections = pAnimDesc->numframes / pAnimDesc->sectionframes + 2; SET_INDEX_POINTERS( pData, pAnimDesc, sectionindex ) DECLARE_OBJECT_POINTERS( pSection, pData, mstudioanimsections_t ) WriteObjects( pSectionDest, pSectionSrc, numsections ); } if ( pAnimDesc->animblock == 0 ) { if ( pAnimDesc->animindex ) { if ( numsections == 0 ) { SET_INDEX_POINTERS( pData, pAnimDesc, animindex ) if ( pAnimDesc->flags & STUDIO_FRAMEANIM ) { ByteswapFrameAnimData( pHdrSrc, pAnimDesc, 0, pDataSrc, pDataDest ); } else { ByteswapRLEAnimData( pAnimDesc, 0, pDataSrc, pDataDest ); } } else { for ( int i = 0; i < numsections; ++i ) { if ( pAnimDesc->pSection( i )->animblock == 0 ) { int index = pAnimDesc->pSection( i )->animindex; // Base address of the animation in the animblock byte *pDataSrc = (byte *)pAnimDescSrc + index; byte *pDataDest = (byte *)pAnimDescDest + index; if ( pAnimDesc->flags & STUDIO_FRAMEANIM ) { ByteswapFrameAnimData( pHdrSrc, pAnimDesc, i, pDataSrc, pDataDest ); } else { ByteswapRLEAnimData( pAnimDesc, i, pDataSrc, pDataDest ); } } } } } /** IK RULES **/ if ( pAnimDesc->ikruleindex ) { SET_INDEX_POINTERS_VALIDATE( pData, pAnimDesc, ikruleindex ) // DECLARE_OBJECT_POINTERS( pIKRule, pData, mstudioikrule_t ) int numframes = SrcNative( &pAnimDesc->numframes ); if ( ERROR_MISALIGNED_DATA == ByteswapIKRules( pHdrSrc, pAnimDesc->numikrules, numframes, pDataSrc, pDataDest, fileSize ) ) return ERROR_MISALIGNED_DATA; } /** LOCAL HIERARCHY **/ if ( pAnimDesc->localhierarchyindex ) { SET_INDEX_POINTERS( pData, pAnimDesc, localhierarchyindex ) if ( ERROR_MISALIGNED_DATA == ByteswapIKErrors( pDataSrc, pDataDest, SrcNative( &pAnimDesc->numlocalhierarchy ), SrcNative( &pAnimDesc->numframes ), fileSize ) ) return ERROR_MISALIGNED_DATA; } } } // Animdesc block /** MOVEMENTS **/ // Separate loop required by format of mstudioanimdesc_t data SET_INDEX_POINTERS( pData, pHdr, localanimindex ) SET_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t ) ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim ) { if ( pAnimDesc->nummovements ) { SET_INDEX_POINTERS_VALIDATE( pData, pAnimDesc, movementindex ) WriteObjects( pDataDest, pDataSrc, SrcNative( &pAnimDesc->nummovements ) ); } } /** ZERO FRAMES **/ SET_INDEX_POINTERS( pData, pHdr, localanimindex ) SET_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t ) ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim ) { if ( pAnimDesc->pZeroFrameData( ) != NULL ) { int offset = pAnimDesc->pZeroFrameData( ) - (byte *)pAnimDesc; // Base address of the animation in the animblock byte *pZeroFrameSrc = (byte *)pAnimDescSrc + offset; byte *pZeroFrameDest = (byte *)pAnimDescDest + offset; SET_INDEX_POINTERS( pData, pHdr, boneindex ) SET_OBJECT_POINTERS( pStudioBone, pData, mstudiobone_t ) ITERATE_BLOCK( pStudioBone, pHdr->numbones ) { if ( pStudioBone->flags & BONE_HAS_SAVEFRAME_POS ) { for ( int j = 0; j < pAnimDesc->zeroframecount; j++) { WriteBuffer( &pZeroFrameDest, &pZeroFrameSrc, 3 ); } } if ( pStudioBone->flags & BONE_HAS_SAVEFRAME_ROT64 ) { for ( int j = 0; j < pAnimDesc->zeroframecount; j++) { WriteBuffer( &pZeroFrameDest, &pZeroFrameSrc, 1 ); } } else if ( pStudioBone->flags & BONE_HAS_SAVEFRAME_ROT32 ) { for ( int j = 0; j < pAnimDesc->zeroframecount; j++) { WriteBuffer( &pZeroFrameDest, &pZeroFrameSrc, 1 ); } } } } // write zero frame IK release rules if ( pAnimDesc->pIKRuleZeroFrame( 0 ) ) { int offset = (byte *)pAnimDesc->pIKRuleZeroFrame( 0 ) - (byte *)pAnimDesc; // printf("%d : %d (%x %x)\n", offset, pAnimDesc->numikrules, pAnimDescSrc->ikrulezeroframeindex, pAnimDescDest->ikrulezeroframeindex ); // Base address of the animation in the animblock byte *pIKRuleZeroFrameSrc = (byte *)pAnimDescSrc + offset; byte *pIKRuleZeroFrameDest = (byte *)pAnimDescDest + offset; for ( int j = 0; j < pAnimDesc->numikrules; j++) { WriteBuffer( &pIKRuleZeroFrameDest, &pIKRuleZeroFrameSrc, 6 ); } } } /** SEQUENCE INFO **/ SET_INDEX_POINTERS_VALIDATE( pData, pHdr, localseqindex ) DECLARE_OBJECT_POINTERS( pSequence, pData, mstudioseqdesc_t ) ITERATE_BLOCK( pSequence, pHdr->numlocalseq ) { WriteObjects( pSequenceDest, pSequenceSrc ); /** POSE KEYS **/ if ( pSequence->posekeyindex ) { SET_INDEX_POINTERS_VALIDATE( pData, pSequence, posekeyindex ) WriteBuffer( pDataDest, pDataSrc, SrcNative( &pSequence->groupsize[0] ) + SrcNative( &pSequence->groupsize[1] ) ); } /** STUDIO EVENTS **/ SET_INDEX_POINTERS_VALIDATE( pData, pSequence, eventindex ) WriteObjects( pDataDest, pDataSrc, SrcNative( &pSequence->numevents ) ); /** AUTOLAYERS **/ SET_INDEX_POINTERS_VALIDATE( pData, pSequence, autolayerindex ) WriteObjects( pDataDest, pDataSrc, SrcNative( &pSequence->numautolayers ) ); /** BONE WEIGHTS **/ // Data may be shared across sequences DECLARE_INDEX_POINTERS_VALIDATE( pWeight, pSequence, weightlistindex ) if ( pWeightSrc >= pDataSrc ) { int numBoneWeights = ( SrcNative( &pSequence->iklockindex ) - SrcNative( &pSequence->weightlistindex ) ) / sizeof(float); WriteBuffer( pWeightDest, pWeightSrc, numBoneWeights ); } /** IK LOCKS **/ SET_INDEX_POINTERS_VALIDATE( pData, pSequence, iklockindex ) WriteObjects( pDataDest, pDataSrc, SrcNative( &pSequence->numiklocks ) ); /** ANIMATION INDICES **/ if ( pSequence->animindexindex ) { SET_INDEX_POINTERS( pData, pSequence, animindexindex ) WriteBuffer( pDataDest, pDataSrc, SrcNative( &pSequence->groupsize[0] ) * SrcNative( &pSequence->groupsize[1] ) ); } /** KEYVALUES **/ SET_INDEX_POINTERS( pData, pSequence, keyvalueindex ) WriteBuffer( pDataDest, pDataSrc, SrcNative( &pSequence->keyvaluesize ) ); /** ACTIVITY MODIFIERS **/ SET_INDEX_POINTERS_VALIDATE( pData, pSequence, activitymodifierindex ) WriteObjects( pDataDest, pDataSrc, SrcNative( &pSequence->numactivitymodifiers ) ); } /** TRANSITION GRAPH **/ int numLocalNodes = SrcNative( &pHdr->numlocalnodes ); SET_INDEX_POINTERS_VALIDATE( pData, pHdr, localnodenameindex ) WriteBuffer( pDataDest, pDataSrc, numLocalNodes ); /** LOCAL NODES **/ SET_INDEX_POINTERS( pData, pHdr, localnodeindex ) WriteBuffer( pDataDest, pDataSrc, numLocalNodes * numLocalNodes ); /** BODYPART INFO **/ SET_INDEX_POINTERS_VALIDATE( pData, pHdr, bodypartindex ) DECLARE_OBJECT_POINTERS( pBodypart, pData, mstudiobodyparts_t ) ITERATE_BLOCK( pBodypart, pHdr->numbodyparts ) { WriteObjects( pBodypartDest, pBodypartSrc ); /** MODEL INFO **/ SET_INDEX_POINTERS_VALIDATE( pData, pBodypart, modelindex ) DECLARE_OBJECT_POINTERS( pModel, pData, mstudiomodel_t ) ITERATE_BLOCK( pModel, pBodypart->nummodels ) { WriteObjects( pModelDest, pModelSrc ); /** MESHES **/ SET_INDEX_POINTERS_VALIDATE( pData, pModel, meshindex ) DECLARE_OBJECT_POINTERS( pMesh, pData, mstudiomesh_t ) ITERATE_BLOCK( pMesh, pModel->nummeshes ) { WriteObjects( pMeshDest, pMeshSrc ); if ( !pMesh->numflexes ) continue; /** FLEXES **/ SET_INDEX_POINTERS_VALIDATE( pData, pMesh, flexindex ) DECLARE_OBJECT_POINTERS( pFlex, pData, mstudioflex_t ) ITERATE_BLOCK( pFlex, pMesh->numflexes ) { WriteObjects( pFlexDest, pFlexSrc ); /** VERT ANIMS **/ if ( SrcNative( &pFlex->vertanimtype ) == STUDIO_VERT_ANIM_WRINKLE ) { SET_INDEX_POINTERS_VALIDATE( pData, pFlex, vertindex ) WriteObjects( pDataDest, pDataSrc, SrcNative( &pFlex->numverts ) ); } else { SET_INDEX_POINTERS_VALIDATE( pData, pFlex, vertindex ) WriteObjects( pDataDest, pDataSrc, SrcNative( &pFlex->numverts ) ); } } } /** EYEBALLS **/ SET_INDEX_POINTERS_VALIDATE( pData, pModel, eyeballindex ) WriteObjects( pDataDest, pDataSrc, SrcNative( &pModel->numeyeballs ) ); } } /** GLOBAL FLEX NAMES **/ SET_INDEX_POINTERS_VALIDATE( pData, pHdr, flexdescindex ) WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numflexdesc ) ); /** GLOBAL FLEX CONTROLLERS **/ SET_INDEX_POINTERS_VALIDATE( pData, pHdr, flexcontrollerindex ) WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numflexcontrollers ) ); /** GLOBAL FLEX CONTROLLER REMAPS **/ SET_INDEX_POINTERS_VALIDATE( pData, pHdr, flexcontrolleruiindex ) WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numflexcontrollerui ) ); // TODOKD: The remap indices after the flex controller remap headers need to be swapped as well? /** FLEX RULES **/ SET_INDEX_POINTERS_VALIDATE( pData, pHdr, flexruleindex ) DECLARE_OBJECT_POINTERS( pFlexRule, pData, mstudioflexrule_t ) ITERATE_BLOCK( pFlexRule, pHdr->numflexrules ) { WriteObjects( pFlexRuleDest, pFlexRuleSrc ); /** FLEX OPS **/ SET_INDEX_POINTERS_VALIDATE( pData, pFlexRule, opindex ) WriteObjects( pDataDest, pDataSrc, SrcNative( &pFlexRule->numops ) ); } /** IK CHAINS **/ SET_INDEX_POINTERS_VALIDATE( pData, pHdr, ikchainindex ) DECLARE_OBJECT_POINTERS( pIKChain, pData, mstudioikchain_t ) ITERATE_BLOCK( pIKChain, pHdr->numikchains ) { WriteObjects( pIKChainDest, pIKChainSrc ); /** IK LINKS **/ SET_INDEX_POINTERS( pData, pIKChain, linkindex ) WriteObjects( pDataDest, pDataSrc, SrcNative( &pIKChain->numlinks ) ); } /** IK AUTOPLAY LOCKS **/ SET_INDEX_POINTERS_VALIDATE( pData, pHdr, localikautoplaylockindex ) WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numlocalikautoplaylocks ) ); /** MOUTH INFO **/ SET_INDEX_POINTERS_VALIDATE( pData, pHdr, mouthindex ) WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->nummouths ) ); /** POSE PARAMATERS **/ SET_INDEX_POINTERS_VALIDATE( pData, pHdr, localposeparamindex ) WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numlocalposeparameters ) ); /** MODEL GROUPS **/ SET_INDEX_POINTERS_VALIDATE( pData, pHdr, includemodelindex ) WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numincludemodels ) ); /** ANIMBLOCK GROUP INFO **/ SET_INDEX_POINTERS_VALIDATE( pData, pHdr, animblockindex ) WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numanimblocks ) ); /** TEXTURE INFO **/ // While swapping, kill off unwanted textures by name SET_INDEX_POINTERS_VALIDATE( pData, pHdr, textureindex ) DECLARE_OBJECT_POINTERS( pTexture, pData, mstudiotexture_t ) int textureCt = SrcNative( &pHdr->numtextures ); int nameOffset = 0; for ( int i = 0; i < SrcNative( &pHdr->numtextures ); ++i, ++pTexture, ++pTextureSrc ) { WriteObjects( pTextureDest, pTextureSrc ); int destnameindex = SrcNative( &pTexture->sznameindex ) + nameOffset; pTextureDest->sznameindex = DestNative( &destnameindex ); char *pName = (char*)pTexture + SrcNative( &pTexture->sznameindex ); #if 0 // Undone: Killing textures here can cause crashes at runtime. // Don't need pupil textures if ( Q_stristr( pName, "pupil_" ) || !Q_stricmp( pName, "pupil" ) ) { --textureCt; nameOffset += sizeof(mstudiotexture_t); } else #endif { ++pTextureDest; } } pHdrDest->numtextures = DestNative( &textureCt ); /** TEXTURE INDICES **/ SET_INDEX_POINTERS_VALIDATE( pData, pHdr, cdtextureindex ) WriteBuffer( &pDataDest, &pDataSrc, SrcNative( &pHdr->numcdtextures ) ); /** TEXTURE DICTIONARY **/ SET_INDEX_POINTERS( pData, pHdr, skinindex ) WriteBuffer( &pDataDest, &pDataSrc, SrcNative( &pHdr->numskinfamilies ) * SrcNative( &pHdr->numskinref ) ); /** KEYVALUES **/ SET_INDEX_POINTERS( pData, pHdr, keyvalueindex ) WriteBuffer( &pDataDest, &pDataSrc, SrcNative( &pHdr->keyvaluesize ) ); /** STUDIOHDR2 **/ if ( pHdr->studiohdr2index ) { DECLARE_INDEX_POINTERS_VALIDATE( pLocalData, pHdr, studiohdr2index ) DECLARE_OBJECT_POINTERS( pStudioHdr2, pLocalData, studiohdr2_t ) // HACK: Pre-swap the constant "1" here so the automatic swap inside ITERATE_BLOCK will restore it int studiohdr2ct = 1; studiohdr2ct = SrcNative( &studiohdr2ct ); ITERATE_BLOCK( pStudioHdr2, studiohdr2ct ) { WriteObjects( pStudioHdr2Dest, pStudioHdr2Src ); /** SRC BONE TRANSFORMS **/ if ( pStudioHdr2->numsrcbonetransform ) { // Note, srcbonetransformindex is an offset from the start of the file, not the start of the studiohdr2 // as is the convention. That's why the macros can't be used here. pDataSrc = (byte*)pHdrSrc + SrcNative( &pStudioHdr2->srcbonetransformindex ); pDataDest = (byte*)pHdrDest + SrcNative( &pStudioHdr2->srcbonetransformindex ); WriteObjects( &pDataDest, &pDataSrc, SrcNative( &pStudioHdr2->numsrcbonetransform ) ); } if ( pStudioHdr2->linearboneindex ) { SET_INDEX_POINTERS_VALIDATE( pData, pStudioHdr2, linearboneindex ) DECLARE_OBJECT_POINTERS( pLinearBone, pData, mstudiolinearbone_t ) WriteObjects( pLinearBoneDest, pLinearBoneSrc ); int numBones = SrcNative( &pLinearBone->numbones ); SET_INDEX_POINTERS_VALIDATE( pData, pLinearBone, flagsindex ) WriteBuffer( &pDataDest, &pDataSrc, numBones ); SET_INDEX_POINTERS_VALIDATE( pData, pLinearBone, parentindex ) WriteBuffer( &pDataDest, &pDataSrc, numBones ); SET_INDEX_POINTERS_VALIDATE( pData, pLinearBone, posindex ) WriteBuffer( &pDataDest, &pDataSrc, 3*numBones ); SET_INDEX_POINTERS_VALIDATE( pData, pLinearBone, quatindex ) WriteBuffer( &pDataDest, &pDataSrc, 4*numBones ); SET_INDEX_POINTERS_VALIDATE( pData, pLinearBone, rotindex ) WriteBuffer( &pDataDest, &pDataSrc, 3*numBones ); SET_INDEX_POINTERS_VALIDATE( pData, pLinearBone, posetoboneindex ) WriteBuffer( &pDataDest, &pDataSrc, 12*numBones ); SET_INDEX_POINTERS_VALIDATE( pData, pLinearBone, posscaleindex ) WriteBuffer( &pDataDest, &pDataSrc, 3*numBones ); SET_INDEX_POINTERS_VALIDATE( pData, pLinearBone, rotscaleindex ) WriteBuffer( &pDataDest, &pDataSrc, 3*numBones ); SET_INDEX_POINTERS_VALIDATE( pData, pLinearBone, qalignmentindex ) WriteBuffer( &pDataDest, &pDataSrc, 4*numBones ); } /** BONE FLEX DRIVERS **/ if ( pStudioHdr2->m_nBoneFlexDriverIndex ) { SET_INDEX_POINTERS_VALIDATE( pData, pStudioHdr2, m_nBoneFlexDriverIndex ) DECLARE_OBJECT_POINTERS( pBoneFlexDriver, pData, mstudioboneflexdriver_t ) ITERATE_BLOCK( pBoneFlexDriver, pStudioHdr2->m_nBoneFlexDriverCount ) { WriteObjects( pBoneFlexDriverDest, pBoneFlexDriverSrc ); /** BONE FLEX DRIVER CONTROLS **/ SET_INDEX_POINTERS_VALIDATE( pData, pBoneFlexDriver, m_nControlIndex ); WriteObjects< mstudioboneflexdrivercontrol_t >( &pDataDest, &pDataSrc, SrcNative( &pBoneFlexDriver->m_nControlCount ) ); } } } } /** STRING TABLE **/ // NOTE: The block of data (above) swapped immediately before the string table MUST update the // pDataSrc pointer position, in order for this string table offset calculation to work correctly. // To update the pointer position, pass the pointer address to WriteObjects(). int offset = pDataSrc - (byte*)pSrcBase; int stringTableBytes = fileSize - offset; WriteBuffer( pDataDest, pDataSrc, stringTableBytes ); // Cleanup texture paths // Some older MDL's have double terminal slashes SET_INDEX_POINTERS( pData, pHdr, cdtextureindex ) int numCdTextures = SrcNative( &pHdr->numcdtextures ); for ( int i = 0; i < numCdTextures; ++i ) { char *pPath = (char*)pHdrDest + SrcNative( &((int *)pDataSrc)[i] ); int len = strlen( pPath ); if ( len >= 2 && ( pPath[len-1] == '\\' || pPath[len-1] == '/' ) && ( pPath[len-2] == '\\' || pPath[len-2] == '/' ) ) { pPath[len-1] = '\0'; } } int compressedFileSize = fileSize; // Optionally compress the file if ( g_pCompressFunc ) { void *pInput = pDestBase; int inputSize = compressedFileSize; void *pOutput; int outputSize; if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) ) { V_memcpy( pDestBase, pOutput, outputSize ); free( pOutput ); compressedFileSize = outputSize; } } return compressedFileSize; } //---------------------------------------------------------------------- // Determines what kind of file this is and calls the correct swap function //---------------------------------------------------------------------- int ByteswapStudioFile( const char *pFilename, void *pOutBase, int outBaseSize, const void *pFileBase, int fileSize, studiohdr_t *pHdr, CompressFunc_t pCompressFunc ) { Assert( pFilename ); Assert( pOutBase != pFileBase ); g_pCompressFunc = pCompressFunc; g_pFilename = pFilename; int retVal = 0; if ( Q_stristr( pFilename, ".mdl" ) ) { retVal = ByteswapMDL( pOutBase, outBaseSize, pFileBase, fileSize ); } else if ( Q_stristr( pFilename, ".vvd" ) ) { retVal = ByteswapVVD( pOutBase, outBaseSize, pFileBase, fileSize ); } else if ( Q_stristr( pFilename, ".vtx" ) ) { retVal = ByteswapVTX( pOutBase, outBaseSize, pFileBase, fileSize ); } else if ( Q_stristr( pFilename, ".phy" ) ) { retVal = ByteswapPHY( pOutBase, outBaseSize, pFileBase, fileSize ); } else if ( Q_stristr( pFilename, ".ani" ) ) { // some dead .ani files exist in the tree // only process valid .ani files properly hooked to their .mdl if ( pHdr && pHdr->numanimblocks != 0 ) { retVal = ByteswapANI( pHdr, pOutBase, outBaseSize, pFileBase, fileSize ); } } g_pCompressFunc = NULL; return retVal; } #pragma warning( pop ) // local variable is initialized but not referenced } // namespace StudioByteSwap // Data descriptions for byte swapping - only needed // for structures that are written to file for use by the game. // For any fields that reference other data in the file, use the // DEFINE_INDEX macro to identify them as such. BEGIN_BYTESWAP_DATADESC( studiohdr_t ) DEFINE_FIELD( id, FIELD_INTEGER ), DEFINE_FIELD( version, FIELD_INTEGER ), DEFINE_FIELD( checksum, FIELD_INTEGER ), DEFINE_ARRAY( name, FIELD_CHARACTER, 64 ), DEFINE_FIELD( length, FIELD_INTEGER ), DEFINE_FIELD( eyeposition, FIELD_VECTOR ), DEFINE_FIELD( illumposition, FIELD_VECTOR ), DEFINE_FIELD( hull_min, FIELD_VECTOR ), DEFINE_FIELD( hull_max, FIELD_VECTOR ), DEFINE_FIELD( view_bbmin, FIELD_VECTOR ), DEFINE_FIELD( view_bbmax, FIELD_VECTOR ), DEFINE_FIELD( flags, FIELD_INTEGER ), DEFINE_FIELD( numbones, FIELD_INTEGER ), // bones DEFINE_INDEX( boneindex, FIELD_INTEGER ), DEFINE_FIELD( numbonecontrollers, FIELD_INTEGER ), // bone controllers DEFINE_INDEX( bonecontrollerindex, FIELD_INTEGER ), DEFINE_FIELD( numhitboxsets, FIELD_INTEGER ), DEFINE_INDEX( hitboxsetindex, FIELD_INTEGER ), DEFINE_FIELD( numlocalanim, FIELD_INTEGER ), // animations/poses DEFINE_INDEX( localanimindex, FIELD_INTEGER ), // animation descriptions DEFINE_FIELD( numlocalseq, FIELD_INTEGER ), // sequences DEFINE_INDEX( localseqindex, FIELD_INTEGER ), DEFINE_FIELD( activitylistversion, FIELD_INTEGER ), // initialization flag - have the sequences been indexed? DEFINE_FIELD( eventsindexed, FIELD_INTEGER ), DEFINE_FIELD( numtextures, FIELD_INTEGER ), DEFINE_INDEX( textureindex, FIELD_INTEGER ), DEFINE_FIELD( numcdtextures, FIELD_INTEGER ), DEFINE_INDEX( cdtextureindex, FIELD_INTEGER ), DEFINE_FIELD( numskinref, FIELD_INTEGER ), DEFINE_FIELD( numskinfamilies, FIELD_INTEGER ), DEFINE_INDEX( skinindex, FIELD_INTEGER ), DEFINE_FIELD( numbodyparts, FIELD_INTEGER ), DEFINE_INDEX( bodypartindex, FIELD_INTEGER ), DEFINE_FIELD( numlocalattachments, FIELD_INTEGER ), DEFINE_INDEX( localattachmentindex, FIELD_INTEGER ), DEFINE_FIELD( numlocalnodes, FIELD_INTEGER ), DEFINE_INDEX( localnodeindex, FIELD_INTEGER ), DEFINE_INDEX( localnodenameindex, FIELD_INTEGER ), DEFINE_FIELD( numflexdesc, FIELD_INTEGER ), DEFINE_INDEX( flexdescindex, FIELD_INTEGER ), DEFINE_FIELD( numflexcontrollers, FIELD_INTEGER ), DEFINE_INDEX( flexcontrollerindex, FIELD_INTEGER ), DEFINE_FIELD( numflexrules, FIELD_INTEGER ), DEFINE_INDEX( flexruleindex, FIELD_INTEGER ), DEFINE_FIELD( numikchains, FIELD_INTEGER ), DEFINE_INDEX( ikchainindex, FIELD_INTEGER ), DEFINE_FIELD( nummouths, FIELD_INTEGER ), DEFINE_INDEX( mouthindex, FIELD_INTEGER ), DEFINE_FIELD( numlocalposeparameters, FIELD_INTEGER ), DEFINE_INDEX( localposeparamindex, FIELD_INTEGER ), DEFINE_INDEX( surfacepropindex, FIELD_INTEGER ), DEFINE_INDEX( keyvalueindex, FIELD_INTEGER ), DEFINE_FIELD( keyvaluesize, FIELD_INTEGER ), DEFINE_FIELD( numlocalikautoplaylocks, FIELD_INTEGER ), DEFINE_INDEX( localikautoplaylockindex, FIELD_INTEGER ), DEFINE_FIELD( mass, FIELD_FLOAT ), DEFINE_FIELD( contents, FIELD_INTEGER ), DEFINE_FIELD( numincludemodels, FIELD_INTEGER ), DEFINE_INDEX( includemodelindex, FIELD_INTEGER ), DEFINE_FIELD( virtualModel, FIELD_INTEGER ), // void* DEFINE_INDEX( szanimblocknameindex, FIELD_INTEGER ), DEFINE_FIELD( numanimblocks, FIELD_INTEGER ), DEFINE_INDEX( animblockindex, FIELD_INTEGER ), DEFINE_FIELD( animblockModel, FIELD_INTEGER ), // void* DEFINE_INDEX( bonetablebynameindex, FIELD_INTEGER ), DEFINE_FIELD( pVertexBase, FIELD_INTEGER ), // void* DEFINE_FIELD( pIndexBase, FIELD_INTEGER ), // void* DEFINE_FIELD( constdirectionallightdot, FIELD_CHARACTER ), // byte DEFINE_FIELD( rootLOD, FIELD_CHARACTER ), // byte DEFINE_FIELD( numAllowedRootLODs, FIELD_CHARACTER ), // byte DEFINE_ARRAY( unused, FIELD_CHARACTER, 1 ), // byte DEFINE_INDEX( unused4, FIELD_INTEGER ), DEFINE_FIELD( numflexcontrollerui, FIELD_INTEGER ), DEFINE_INDEX( flexcontrolleruiindex, FIELD_INTEGER ), DEFINE_FIELD( surfacepropLookup, FIELD_INTEGER ), // void* DEFINE_FIELD( flVertAnimFixedPointScale, FIELD_FLOAT ), DEFINE_INDEX( studiohdr2index, FIELD_INTEGER ), DEFINE_ARRAY( unused2, FIELD_INTEGER, 1 ), END_BYTESWAP_DATADESC() // NOTE! Next time we up the .mdl file format, remove studiohdr2_t // and insert all fields in this structure into studiohdr_t. BEGIN_BYTESWAP_DATADESC( studiohdr2_t ) DEFINE_FIELD( numsrcbonetransform, FIELD_INTEGER ), DEFINE_INDEX( srcbonetransformindex, FIELD_INTEGER ), DEFINE_FIELD( illumpositionattachmentindex, FIELD_INTEGER ), DEFINE_FIELD( flMaxEyeDeflection, FIELD_FLOAT ), DEFINE_INDEX( linearboneindex, FIELD_INTEGER ), DEFINE_INDEX( sznameindex, FIELD_INTEGER ), DEFINE_INDEX( m_nBoneFlexDriverCount, FIELD_INTEGER ), DEFINE_INDEX( m_nBoneFlexDriverIndex, FIELD_INTEGER ), DEFINE_ARRAY( reserved, FIELD_INTEGER, 56 ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudiobone_t ) DEFINE_INDEX( sznameindex, FIELD_INTEGER ), DEFINE_FIELD( parent, FIELD_INTEGER ), DEFINE_ARRAY( bonecontroller, FIELD_INTEGER, 6 ), DEFINE_FIELD( pos, FIELD_VECTOR ), DEFINE_FIELD( quat, FIELD_QUATERNION ), DEFINE_ARRAY( rot, FIELD_FLOAT, 3 ), // RadianEuler DEFINE_FIELD( posscale, FIELD_VECTOR ), DEFINE_FIELD( rotscale, FIELD_VECTOR ), DEFINE_ARRAY( poseToBone, FIELD_FLOAT, 12 ), // matrix3x4_t DEFINE_FIELD( qAlignment, FIELD_QUATERNION ), DEFINE_FIELD( flags, FIELD_INTEGER ), DEFINE_FIELD( proctype, FIELD_INTEGER ), DEFINE_INDEX( procindex, FIELD_INTEGER ), DEFINE_INDEX( physicsbone, FIELD_INTEGER ), DEFINE_INDEX( surfacepropidx, FIELD_INTEGER ), DEFINE_FIELD( contents, FIELD_INTEGER ), DEFINE_FIELD( surfacepropLookup, FIELD_INTEGER ), DEFINE_ARRAY( unused, FIELD_INTEGER, 7 ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudiolinearbone_t ) DEFINE_FIELD( numbones, FIELD_INTEGER ), DEFINE_INDEX( flagsindex, FIELD_INTEGER ), DEFINE_INDEX( parentindex, FIELD_INTEGER ), DEFINE_INDEX( posindex, FIELD_INTEGER ), DEFINE_INDEX( quatindex, FIELD_INTEGER ), DEFINE_INDEX( rotindex, FIELD_INTEGER ), DEFINE_INDEX( posetoboneindex, FIELD_INTEGER ), DEFINE_INDEX( posscaleindex, FIELD_INTEGER ), DEFINE_INDEX( rotscaleindex, FIELD_INTEGER ), DEFINE_INDEX( qalignmentindex, FIELD_INTEGER ), DEFINE_ARRAY( unused, FIELD_INTEGER, 6 ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioboneflexdrivercontrol_t ) DEFINE_INDEX( m_nBoneComponent, FIELD_INTEGER ), DEFINE_FIELD( m_nFlexControllerIndex, FIELD_INTEGER ), DEFINE_INDEX( m_flMin, FIELD_FLOAT ), DEFINE_INDEX( m_flMax, FIELD_FLOAT ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioboneflexdriver_t ) DEFINE_INDEX( m_nBoneIndex, FIELD_INTEGER ), DEFINE_FIELD( m_nControlCount, FIELD_INTEGER ), DEFINE_INDEX( m_nControlIndex, FIELD_FLOAT ), DEFINE_ARRAY( unused, FIELD_INTEGER, 3 ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioaxisinterpbone_t ) DEFINE_FIELD( control, FIELD_INTEGER ), DEFINE_FIELD( axis, FIELD_INTEGER ), DEFINE_ARRAY( pos, FIELD_VECTOR, 6 ), DEFINE_ARRAY( quat, FIELD_QUATERNION, 6 ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioquatinterpbone_t ) DEFINE_FIELD( control, FIELD_INTEGER ), DEFINE_FIELD( numtriggers, FIELD_INTEGER ), DEFINE_INDEX( triggerindex, FIELD_INTEGER ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudiojigglebone_t ) DEFINE_FIELD( flags, FIELD_INTEGER ), DEFINE_FIELD( length, FIELD_FLOAT ), DEFINE_FIELD( tipMass, FIELD_FLOAT ), DEFINE_FIELD( yawStiffness, FIELD_FLOAT ), DEFINE_FIELD( yawDamping, FIELD_FLOAT ), DEFINE_FIELD( pitchStiffness, FIELD_FLOAT ), DEFINE_FIELD( pitchDamping, FIELD_FLOAT ), DEFINE_FIELD( alongStiffness, FIELD_FLOAT ), DEFINE_FIELD( alongDamping, FIELD_FLOAT ), DEFINE_FIELD( angleLimit, FIELD_FLOAT ), DEFINE_FIELD( minYaw, FIELD_FLOAT ), DEFINE_FIELD( maxYaw, FIELD_FLOAT ), DEFINE_FIELD( yawFriction, FIELD_FLOAT ), DEFINE_FIELD( yawBounce, FIELD_FLOAT ), DEFINE_FIELD( minPitch, FIELD_FLOAT ), DEFINE_FIELD( maxPitch, FIELD_FLOAT ), DEFINE_FIELD( pitchFriction, FIELD_FLOAT ), DEFINE_FIELD( pitchBounce, FIELD_FLOAT ), DEFINE_FIELD( baseMass, FIELD_FLOAT ), DEFINE_FIELD( baseStiffness, FIELD_FLOAT ), DEFINE_FIELD( baseDamping, FIELD_FLOAT ), DEFINE_FIELD( baseMinLeft, FIELD_FLOAT ), DEFINE_FIELD( baseMaxLeft, FIELD_FLOAT ), DEFINE_FIELD( baseLeftFriction, FIELD_FLOAT ), DEFINE_FIELD( baseMinUp, FIELD_FLOAT ), DEFINE_FIELD( baseMaxUp, FIELD_FLOAT ), DEFINE_FIELD( baseUpFriction, FIELD_FLOAT ), DEFINE_FIELD( baseMinForward, FIELD_FLOAT ), DEFINE_FIELD( baseMaxForward, FIELD_FLOAT ), DEFINE_FIELD( baseForwardFriction, FIELD_FLOAT ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioaimatbone_t ) DEFINE_FIELD( parent, FIELD_INTEGER ), DEFINE_FIELD( aim, FIELD_INTEGER ), DEFINE_ARRAY( aimvector, FIELD_FLOAT, 3 ), DEFINE_ARRAY( upvector, FIELD_FLOAT, 3 ), DEFINE_ARRAY( basepos, FIELD_FLOAT, 3 ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudiotwistbonetarget_t ) DEFINE_FIELD( m_nBone, FIELD_INTEGER ), DEFINE_FIELD( m_flWeight, FIELD_FLOAT ), DEFINE_FIELD( m_vBaseTranslate, FIELD_VECTOR ), DEFINE_FIELD( m_qBaseRotation, FIELD_QUATERNION ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudiotwistbone_t ) DEFINE_FIELD( m_bInverse, FIELD_BOOLEAN ), DEFINE_FIELD( m_vUpVector, FIELD_VECTOR ), DEFINE_FIELD( m_nParentBone, FIELD_INTEGER ), DEFINE_FIELD( m_qBaseInv, FIELD_QUATERNION ), DEFINE_FIELD( m_nChildBone, FIELD_INTEGER ), DEFINE_FIELD( m_nTargetCount, FIELD_INTEGER ), DEFINE_FIELD( m_nTargetIndex, FIELD_INTEGER ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioquatinterpinfo_t ) DEFINE_FIELD( inv_tolerance, FIELD_FLOAT ), DEFINE_FIELD( trigger, FIELD_QUATERNION ), DEFINE_FIELD( pos, FIELD_VECTOR ), DEFINE_FIELD( quat, FIELD_QUATERNION ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudiobonecontroller_t ) DEFINE_FIELD( bone, FIELD_INTEGER ), DEFINE_FIELD( type, FIELD_INTEGER ), DEFINE_FIELD( start, FIELD_FLOAT ), DEFINE_FIELD( end, FIELD_FLOAT ), DEFINE_FIELD( rest, FIELD_INTEGER ), DEFINE_FIELD( inputfield, FIELD_INTEGER ), DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioattachment_t ) DEFINE_INDEX( sznameindex, FIELD_INTEGER ), DEFINE_FIELD( flags, FIELD_INTEGER ), DEFINE_FIELD( localbone, FIELD_INTEGER ), DEFINE_ARRAY( local, FIELD_FLOAT, 12 ), // matrix3x4_t DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudiohitboxset_t ) DEFINE_INDEX( sznameindex, FIELD_INTEGER ), DEFINE_FIELD( numhitboxes, FIELD_INTEGER ), DEFINE_INDEX( hitboxindex, FIELD_INTEGER ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudiosrcbonetransform_t ) DEFINE_INDEX( sznameindex, FIELD_INTEGER ), DEFINE_ARRAY( pretransform, FIELD_FLOAT, 12 ), // matrix3x4_t DEFINE_ARRAY( posttransform, FIELD_FLOAT, 12 ), // matrix3x4_t END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudiobbox_t ) DEFINE_FIELD( bone, FIELD_INTEGER ), DEFINE_FIELD( group, FIELD_INTEGER ), DEFINE_FIELD( bbmin, FIELD_VECTOR ), DEFINE_FIELD( bbmax, FIELD_VECTOR ), DEFINE_INDEX( szhitboxnameindex, FIELD_INTEGER ), DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioanim_valueptr_t ) DEFINE_ARRAY( offset, FIELD_SHORT, 3 ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudiolocalhierarchy_t ) DEFINE_FIELD( iBone, FIELD_INTEGER ), DEFINE_FIELD( iNewParent, FIELD_INTEGER ), DEFINE_FIELD( start, FIELD_FLOAT ), DEFINE_FIELD( peak, FIELD_FLOAT ), DEFINE_FIELD( tail, FIELD_FLOAT ), DEFINE_FIELD( end, FIELD_FLOAT ), DEFINE_FIELD( iStart, FIELD_INTEGER ), DEFINE_INDEX( localanimindex, FIELD_INTEGER ), DEFINE_ARRAY( unused, FIELD_INTEGER, 4 ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioanimsections_t ) DEFINE_FIELD( animblock, FIELD_INTEGER ), DEFINE_INDEX( animindex, FIELD_INTEGER ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioanimdesc_t ) DEFINE_INDEX( baseptr, FIELD_INTEGER ), DEFINE_INDEX( sznameindex, FIELD_INTEGER ), DEFINE_FIELD( fps, FIELD_FLOAT ), DEFINE_FIELD( flags, FIELD_INTEGER ), DEFINE_FIELD( numframes, FIELD_INTEGER ), DEFINE_FIELD( nummovements, FIELD_INTEGER ), DEFINE_INDEX( movementindex, FIELD_INTEGER ), DEFINE_INDEX( ikrulezeroframeindex, FIELD_INTEGER ), DEFINE_ARRAY( unused1, FIELD_INTEGER, 5 ), DEFINE_FIELD( animblock, FIELD_INTEGER ), DEFINE_INDEX( animindex, FIELD_INTEGER ), DEFINE_FIELD( numikrules, FIELD_INTEGER ), DEFINE_INDEX( ikruleindex, FIELD_INTEGER ), DEFINE_INDEX( animblockikruleindex, FIELD_INTEGER ), DEFINE_FIELD( numlocalhierarchy, FIELD_INTEGER ), DEFINE_INDEX( localhierarchyindex, FIELD_INTEGER ), DEFINE_INDEX( sectionindex, FIELD_INTEGER ), DEFINE_FIELD( sectionframes, FIELD_INTEGER ), DEFINE_FIELD( zeroframespan, FIELD_SHORT ), DEFINE_FIELD( zeroframecount, FIELD_SHORT ), DEFINE_INDEX( zeroframeindex, FIELD_INTEGER ), DEFINE_FIELD( zeroframestalltime, FIELD_FLOAT ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudio_rle_anim_t ) DEFINE_FIELD( bone, FIELD_CHARACTER ), DEFINE_FIELD( flags, FIELD_CHARACTER ), DEFINE_INDEX( nextoffset, FIELD_SHORT ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudio_frame_anim_t ) DEFINE_FIELD( constantsoffset, FIELD_INTEGER ), DEFINE_FIELD( frameoffset, FIELD_INTEGER ), DEFINE_FIELD( framelength, FIELD_INTEGER ), DEFINE_ARRAY( unused, FIELD_INTEGER, 3 ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioikerror_t ) DEFINE_FIELD( pos, FIELD_VECTOR ), DEFINE_FIELD( q, FIELD_QUATERNION ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudiocompressedikerror_t ) DEFINE_ARRAY( scale, FIELD_FLOAT, 6 ), DEFINE_ARRAY( offset, FIELD_SHORT, 6 ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioikrule_t ) DEFINE_FIELD( index, FIELD_INTEGER ), DEFINE_FIELD( type, FIELD_INTEGER ), DEFINE_FIELD( chain, FIELD_INTEGER ), DEFINE_FIELD( bone, FIELD_INTEGER ), DEFINE_FIELD( slot, FIELD_INTEGER ), DEFINE_FIELD( height, FIELD_FLOAT ), DEFINE_FIELD( radius, FIELD_FLOAT ), DEFINE_FIELD( floor, FIELD_FLOAT ), DEFINE_FIELD( pos, FIELD_VECTOR ), DEFINE_FIELD( q, FIELD_QUATERNION ), DEFINE_INDEX( compressedikerrorindex, FIELD_INTEGER ), DEFINE_FIELD( unused2, FIELD_INTEGER ), DEFINE_FIELD( iStart, FIELD_INTEGER ), DEFINE_INDEX( ikerrorindex, FIELD_INTEGER ), DEFINE_FIELD( start, FIELD_FLOAT ), DEFINE_FIELD( peak, FIELD_FLOAT ), DEFINE_FIELD( tail, FIELD_FLOAT ), DEFINE_FIELD( end, FIELD_FLOAT ), DEFINE_FIELD( unused3, FIELD_FLOAT ), DEFINE_FIELD( contact, FIELD_FLOAT ), DEFINE_FIELD( drop, FIELD_FLOAT ), DEFINE_FIELD( top, FIELD_FLOAT ), DEFINE_FIELD( unused6, FIELD_INTEGER ), DEFINE_FIELD( unused7, FIELD_INTEGER ), DEFINE_FIELD( unused8, FIELD_INTEGER ), DEFINE_INDEX( szattachmentindex, FIELD_INTEGER ), DEFINE_ARRAY( unused, FIELD_INTEGER, 7 ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudiomovement_t ) DEFINE_FIELD( endframe, FIELD_INTEGER ), DEFINE_FIELD( motionflags, FIELD_INTEGER ), DEFINE_FIELD( v0, FIELD_FLOAT ), DEFINE_FIELD( v1, FIELD_FLOAT ), DEFINE_FIELD( angle, FIELD_FLOAT ), DEFINE_FIELD( vector, FIELD_VECTOR ), DEFINE_FIELD( position, FIELD_VECTOR ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioactivitymodifier_t ) DEFINE_INDEX( sznameindex, FIELD_INTEGER ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioseqdesc_t ) DEFINE_INDEX( baseptr, FIELD_INTEGER ), DEFINE_INDEX( szlabelindex, FIELD_INTEGER ), DEFINE_INDEX( szactivitynameindex, FIELD_INTEGER ), DEFINE_FIELD( flags, FIELD_INTEGER ), // looping/non-looping flags DEFINE_FIELD( activity, FIELD_INTEGER ), // initialized at loadtime to game DLL values DEFINE_FIELD( actweight, FIELD_INTEGER ), DEFINE_FIELD( numevents, FIELD_INTEGER ), DEFINE_INDEX( eventindex, FIELD_INTEGER ), DEFINE_FIELD( bbmin, FIELD_VECTOR ), DEFINE_FIELD( bbmax, FIELD_VECTOR ), DEFINE_FIELD( numblends, FIELD_INTEGER ), DEFINE_INDEX( animindexindex, FIELD_INTEGER ), DEFINE_INDEX( movementindex, FIELD_INTEGER ), // [blend] float array for blended movement DEFINE_ARRAY( groupsize, FIELD_INTEGER, 2 ), DEFINE_ARRAY( paramindex, FIELD_INTEGER, 2 ), // X, Y, Z, XR, YR, ZR DEFINE_ARRAY( paramstart, FIELD_FLOAT, 2 ), // local (0..1) starting value DEFINE_ARRAY( paramend, FIELD_FLOAT, 2 ), // local (0..1) ending value DEFINE_FIELD( paramparent, FIELD_INTEGER ), DEFINE_FIELD( fadeintime, FIELD_FLOAT ), // ideal cross fate in time (0.2 default) DEFINE_FIELD( fadeouttime, FIELD_FLOAT ), // ideal cross fade out time (0.2 default) DEFINE_FIELD( localentrynode, FIELD_INTEGER ), // transition node at entry DEFINE_FIELD( localexitnode, FIELD_INTEGER ), // transition node at exit DEFINE_FIELD( nodeflags, FIELD_INTEGER ), // transition rules DEFINE_FIELD( entryphase, FIELD_FLOAT ), // used to match entry gait DEFINE_FIELD( exitphase, FIELD_FLOAT ), // used to match exit gait DEFINE_FIELD( lastframe, FIELD_FLOAT ), // frame that should generation EndOfSequence DEFINE_FIELD( nextseq, FIELD_INTEGER ), // auto advancing sequences DEFINE_FIELD( pose, FIELD_INTEGER ), // index of delta animation between end and nextseq DEFINE_FIELD( numikrules, FIELD_INTEGER ), DEFINE_FIELD( numautolayers, FIELD_INTEGER ), DEFINE_INDEX( autolayerindex, FIELD_INTEGER ), DEFINE_INDEX( weightlistindex, FIELD_INTEGER ), DEFINE_INDEX( posekeyindex, FIELD_INTEGER ), DEFINE_FIELD( numiklocks, FIELD_INTEGER ), DEFINE_INDEX( iklockindex, FIELD_INTEGER ), DEFINE_INDEX( keyvalueindex, FIELD_INTEGER ), DEFINE_FIELD( keyvaluesize, FIELD_INTEGER ), DEFINE_INDEX( cycleposeindex, FIELD_INTEGER ), DEFINE_INDEX( activitymodifierindex, FIELD_INTEGER ), DEFINE_FIELD( numactivitymodifiers, FIELD_INTEGER ), DEFINE_ARRAY( unused, FIELD_INTEGER, 5 ), // remove/add as appropriate (grow back to 8 ints on version change!) END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioevent_t ) DEFINE_FIELD( cycle, FIELD_FLOAT ), DEFINE_FIELD( event, FIELD_INTEGER ), DEFINE_FIELD( type, FIELD_INTEGER ), DEFINE_ARRAY( options, FIELD_CHARACTER, 64 ), DEFINE_INDEX( szeventindex, FIELD_INTEGER ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioautolayer_t ) DEFINE_FIELD( iSequence, FIELD_SHORT ), DEFINE_FIELD( iPose, FIELD_SHORT ), DEFINE_FIELD( flags, FIELD_INTEGER ), DEFINE_FIELD( start, FIELD_FLOAT ), DEFINE_FIELD( peak, FIELD_FLOAT ), DEFINE_FIELD( tail, FIELD_FLOAT ), DEFINE_FIELD( end, FIELD_FLOAT ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioiklock_t ) DEFINE_FIELD( chain, FIELD_INTEGER ), DEFINE_FIELD( flPosWeight, FIELD_FLOAT ), DEFINE_FIELD( flLocalQWeight, FIELD_FLOAT ), DEFINE_FIELD( flags, FIELD_INTEGER ), DEFINE_ARRAY( unused, FIELD_INTEGER, 4 ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudiobodyparts_t ) DEFINE_INDEX( sznameindex, FIELD_INTEGER ), DEFINE_FIELD( nummodels, FIELD_INTEGER ), DEFINE_FIELD( base, FIELD_INTEGER ), DEFINE_INDEX( modelindex, FIELD_INTEGER ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudiomodel_t ) DEFINE_ARRAY( name, FIELD_CHARACTER, 64 ), DEFINE_FIELD( type, FIELD_INTEGER ), DEFINE_FIELD( boundingradius, FIELD_FLOAT ), DEFINE_FIELD( nummeshes, FIELD_INTEGER ), DEFINE_INDEX( meshindex, FIELD_INTEGER ), DEFINE_FIELD( numvertices, FIELD_INTEGER ), DEFINE_INDEX( vertexindex, FIELD_INTEGER ), DEFINE_INDEX( tangentsindex, FIELD_INTEGER ), DEFINE_FIELD( numattachments, FIELD_INTEGER ), DEFINE_INDEX( attachmentindex, FIELD_INTEGER ), DEFINE_FIELD( numeyeballs, FIELD_INTEGER ), DEFINE_INDEX( eyeballindex, FIELD_INTEGER ), DEFINE_EMBEDDED( vertexdata ), DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudio_modelvertexdata_t ) DEFINE_FIELD( pVertexData, FIELD_INTEGER ), // void* DEFINE_FIELD( pTangentData, FIELD_INTEGER ), // void* END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioflexdesc_t ) DEFINE_INDEX( szFACSindex, FIELD_INTEGER ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioflexcontroller_t ) DEFINE_INDEX( sztypeindex, FIELD_INTEGER ), DEFINE_INDEX( sznameindex, FIELD_INTEGER ), DEFINE_FIELD( localToGlobal, FIELD_INTEGER ), DEFINE_FIELD( min, FIELD_FLOAT ), DEFINE_FIELD( max, FIELD_FLOAT ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioflexcontrollerui_t ) DEFINE_INDEX( sznameindex, FIELD_INTEGER ), DEFINE_INDEX( szindex0, FIELD_INTEGER ), DEFINE_INDEX( szindex1, FIELD_INTEGER ), DEFINE_INDEX( szindex2, FIELD_INTEGER ), DEFINE_FIELD( remaptype, FIELD_CHARACTER ), DEFINE_FIELD( stereo, FIELD_BOOLEAN ), DEFINE_ARRAY( unused, FIELD_CHARACTER, 2 ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioflexrule_t ) DEFINE_FIELD( flex, FIELD_INTEGER ), DEFINE_FIELD( numops, FIELD_INTEGER ), DEFINE_INDEX( opindex, FIELD_INTEGER ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioflexop_t ) DEFINE_FIELD( op, FIELD_INTEGER ), DEFINE_FIELD( d, FIELD_INTEGER ), // int/float union END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioikchain_t ) DEFINE_INDEX( sznameindex, FIELD_INTEGER ), DEFINE_FIELD( linktype, FIELD_INTEGER ), DEFINE_FIELD( numlinks, FIELD_INTEGER ), DEFINE_INDEX( linkindex, FIELD_INTEGER ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioiklink_t ) DEFINE_FIELD( bone, FIELD_INTEGER ), DEFINE_FIELD( kneeDir, FIELD_VECTOR ), DEFINE_FIELD( unused0, FIELD_VECTOR ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudiomouth_t ) DEFINE_FIELD( bone, FIELD_INTEGER ), DEFINE_FIELD( forward, FIELD_VECTOR ), DEFINE_FIELD( flexdesc, FIELD_INTEGER ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioposeparamdesc_t ) DEFINE_INDEX( sznameindex, FIELD_INTEGER ), DEFINE_FIELD( flags, FIELD_INTEGER ), DEFINE_FIELD( start, FIELD_FLOAT ), DEFINE_FIELD( end, FIELD_FLOAT ), DEFINE_FIELD( loop, FIELD_FLOAT ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudiomesh_t ) DEFINE_FIELD( material, FIELD_INTEGER ), DEFINE_INDEX( modelindex, FIELD_INTEGER ), DEFINE_FIELD( numvertices, FIELD_INTEGER ), DEFINE_FIELD( vertexoffset, FIELD_INTEGER ), DEFINE_FIELD( numflexes, FIELD_INTEGER ), DEFINE_INDEX( flexindex, FIELD_INTEGER ), DEFINE_FIELD( materialtype, FIELD_INTEGER ), DEFINE_FIELD( materialparam, FIELD_INTEGER ), DEFINE_FIELD( meshid, FIELD_INTEGER ), DEFINE_FIELD( center, FIELD_VECTOR ), DEFINE_EMBEDDED( vertexdata ), DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudio_meshvertexdata_t ) DEFINE_FIELD( modelvertexdata, FIELD_INTEGER ), // mstudio_modelvertexdata_t* DEFINE_ARRAY( numLODVertexes, FIELD_INTEGER, MAX_NUM_LODS ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioeyeball_t ) DEFINE_INDEX( sznameindex, FIELD_INTEGER ), DEFINE_FIELD( bone, FIELD_INTEGER ), DEFINE_FIELD( org, FIELD_VECTOR ), DEFINE_FIELD( zoffset, FIELD_FLOAT ), DEFINE_FIELD( radius, FIELD_FLOAT ), DEFINE_FIELD( up, FIELD_VECTOR ), DEFINE_FIELD( forward, FIELD_VECTOR ), DEFINE_FIELD( texture, FIELD_INTEGER ), DEFINE_FIELD( unused1, FIELD_INTEGER ), DEFINE_FIELD( iris_scale, FIELD_FLOAT ), DEFINE_FIELD( unused2, FIELD_INTEGER ), DEFINE_ARRAY( upperflexdesc, FIELD_INTEGER, 3 ), DEFINE_ARRAY( lowerflexdesc, FIELD_INTEGER, 3 ), DEFINE_ARRAY( uppertarget, FIELD_FLOAT, 3 ), DEFINE_ARRAY( lowertarget, FIELD_FLOAT, 3 ), DEFINE_FIELD( upperlidflexdesc, FIELD_INTEGER ), DEFINE_FIELD( lowerlidflexdesc, FIELD_INTEGER ), DEFINE_ARRAY( unused, FIELD_INTEGER, 4 ), DEFINE_FIELD( m_bNonFACS, FIELD_BOOLEAN ), DEFINE_ARRAY( unused3, FIELD_CHARACTER, 3 ), DEFINE_ARRAY( unused4, FIELD_INTEGER, 7 ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioflex_t ) DEFINE_FIELD( flexdesc, FIELD_INTEGER ), DEFINE_FIELD( target0, FIELD_FLOAT ), DEFINE_FIELD( target1, FIELD_FLOAT ), DEFINE_FIELD( target2, FIELD_FLOAT ), DEFINE_FIELD( target3, FIELD_FLOAT ), DEFINE_FIELD( numverts, FIELD_INTEGER ), DEFINE_INDEX( vertindex, FIELD_INTEGER ), DEFINE_FIELD( flexpair, FIELD_INTEGER ), DEFINE_FIELD( vertanimtype, FIELD_CHARACTER ), DEFINE_ARRAY( unusedchar, FIELD_CHARACTER, 3 ), DEFINE_ARRAY( unused, FIELD_INTEGER, 6 ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudiovertanim_t ) DEFINE_FIELD( index, FIELD_SHORT ), DEFINE_FIELD( speed, FIELD_CHARACTER ), DEFINE_FIELD( side, FIELD_CHARACTER ), DEFINE_ARRAY( delta, FIELD_SHORT, 3 ), // short[3]/float16[3]union DEFINE_ARRAY( ndelta, FIELD_SHORT, 3 ), // short[3]/float16[3] union END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudiovertanim_wrinkle_t ) DEFINE_FIELD( index, FIELD_SHORT ), DEFINE_FIELD( speed, FIELD_CHARACTER ), DEFINE_FIELD( side, FIELD_CHARACTER ), DEFINE_ARRAY( delta, FIELD_SHORT, 3 ), // short[3]/float16[3]union DEFINE_ARRAY( ndelta, FIELD_SHORT, 3 ), // short[3]/float16[3] union DEFINE_FIELD( wrinkledelta, FIELD_SHORT ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudiomodelgroup_t ) DEFINE_INDEX( szlabelindex, FIELD_INTEGER ), DEFINE_INDEX( sznameindex, FIELD_INTEGER ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioanimblock_t ) DEFINE_INDEX( datastart, FIELD_INTEGER ), DEFINE_INDEX( dataend, FIELD_INTEGER ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudiotexture_t ) DEFINE_INDEX( sznameindex, FIELD_INTEGER ), DEFINE_FIELD( flags, FIELD_INTEGER ), DEFINE_FIELD( used, FIELD_INTEGER ), DEFINE_FIELD( unused1, FIELD_INTEGER ), DEFINE_FIELD( material, FIELD_INTEGER ), // IMaterial* DEFINE_FIELD( clientmaterial, FIELD_INTEGER ), // void* DEFINE_ARRAY( unused, FIELD_INTEGER, 10 ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( vertexFileHeader_t ) DEFINE_FIELD( id, FIELD_INTEGER ), DEFINE_FIELD( version, FIELD_INTEGER ), DEFINE_FIELD( checksum, FIELD_INTEGER ), DEFINE_FIELD( numLODs, FIELD_INTEGER ), DEFINE_ARRAY( numLODVertexes, FIELD_INTEGER, MAX_NUM_LODS ), DEFINE_FIELD( numFixups, FIELD_INTEGER ), DEFINE_FIELD( fixupTableStart, FIELD_INTEGER ), DEFINE_FIELD( vertexDataStart, FIELD_INTEGER ), DEFINE_FIELD( tangentDataStart, FIELD_INTEGER ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( vertexFileFixup_t ) DEFINE_FIELD( lod, FIELD_INTEGER ), DEFINE_FIELD( sourceVertexID, FIELD_INTEGER ), DEFINE_FIELD( numVertexes, FIELD_INTEGER ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioboneweight_t ) DEFINE_ARRAY( weight, FIELD_FLOAT, MAX_NUM_BONES_PER_VERT ), DEFINE_ARRAY( bone, FIELD_CHARACTER, MAX_NUM_BONES_PER_VERT ), DEFINE_FIELD( numbones, FIELD_CHARACTER ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudiovertex_t ) DEFINE_EMBEDDED( m_BoneWeights ), DEFINE_FIELD( m_vecPosition, FIELD_VECTOR ), DEFINE_FIELD( m_vecNormal, FIELD_VECTOR ), DEFINE_ARRAY( m_vecTexCoord, FIELD_FLOAT, 2 ), END_BYTESWAP_DATADESC() // Data descriptions from OptimizedModel.h namespace OptimizedModel { BEGIN_BYTESWAP_DATADESC( BoneStateChangeHeader_t ) DEFINE_FIELD( hardwareID, FIELD_INTEGER ), DEFINE_FIELD( newBoneID, FIELD_INTEGER ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( Vertex_t ) DEFINE_ARRAY( boneWeightIndex, FIELD_CHARACTER, MAX_NUM_BONES_PER_VERT ), DEFINE_FIELD( numBones, FIELD_CHARACTER ), DEFINE_FIELD( origMeshVertID, FIELD_SHORT ), DEFINE_ARRAY( boneID, FIELD_CHARACTER, MAX_NUM_BONES_PER_VERT ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( StripHeader_t ) DEFINE_FIELD( numIndices, FIELD_INTEGER ), DEFINE_FIELD( indexOffset, FIELD_INTEGER ), DEFINE_FIELD( numVerts, FIELD_INTEGER ), DEFINE_FIELD( vertOffset, FIELD_INTEGER ), DEFINE_FIELD( numBones, FIELD_SHORT ), DEFINE_FIELD( flags, FIELD_CHARACTER ), DEFINE_FIELD( numBoneStateChanges, FIELD_INTEGER ), DEFINE_FIELD( boneStateChangeOffset, FIELD_INTEGER ), DEFINE_FIELD( numTopologyIndices, FIELD_INTEGER ), DEFINE_FIELD( topologyOffset, FIELD_INTEGER ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( StripGroupHeader_t ) DEFINE_FIELD( numVerts, FIELD_INTEGER ), DEFINE_FIELD( vertOffset, FIELD_INTEGER ), DEFINE_FIELD( numIndices, FIELD_INTEGER ), DEFINE_FIELD( indexOffset, FIELD_INTEGER ), DEFINE_FIELD( numStrips, FIELD_INTEGER ), DEFINE_FIELD( stripOffset, FIELD_INTEGER ), DEFINE_FIELD( flags, FIELD_CHARACTER ), DEFINE_FIELD( numTopologyIndices, FIELD_INTEGER ), DEFINE_FIELD( topologyOffset, FIELD_INTEGER ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( MeshHeader_t ) DEFINE_FIELD( numStripGroups, FIELD_INTEGER ), DEFINE_FIELD( stripGroupHeaderOffset, FIELD_INTEGER ), DEFINE_FIELD( flags, FIELD_CHARACTER ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( ModelLODHeader_t ) DEFINE_FIELD( numMeshes, FIELD_INTEGER ), DEFINE_FIELD( meshOffset, FIELD_INTEGER ), DEFINE_FIELD( switchPoint, FIELD_FLOAT ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( ModelHeader_t ) DEFINE_FIELD( numLODs, FIELD_INTEGER ), DEFINE_FIELD( lodOffset, FIELD_INTEGER ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( BodyPartHeader_t ) DEFINE_FIELD( numModels, FIELD_INTEGER ), DEFINE_FIELD( modelOffset, FIELD_INTEGER ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( MaterialReplacementHeader_t ) DEFINE_FIELD( materialID, FIELD_SHORT ), DEFINE_FIELD( replacementMaterialNameOffset, FIELD_INTEGER ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( MaterialReplacementListHeader_t ) DEFINE_FIELD( numReplacements, FIELD_INTEGER ), DEFINE_FIELD( replacementOffset, FIELD_INTEGER ), END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( FileHeader_t ) DEFINE_FIELD( version, FIELD_INTEGER ), DEFINE_FIELD( vertCacheSize, FIELD_INTEGER ), DEFINE_FIELD( maxBonesPerStrip, FIELD_SHORT ), DEFINE_FIELD( maxBonesPerFace, FIELD_SHORT ), DEFINE_FIELD( maxBonesPerVert, FIELD_INTEGER ), DEFINE_FIELD( checkSum, FIELD_INTEGER ), DEFINE_FIELD( numLODs, FIELD_INTEGER ), DEFINE_FIELD( materialReplacementListOffset, FIELD_INTEGER ), DEFINE_FIELD( numBodyParts, FIELD_INTEGER ), DEFINE_FIELD( bodyPartOffset, FIELD_INTEGER ), END_BYTESWAP_DATADESC() } // namespace OptimizedModel // Data descriptions from phyfile.h BEGIN_BYTESWAP_DATADESC( phyheader_t ) DEFINE_FIELD( size, FIELD_INTEGER ), DEFINE_FIELD( id, FIELD_INTEGER ), DEFINE_FIELD( solidCount, FIELD_INTEGER ), DEFINE_FIELD( checkSum, FIELD_INTEGER ), END_BYTESWAP_DATADESC()