#ifndef _DEFINED_ASW_GRENADE_PRIFLE_H #define _DEFINED_ASW_GRENADE_PRIFLE_H #pragma once #ifdef CLIENT_DLL #define CBaseEntity C_BaseEntity #endif #include "asw_rifle_grenade.h" class CASW_Grenade_PRifle : public CASW_Rifle_Grenade { public: DECLARE_CLASS( CASW_Grenade_PRifle, CASW_Rifle_Grenade ); virtual void Detonate(); virtual void Spawn(); virtual void Precache( void ); virtual void CreateEffects(); static CASW_Grenade_PRifle *PRifle_Grenade_Create( float flDamage, float fRadius, const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner, CBaseEntity *pCreatorWeapon ); // Classification virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_GRENADE_PRIFLE; } }; #endif // _DEFINED_ASW_GRENADE_PRIFLE_H