//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef FOCUSNAVGROUP_H #define FOCUSNAVGROUP_H #ifdef _WIN32 #pragma once #endif #include #include namespace vgui { class Panel; //----------------------------------------------------------------------------- // Purpose: Handles navigation through a set of panels, with tab order & hotkeys //----------------------------------------------------------------------------- class FocusNavGroup { public: FocusNavGroup(Panel *panel); ~FocusNavGroup(); virtual Panel *GetDefaultPanel(); // returns a pointer to the panel with the default focus virtual void SetDefaultButton(Panel *panel); // sets which panel should receive input when ENTER is hit virtual VPANEL GetDefaultButton(); // panel which receives default input when ENTER is hit, if current focused item cannot accept ENTER virtual VPANEL GetCurrentDefaultButton(); // panel which receives input when ENTER is hit virtual Panel *FindPanelByHotkey(wchar_t key); // finds the panel which is activated by the specified key virtual bool RequestFocusPrev(VPANEL panel = NULL); // if panel is NULL, then the tab increment is based last known panel that had key focus virtual bool RequestFocusNext(VPANEL panel = NULL); virtual Panel *GetCurrentFocus(); virtual VPANEL SetCurrentFocus(VPANEL panel, VPANEL defaultPanel); // returns the Default panel // sets the panel that owns this FocusNavGroup to be the root in the focus traversal heirarchy // focus change via KEY_TAB will only travel to children of this main panel virtual void SetFocusTopLevel(bool state); virtual void SetCurrentDefaultButton(VPANEL panel, bool sendCurrentDefaultButtonMessage = true); private: bool CanButtonBeDefault(VPANEL panel); VPanelHandle _defaultButton; VPanelHandle _currentDefaultButton; VPanelHandle _currentFocus; Panel *_mainPanel; bool _topLevelFocus; }; } // namespace vgui #endif // FOCUSNAVGROUP_H