//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ //===========================================================================// #ifndef UTLPRIORITYQUEUE_H #define UTLPRIORITYQUEUE_H #ifdef _WIN32 #pragma once #endif #include "utlvector.h" template < typename T > class CDefUtlPriorityQueueLessFunc { public: bool operator()( const T &lhs, const T &rhs, bool (*lessFuncPtr)( T const&, T const& ) ) { return lessFuncPtr( lhs, rhs ); } }; // T is the type stored in the queue, it must include the priority // The head of the list contains the element with GREATEST priority // configure the LessFunc_t to get the desired queue order template< class T, class LessFunc = CDefUtlPriorityQueueLessFunc< T >, class A = CUtlMemory > class CUtlPriorityQueue { public: // Less func typedef // Returns true if the first parameter is "less priority" than the second // Items that are "less priority" sort toward the tail of the queue typedef bool (*LessFunc_t)( T const&, T const& ); typedef T ElemType_t; // constructor: lessfunc is required, but may be set after the constructor with // SetLessFunc CUtlPriorityQueue( int growSize = 0, int initSize = 0, LessFunc_t lessfunc = 0 ); CUtlPriorityQueue( T *pMemory, int numElements, LessFunc_t lessfunc = 0 ); // gets particular elements inline T const& ElementAtHead() const { return m_heap.Element(0); } inline bool IsValidIndex(int index) { return m_heap.IsValidIndex(index); } // O(lgn) to rebalance the heap void RemoveAtHead(); void RemoveAt( int index ); // O(lgn) to rebalance heap void Insert( T const &element ); // Sets the less func void SetLessFunc( LessFunc_t func ); // Returns the count of elements in the queue inline int Count() const { return m_heap.Count(); } // doesn't deallocate memory void RemoveAll() { m_heap.RemoveAll(); } // Memory deallocation void Purge() { m_heap.Purge(); } inline const T & Element( int index ) const { return m_heap.Element(index); } protected: CUtlVector m_heap; void Swap( int index1, int index2 ); // Used for sorting. LessFunc_t m_LessFunc; }; template< class T, class LessFunc, class A > inline CUtlPriorityQueue::CUtlPriorityQueue( int growSize, int initSize, LessFunc_t lessfunc ) : m_heap(growSize, initSize), m_LessFunc(lessfunc) { } template< class T, class LessFunc, class A > inline CUtlPriorityQueue::CUtlPriorityQueue( T *pMemory, int numElements, LessFunc_t lessfunc ) : m_heap(pMemory, numElements), m_LessFunc(lessfunc) { } template< class T, class LessFunc, class A > void CUtlPriorityQueue::RemoveAtHead() { m_heap.FastRemove( 0 ); int index = 0; int count = Count(); if ( !count ) return; LessFunc lessFunc; int half = count/2; int larger = index; while ( index < half ) { int child = ((index+1) * 2) - 1; // if we wasted an element, this math would be more compact (1 based array) if ( child < count ) { // Item has been filtered down to its proper place, terminate. if ( lessFunc( m_heap[index], m_heap[child], m_LessFunc ) ) { // mark the potential swap and check the other child larger = child; } } // go to sibling child++; if ( child < count ) { // If this child is larger, swap it instead if ( lessFunc( m_heap[larger], m_heap[child], m_LessFunc ) ) larger = child; } if ( larger == index ) break; // swap with the larger child Swap( index, larger ); index = larger; } } template< class T, class LessFunc, class A > void CUtlPriorityQueue::RemoveAt( int index ) { Assert(m_heap.IsValidIndex(index)); m_heap.FastRemove( index ); int count = Count(); if ( !count ) return; LessFunc lessFunc; int half = count/2; int larger = index; while ( index < half ) { int child = ((index+1) * 2) - 1; // if we wasted an element, this math would be more compact (1 based array) if ( child < count ) { // Item has been filtered down to its proper place, terminate. if ( lessFunc( m_heap[index], m_heap[child], m_LessFunc ) ) { // mark the potential swap and check the other child larger = child; } } // go to sibling child++; if ( child < count ) { // If this child is larger, swap it instead if ( lessFunc( m_heap[larger], m_heap[child], m_LessFunc ) ) larger = child; } if ( larger == index ) break; // swap with the larger child Swap( index, larger ); index = larger; } } template< class T, class LessFunc, class A > void CUtlPriorityQueue::Insert( T const &element ) { int index = m_heap.AddToTail(); m_heap[index] = element; LessFunc lessFunc; while ( index != 0 ) { int parent = ((index+1) / 2) - 1; if ( lessFunc( m_heap[index], m_heap[parent], m_LessFunc ) ) break; // swap with parent and repeat Swap( parent, index ); index = parent; } } template< class T, class LessFunc, class A > void CUtlPriorityQueue::Swap( int index1, int index2 ) { T tmp = m_heap[index1]; m_heap[index1] = m_heap[index2]; m_heap[index2] = tmp; } template< class T, class LessFunc, class A > void CUtlPriorityQueue::SetLessFunc( LessFunc_t lessfunc ) { m_LessFunc = lessfunc; } #endif // UTLPRIORITYQUEUE_H