//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //===========================================================================// // NOTE: old_bf_read is guaranteed to return zeros if it overflows. #ifndef BITBUF_H #define BITBUF_H #ifdef _WIN32 #pragma once #endif #include "mathlib/mathlib.h" #include "mathlib/vector.h" #include "basetypes.h" #include "tier0/dbg.h" //----------------------------------------------------------------------------- // Forward declarations. //----------------------------------------------------------------------------- class Vector; class QAngle; //----------------------------------------------------------------------------- // You can define a handler function that will be called in case of // out-of-range values and overruns here. // // NOTE: the handler is only called in debug mode. // // Call SetBitBufErrorHandler to install a handler. //----------------------------------------------------------------------------- typedef enum { BITBUFERROR_VALUE_OUT_OF_RANGE=0, // Tried to write a value with too few bits. BITBUFERROR_BUFFER_OVERRUN, // Was about to overrun a buffer. BITBUFERROR_NUM_ERRORS } BitBufErrorType; typedef void (*BitBufErrorHandler)( BitBufErrorType errorType, const char *pDebugName ); #if defined( _DEBUG ) extern void InternalBitBufErrorHandler( BitBufErrorType errorType, const char *pDebugName ); #define CallErrorHandler( errorType, pDebugName ) InternalBitBufErrorHandler( errorType, pDebugName ); #else #define CallErrorHandler( errorType, pDebugName ) #endif // Use this to install the error handler. Call with NULL to uninstall your error handler. void SetBitBufErrorHandler( BitBufErrorHandler fn ); //----------------------------------------------------------------------------- // Helpers. //----------------------------------------------------------------------------- inline int BitByte( int bits ) { // return PAD_NUMBER( bits, 8 ) >> 3; return (bits + 7) >> 3; } //----------------------------------------------------------------------------- enum EBitCoordType { kCW_None, kCW_LowPrecision, kCW_Integral }; //----------------------------------------------------------------------------- // Used for serialization //----------------------------------------------------------------------------- class bf_write { public: bf_write(); // nMaxBits can be used as the number of bits in the buffer. // It must be <= nBytes*8. If you leave it at -1, then it's set to nBytes * 8. bf_write( void *pData, int nBytes, int nMaxBits = -1 ); bf_write( const char *pDebugName, void *pData, int nBytes, int nMaxBits = -1 ); // Start writing to the specified buffer. // nMaxBits can be used as the number of bits in the buffer. // It must be <= nBytes*8. If you leave it at -1, then it's set to nBytes * 8. void StartWriting( void *pData, int nBytes, int iStartBit = 0, int nMaxBits = -1 ); // Restart buffer writing. void Reset(); // Get the base pointer. unsigned char* GetBasePointer() { return m_pData; } // Enable or disable assertion on overflow. 99% of the time, it's a bug that we need to catch, // but there may be the occasional buffer that is allowed to overflow gracefully. void SetAssertOnOverflow( bool bAssert ); // This can be set to assign a name that gets output if the buffer overflows. const char* GetDebugName(); void SetDebugName( const char *pDebugName ); // Seek to a specific position. public: void SeekToBit( int bitPos ); // Bit functions. public: void WriteOneBit(int nValue); void WriteOneBitNoCheck(int nValue); void WriteOneBitAt( int iBit, int nValue ); // Write signed or unsigned. Range is only checked in debug. void WriteUBitLong( unsigned int data, int numbits, bool bCheckRange=true ); void WriteSBitLong( int data, int numbits ); // Tell it whether or not the data is unsigned. If it's signed, // cast to unsigned before passing in (it will cast back inside). void WriteBitLong(unsigned int data, int numbits, bool bSigned); // Write a list of bits in. bool WriteBits(const void *pIn, int nBits); // writes an unsigned integer with variable bit length void WriteUBitVar( unsigned int data ); // Copy the bits straight out of pIn. This seeks pIn forward by nBits. // Returns an error if this buffer or the read buffer overflows. bool WriteBitsFromBuffer( class bf_read *pIn, int nBits ); void WriteBitAngle( float fAngle, int numbits ); void WriteBitCoord (const float f); void WriteBitCoordMP( const float f, EBitCoordType coordType ); void WriteBitCellCoord( const float f, int bits, EBitCoordType coordType ); void WriteBitFloat(float val); void WriteBitVec3Coord( const Vector& fa ); void WriteBitNormal( float f ); void WriteBitVec3Normal( const Vector& fa ); void WriteBitAngles( const QAngle& fa ); // Byte functions. public: void WriteChar(int val); void WriteByte( unsigned int val ); void WriteShort(int val); void WriteWord( unsigned int val ); void WriteLong(long val); void WriteLongLong(int64 val); void WriteFloat(float val); bool WriteBytes( const void *pBuf, int nBytes ); // Returns false if it overflows the buffer. bool WriteString(const char *pStr); bool WriteString(const wchar_t *pStr); // Status. public: // How many bytes are filled in? int GetNumBytesWritten(); int GetNumBitsWritten(); int GetMaxNumBits(); int GetNumBitsLeft(); int GetNumBytesLeft(); unsigned char* GetData(); // Has the buffer overflowed? bool CheckForOverflow(int nBits); inline bool IsOverflowed() const {return m_bOverflow;} inline void SetOverflowFlag(); public: // The current buffer. unsigned char* m_pData; int m_nDataBytes; int m_nDataBits; // Where we are in the buffer. int m_iCurBit; private: // Errors? bool m_bOverflow; bool m_bAssertOnOverflow; const char *m_pDebugName; }; //----------------------------------------------------------------------------- // Inlined methods //----------------------------------------------------------------------------- // How many bytes are filled in? inline int bf_write::GetNumBytesWritten() { return BitByte(m_iCurBit); } inline int bf_write::GetNumBitsWritten() { return m_iCurBit; } inline int bf_write::GetMaxNumBits() { return m_nDataBits; } inline int bf_write::GetNumBitsLeft() { return m_nDataBits - m_iCurBit; } inline int bf_write::GetNumBytesLeft() { return GetNumBitsLeft() >> 3; } inline unsigned char* bf_write::GetData() { return m_pData; } inline bool bf_write::CheckForOverflow(int nBits) { if ( m_iCurBit + nBits > m_nDataBits ) { SetOverflowFlag(); CallErrorHandler( BITBUFERROR_BUFFER_OVERRUN, GetDebugName() ); } return m_bOverflow; } inline void bf_write::SetOverflowFlag() { if ( m_bAssertOnOverflow ) { Assert( false ); } m_bOverflow = true; } inline void bf_write::WriteOneBitNoCheck(int nValue) { if(nValue) m_pData[m_iCurBit >> 3] |= (1 << (m_iCurBit & 7)); else m_pData[m_iCurBit >> 3] &= ~(1 << (m_iCurBit & 7)); ++m_iCurBit; } inline void bf_write::WriteOneBit(int nValue) { if( !CheckForOverflow(1) ) WriteOneBitNoCheck( nValue ); } inline void bf_write::WriteOneBitAt( int iBit, int nValue ) { if( iBit+1 > m_nDataBits ) { SetOverflowFlag(); CallErrorHandler( BITBUFERROR_BUFFER_OVERRUN, GetDebugName() ); return; } if( nValue ) m_pData[iBit >> 3] |= (1 << (iBit & 7)); else m_pData[iBit >> 3] &= ~(1 << (iBit & 7)); } inline void bf_write::WriteUBitLong( unsigned int curData, int numbits, bool bCheckRange ) { #ifdef _DEBUG // Make sure it doesn't overflow. if ( bCheckRange && numbits < 32 ) { if ( curData >= (unsigned long)(1 << numbits) ) { CallErrorHandler( BITBUFERROR_VALUE_OUT_OF_RANGE, GetDebugName() ); } } Assert( numbits >= 0 && numbits <= 32 ); #endif extern unsigned long g_BitWriteMasks[32][33]; // Bounds checking.. if ((m_iCurBit+numbits) > m_nDataBits) { m_iCurBit = m_nDataBits; SetOverflowFlag(); CallErrorHandler( BITBUFERROR_BUFFER_OVERRUN, GetDebugName() ); return; } int nBitsLeft = numbits; int iCurBit = m_iCurBit; // Mask in a dword. unsigned int iDWord = iCurBit >> 5; Assert( (iDWord*4 + sizeof(long)) <= (unsigned int)m_nDataBytes ); unsigned long iCurBitMasked = iCurBit & 31; uint32 dword = LoadLittleDWord( (uint32*)m_pData, iDWord ); dword &= g_BitWriteMasks[iCurBitMasked][nBitsLeft]; dword |= curData << iCurBitMasked; // write to stream (lsb to msb ) properly StoreLittleDWord( (uint32*)m_pData, iDWord, dword ); // Did it span a dword? int nBitsWritten = 32 - iCurBitMasked; if ( nBitsWritten < nBitsLeft ) { nBitsLeft -= nBitsWritten; curData >>= nBitsWritten; // read from stream (lsb to msb) properly dword = LoadLittleDWord( (uint32*)m_pData, iDWord+1 ); dword &= g_BitWriteMasks[0][nBitsLeft]; dword |= curData; // write to stream (lsb to msb) properly StoreLittleDWord( (uint32*)m_pData, iDWord+1, dword ); } m_iCurBit += numbits; } //----------------------------------------------------------------------------- // This is useful if you just want a buffer to write into on the stack. //----------------------------------------------------------------------------- template class old_bf_write_static : public bf_write { public: inline old_bf_write_static() : bf_write(m_StaticData, SIZE) {} char m_StaticData[SIZE]; }; //----------------------------------------------------------------------------- // Used for unserialization //----------------------------------------------------------------------------- class old_bf_read { public: old_bf_read(); // nMaxBits can be used as the number of bits in the buffer. // It must be <= nBytes*8. If you leave it at -1, then it's set to nBytes * 8. old_bf_read( const void *pData, int nBytes, int nBits = -1 ); old_bf_read( const char *pDebugName, const void *pData, int nBytes, int nBits = -1 ); // Start reading from the specified buffer. // pData's start address must be dword-aligned. // nMaxBits can be used as the number of bits in the buffer. // It must be <= nBytes*8. If you leave it at -1, then it's set to nBytes * 8. void StartReading( const void *pData, int nBytes, int iStartBit = 0, int nBits = -1 ); // Restart buffer reading. void Reset(); // Enable or disable assertion on overflow. 99% of the time, it's a bug that we need to catch, // but there may be the occasional buffer that is allowed to overflow gracefully. void SetAssertOnOverflow( bool bAssert ); // This can be set to assign a name that gets output if the buffer overflows. const char* GetDebugName(); void SetDebugName( const char *pName ); void ExciseBits( int startbit, int bitstoremove ); // Bit functions. public: // Returns 0 or 1. int ReadOneBit(); protected: unsigned int CheckReadUBitLong(int numbits); // For debugging. int ReadOneBitNoCheck(); // Faster version, doesn't check bounds and is inlined. bool CheckForOverflow(int nBits); public: // Get the base pointer. const unsigned char* GetBasePointer() { return m_pData; } FORCEINLINE int TotalBytesAvailable( void ) const { return m_nDataBytes; } // Read a list of bits in.. void ReadBits(void *pOut, int nBits); float ReadBitAngle( int numbits ); unsigned int ReadUBitLong( int numbits ); unsigned int PeekUBitLong( int numbits ); int ReadSBitLong( int numbits ); // reads an unsigned integer with variable bit length unsigned int ReadUBitVar(); // You can read signed or unsigned data with this, just cast to // a signed int if necessary. unsigned int ReadBitLong(int numbits, bool bSigned); float ReadBitCoord(); float ReadBitCoordMP( EBitCoordType coordType ); float ReadBitCellCoord( int bits, EBitCoordType coordType ); float ReadBitFloat(); float ReadBitNormal(); void ReadBitVec3Coord( Vector& fa ); void ReadBitVec3Normal( Vector& fa ); void ReadBitAngles( QAngle& fa ); // Byte functions (these still read data in bit-by-bit). public: int ReadChar(); int ReadByte(); int ReadShort(); int ReadWord(); long ReadLong(); int64 ReadLongLong(); float ReadFloat(); bool ReadBytes(void *pOut, int nBytes); // Returns false if bufLen isn't large enough to hold the // string in the buffer. // // Always reads to the end of the string (so you can read the // next piece of data waiting). // // If bLine is true, it stops when it reaches a '\n' or a null-terminator. // // pStr is always null-terminated (unless bufLen is 0). // // pOutNumChars is set to the number of characters left in pStr when the routine is // complete (this will never exceed bufLen-1). // bool ReadString( char *pStr, int bufLen, bool bLine=false, int *pOutNumChars=NULL ); bool ReadWString( wchar_t *pStr, int bufLen, bool bLine=false, int *pOutNumChars=NULL ); // Reads a string and allocates memory for it. If the string in the buffer // is > 2048 bytes, then pOverflow is set to true (if it's not NULL). char* ReadAndAllocateString( bool *pOverflow = 0 ); // Status. public: int GetNumBytesLeft(); int GetNumBytesRead(); int GetNumBitsLeft(); int GetNumBitsRead() const; // Has the buffer overflowed? inline bool IsOverflowed() const {return m_bOverflow;} inline bool Seek(int iBit); // Seek to a specific bit. inline bool SeekRelative(int iBitDelta); // Seek to an offset from the current position. // Called when the buffer is overflowed. inline void SetOverflowFlag(); public: // The current buffer. const unsigned char* m_pData; int m_nDataBytes; int m_nDataBits; // Where we are in the buffer. int m_iCurBit; private: // used by varbit reads internally inline int CountRunOfZeros(); // Errors? bool m_bOverflow; // For debugging.. bool m_bAssertOnOverflow; const char *m_pDebugName; }; //----------------------------------------------------------------------------- // Inlines. //----------------------------------------------------------------------------- inline int old_bf_read::GetNumBytesRead() { return BitByte(m_iCurBit); } inline int old_bf_read::GetNumBitsLeft() { return m_nDataBits - m_iCurBit; } inline int old_bf_read::GetNumBytesLeft() { return GetNumBitsLeft() >> 3; } inline int old_bf_read::GetNumBitsRead() const { return m_iCurBit; } inline void old_bf_read::SetOverflowFlag() { if ( m_bAssertOnOverflow ) { Assert( false ); } m_bOverflow = true; } inline bool old_bf_read::Seek(int iBit) { if(iBit < 0 || iBit > m_nDataBits) { SetOverflowFlag(); m_iCurBit = m_nDataBits; return false; } else { m_iCurBit = iBit; return true; } } // Seek to an offset from the current position. inline bool old_bf_read::SeekRelative(int iBitDelta) { return Seek(m_iCurBit+iBitDelta); } inline bool old_bf_read::CheckForOverflow(int nBits) { if( m_iCurBit + nBits > m_nDataBits ) { SetOverflowFlag(); CallErrorHandler( BITBUFERROR_BUFFER_OVERRUN, GetDebugName() ); } return m_bOverflow; } inline int old_bf_read::ReadOneBitNoCheck() { int value = m_pData[m_iCurBit >> 3] & (1 << (m_iCurBit & 7)); ++m_iCurBit; return !!value; } inline int old_bf_read::ReadOneBit() { return (!CheckForOverflow(1)) ? ReadOneBitNoCheck() : 0; } inline float old_bf_read::ReadBitFloat() { long val; Assert(sizeof(float) == sizeof(long)); Assert(sizeof(float) == 4); if(CheckForOverflow(32)) return 0.0f; int bit = m_iCurBit & 0x7; int byte = m_iCurBit >> 3; val = m_pData[byte] >> bit; val |= ((int)m_pData[byte + 1]) << (8 - bit); val |= ((int)m_pData[byte + 2]) << (16 - bit); val |= ((int)m_pData[byte + 3]) << (24 - bit); if (bit != 0) val |= ((int)m_pData[byte + 4]) << (32 - bit); m_iCurBit += 32; return *((float*)&val); } inline unsigned int old_bf_read::ReadUBitLong( int numbits ) { extern unsigned long g_ExtraMasks[32]; if ( (m_iCurBit+numbits) > m_nDataBits ) { m_iCurBit = m_nDataBits; SetOverflowFlag(); return 0; } Assert( numbits > 0 && numbits <= 32 ); // Read the current dword. int idword1 = m_iCurBit >> 5; unsigned int dword1 = LoadLittleDWord( (uint32*)m_pData, idword1 ); dword1 >>= (m_iCurBit & 31); // Get the bits we're interested in. m_iCurBit += numbits; unsigned int ret = dword1; // Does it span this dword? if ( (m_iCurBit-1) >> 5 == idword1 ) { if (numbits != 32) ret &= g_ExtraMasks[numbits]; } else { int nExtraBits = m_iCurBit & 31; unsigned int dword2 = LoadLittleDWord( (uint32*)m_pData, idword1+1 ); dword2 &= g_ExtraMasks[nExtraBits]; // No need to mask since we hit the end of the dword. // Shift the second dword's part into the high bits. ret |= (dword2 << (numbits - nExtraBits)); } return ret; } class CBitBuffer { public: char const * m_pDebugName; bool m_bOverflow; int m_nDataBits; size_t m_nDataBytes; void SetDebugName( char const *pName ) { m_pDebugName = pName; } CBitBuffer( void ) { m_bOverflow = false; m_pDebugName = NULL; m_nDataBits = -1; m_nDataBytes = 0; } FORCEINLINE void SetOverflowFlag( void ) { m_bOverflow = true; } FORCEINLINE bool IsOverflowed( void ) const { return m_bOverflow; } static const uint32 s_nMaskTable[33]; // 0 1 3 7 15 .. }; class CBitWrite : public CBitBuffer { uint32 m_nOutBufWord; int m_nOutBitsAvail; uint32 *m_pDataOut; uint32 *m_pBufferEnd; uint32 *m_pData; bool m_bFlushed; public: void StartWriting( void *pData, int nBytes, int iStartBit = 0, int nMaxBits = -1 ); CBitWrite( void *pData, int nBytes, int nBits = -1 ) { m_bFlushed = false; StartWriting( pData, nBytes, 0, nBits ); } CBitWrite( const char *pDebugName, void *pData, int nBytes, int nBits = -1 ) { m_bFlushed = false; SetDebugName( pDebugName ); StartWriting( pData, nBytes, 0, nBits ); } CBitWrite( void ) { m_bFlushed = false; } ~CBitWrite( void ) { TempFlush(); Assert( (! m_pData ) || m_bFlushed ); } FORCEINLINE int GetNumBitsLeft( void ) const { return m_nOutBitsAvail + ( 32 * ( m_pBufferEnd - m_pDataOut -1 ) ); } FORCEINLINE void Reset( void ) { m_bOverflow = false; m_nOutBitsAvail = 32; m_pDataOut = m_pData; m_nOutBufWord = 0; } FORCEINLINE void TempFlush( void ) { // someone wants to know how much data we have written, or the pointer to it, so we'd better make // sure we write our data if ( m_nOutBitsAvail != 32 ) { if ( m_pDataOut == m_pBufferEnd ) { SetOverflowFlag(); } else { StoreLittleDWord( m_pDataOut, 0, LoadLittleDWord(m_pDataOut,0) & ~s_nMaskTable[ 32 - m_nOutBitsAvail ] | m_nOutBufWord ); } } m_bFlushed = true; } FORCEINLINE unsigned char *GetBasePointer() { TempFlush(); return reinterpret_cast< unsigned char *>( m_pData ); } FORCEINLINE unsigned char *GetData() { return GetBasePointer(); } FORCEINLINE void Finish(); FORCEINLINE void Flush(); FORCEINLINE void FlushNoCheck(); FORCEINLINE void WriteOneBit(int nValue); FORCEINLINE void WriteOneBitNoCheck(int nValue); FORCEINLINE void WriteUBitLong( unsigned int data, int numbits, bool bCheckRange=true ); FORCEINLINE void WriteSBitLong( int data, int numbits ); FORCEINLINE void WriteUBitVar( unsigned int data ); FORCEINLINE void WriteBitFloat( float flValue ); FORCEINLINE void WriteFloat( float flValue ); bool WriteBits(const void *pInData, int nBits); void WriteBytes( const void *pBuf, int nBytes ); void SeekToBit( int nSeekPos ); FORCEINLINE int GetNumBitsWritten( void ) const { return ( 32 - m_nOutBitsAvail ) + ( 32 * ( m_pDataOut - m_pData ) ); } FORCEINLINE int GetNumBytesWritten( void ) const { return ( GetNumBitsWritten() + 7 ) >> 3; } FORCEINLINE void WriteLong(long val) { WriteSBitLong( val, 32 ); } FORCEINLINE void WriteChar( int val ) { WriteSBitLong(val, sizeof(char) << 3 ); } FORCEINLINE void WriteByte( int val ) { WriteUBitLong(val, sizeof(unsigned char) << 3, false ); } FORCEINLINE void WriteShort(int val) { WriteSBitLong(val, sizeof(short) << 3); } FORCEINLINE void WriteWord(int val) { WriteUBitLong(val, sizeof(unsigned short) << 3); } bool WriteString( const char *pStr ); bool WriteString( const wchar_t *pStr ); void WriteLongLong( int64 val ); void WriteBitAngle( float fAngle, int numbits ); void WriteBitCoord (const float f); void WriteBitCoordMP( const float f, EBitCoordType coordType ); void WriteBitCellCoord( const float f, int bits, EBitCoordType coordType ); void WriteBitVec3Coord( const Vector& fa ); void WriteBitNormal( float f ); void WriteBitVec3Normal( const Vector& fa ); void WriteBitAngles( const QAngle& fa ); // Copy the bits straight out of pIn. This seeks pIn forward by nBits. // Returns an error if this buffer or the read buffer overflows. bool WriteBitsFromBuffer( class bf_read *pIn, int nBits ); }; void CBitWrite::Finish( void ) { if ( m_nOutBitsAvail != 32 ) { if ( m_pDataOut == m_pBufferEnd ) { SetOverflowFlag(); } StoreLittleDWord( m_pDataOut, 0, m_nOutBufWord ); } } void CBitWrite::FlushNoCheck( void ) { StoreLittleDWord( m_pDataOut++, 0, m_nOutBufWord ); m_nOutBitsAvail = 32; m_nOutBufWord = 0; // ugh - I need this because of 32 bit writes. a<<=32 is a nop } void CBitWrite::Flush( void ) { if ( m_pDataOut == m_pBufferEnd ) { SetOverflowFlag(); } else { StoreLittleDWord( m_pDataOut++, 0, m_nOutBufWord ); } m_nOutBufWord = 0; // ugh - I need this because of 32 bit writes. a<<=32 is a nop m_nOutBitsAvail = 32; } void CBitWrite::WriteOneBitNoCheck( int nValue ) { m_nOutBufWord |= ( nValue & 1 ) << ( 32 - m_nOutBitsAvail ); if ( --m_nOutBitsAvail == 0 ) { FlushNoCheck(); } } void CBitWrite::WriteOneBit( int nValue ) { m_nOutBufWord |= ( nValue & 1 ) << ( 32 - m_nOutBitsAvail ); if ( --m_nOutBitsAvail == 0 ) { Flush(); } } FORCEINLINE void CBitWrite::WriteUBitLong( unsigned int nData, int nNumBits, bool bCheckRange ) { #ifdef _DEBUG // Make sure it doesn't overflow. if ( bCheckRange && nNumBits < 32 ) { Assert( nData <= (unsigned long)(1 << nNumBits ) ); } Assert( nNumBits >= 0 && nNumBits <= 32 ); #endif if ( nNumBits <= m_nOutBitsAvail ) { if ( bCheckRange ) m_nOutBufWord |= ( nData ) << ( 32 - m_nOutBitsAvail ); else m_nOutBufWord |= ( nData & s_nMaskTable[ nNumBits] ) << ( 32 - m_nOutBitsAvail ); m_nOutBitsAvail -= nNumBits; if ( m_nOutBitsAvail == 0 ) { Flush(); } } else { // split dwords case int nOverflowBits = ( nNumBits - m_nOutBitsAvail ); m_nOutBufWord |= ( nData & s_nMaskTable[m_nOutBitsAvail] ) << ( 32 - m_nOutBitsAvail ); Flush(); m_nOutBufWord = ( nData >> ( nNumBits - nOverflowBits ) ); m_nOutBitsAvail = 32 - nOverflowBits; } } FORCEINLINE void CBitWrite::WriteSBitLong( int nData, int nNumBits ) { WriteUBitLong( ( uint32 ) nData, nNumBits, false ); } FORCEINLINE void CBitWrite::WriteUBitVar( unsigned int n ) { if ( n < 16 ) WriteUBitLong( n, 6 ); else if ( n < 256 ) WriteUBitLong( ( n & 15 ) | 16 | ( ( n & ( 128 | 64 | 32 | 16 ) ) << 2 ), 10 ); else if ( n < 4096 ) WriteUBitLong( ( n & 15 ) | 32 | ( ( n & ( 2048 | 1024 | 512 | 256 | 128 | 64 | 32 | 16 ) ) << 2 ), 14 ); else { WriteUBitLong( ( n & 15 ) | 48, 6 ); WriteUBitLong( ( n >> 4 ), 32 - 4 ); } } FORCEINLINE void CBitWrite::WriteBitFloat( float flValue ) { WriteUBitLong( *((uint32 *) &flValue ), 32 ); } FORCEINLINE void CBitWrite::WriteFloat( float flValue ) { // Pre-swap the float, since WriteBits writes raw data LittleFloat( &flValue, &flValue ); WriteUBitLong( *((uint32 *) &flValue ), 32 ); } class CBitRead : public CBitBuffer { uint32 m_nInBufWord; int m_nBitsAvail; uint32 const *m_pDataIn; uint32 const *m_pBufferEnd; uint32 const *m_pData; public: CBitRead( const void *pData, int nBytes, int nBits = -1 ) { StartReading( pData, nBytes, 0, nBits ); } CBitRead( const char *pDebugName, const void *pData, int nBytes, int nBits = -1 ) { SetDebugName( pDebugName ); StartReading( pData, nBytes, 0, nBits ); } CBitRead( void ) : CBitBuffer() { } FORCEINLINE int Tell( void ) const { return GetNumBitsRead(); } FORCEINLINE size_t TotalBytesAvailable( void ) const { return m_nDataBytes; } FORCEINLINE int GetNumBitsLeft() const { return m_nDataBits - Tell(); } FORCEINLINE int GetNumBytesLeft() const { return GetNumBitsLeft() >> 3; } bool Seek( int nPosition ); FORCEINLINE bool SeekRelative( int nOffset ) { return Seek( GetNumBitsRead() + nOffset ); } FORCEINLINE unsigned char const * GetBasePointer() { return reinterpret_cast< unsigned char const *>( m_pData ); } void StartReading( const void *pData, int nBytes, int iStartBit = 0, int nBits = -1 ); FORCEINLINE int GetNumBitsRead( void ) const; FORCEINLINE void GrabNextDWord( bool bOverFlowImmediately = false ); FORCEINLINE void FetchNext( void ); FORCEINLINE unsigned int ReadUBitLong( int numbits ); FORCEINLINE int ReadSBitLong( int numbits ); FORCEINLINE unsigned int ReadUBitVar( void ); FORCEINLINE unsigned int PeekUBitLong( int numbits ); FORCEINLINE float ReadBitFloat( void ); float ReadBitCoord(); float ReadBitCoordMP( EBitCoordType coordType ); float ReadBitCellCoord( int bits, EBitCoordType coordType ); float ReadBitNormal(); void ReadBitVec3Coord( Vector& fa ); void ReadBitVec3Normal( Vector& fa ); void ReadBitAngles( QAngle& fa ); bool ReadBytes(void *pOut, int nBytes); float ReadBitAngle( int numbits ); // Returns 0 or 1. FORCEINLINE int ReadOneBit( void ); FORCEINLINE int ReadLong( void ); FORCEINLINE int ReadChar( void ); FORCEINLINE int ReadByte( void ); FORCEINLINE int ReadShort( void ); FORCEINLINE int ReadWord( void ); FORCEINLINE float ReadFloat( void ); void ReadBits(void *pOut, int nBits); // Returns false if bufLen isn't large enough to hold the // string in the buffer. // // Always reads to the end of the string (so you can read the // next piece of data waiting). // // If bLine is true, it stops when it reaches a '\n' or a null-terminator. // // pStr is always null-terminated (unless bufLen is 0). // // pOutN m_pBufferEnd ) { SetOverflowFlag(); m_nInBufWord = 0; } else { Assert( reinterpret_cast(m_pDataIn) + 3 < reinterpret_cast(m_pBufferEnd)); m_nInBufWord = LittleDWord( *( m_pDataIn++ ) ); } } FORCEINLINE void CBitRead::FetchNext( void ) { m_nBitsAvail = 32; GrabNextDWord( false ); } int CBitRead::ReadOneBit( void ) { int nRet = m_nInBufWord & 1; if ( --m_nBitsAvail == 0 ) { FetchNext(); } else m_nInBufWord >>= 1; return nRet; } unsigned int CBitRead::ReadUBitLong( int numbits ) { if ( m_nBitsAvail >= numbits ) { unsigned int nRet = m_nInBufWord & s_nMaskTable[ numbits ]; m_nBitsAvail -= numbits; if ( m_nBitsAvail ) { m_nInBufWord >>= numbits; } else { FetchNext(); } return nRet; } else { // need to merge words unsigned int nRet = m_nInBufWord; numbits -= m_nBitsAvail; GrabNextDWord( true ); if ( m_bOverflow ) return 0; nRet |= ( ( m_nInBufWord & s_nMaskTable[numbits] ) << m_nBitsAvail ); m_nBitsAvail = 32 - numbits; m_nInBufWord >>= numbits; return nRet; } } FORCEINLINE unsigned int CBitRead::PeekUBitLong( int numbits ) { int nSaveBA = m_nBitsAvail; int nSaveW = m_nInBufWord; uint32 const *pSaveP = m_pDataIn; unsigned int nRet = ReadUBitLong( numbits ); m_nBitsAvail = nSaveBA; m_nInBufWord = nSaveW; m_pDataIn = pSaveP; return nRet; } FORCEINLINE int CBitRead::ReadSBitLong( int numbits ) { int nRet = ReadUBitLong( numbits ); // sign extend return ( nRet << ( 32 - numbits ) ) >> ( 32 - numbits ); } FORCEINLINE int CBitRead::ReadLong( void ) { return ( int ) ReadUBitLong( sizeof(long) << 3 ); } FORCEINLINE float CBitRead::ReadFloat( void ) { uint32 nUval = ReadUBitLong( sizeof(long) << 3 ); return * ( ( float * ) &nUval ); } #ifdef _WIN32 #pragma warning(push) #pragma warning(disable : 4715) // disable warning on not all cases // returning a value. throwing default: // in measurably reduces perf in bit // packing benchmark #endif FORCEINLINE unsigned int CBitRead::ReadUBitVar( void ) { unsigned int ret = ReadUBitLong( 6 ); switch( ret & ( 16 | 32 ) ) { case 16: ret = ( ret & 15 ) | ( ReadUBitLong( 4 ) << 4 ); Assert( ret >= 16); break; case 32: ret = ( ret & 15 ) | ( ReadUBitLong( 8 ) << 4 ); Assert( ret >= 256); break; case 48: ret = ( ret & 15 ) | ( ReadUBitLong( 32 - 4 ) << 4 ); Assert( ret >= 4096 ); break; } return ret; } #ifdef _WIN32 #pragma warning(pop) #endif FORCEINLINE float CBitRead::ReadBitFloat( void ) { uint32 nvalue = ReadUBitLong( 32 ); return *( ( float * ) &nvalue ); } int CBitRead::ReadChar( void ) { return ReadSBitLong(sizeof(char) << 3); } int CBitRead::ReadByte( void ) { return ReadUBitLong(sizeof(unsigned char) << 3); } int CBitRead::ReadShort( void ) { return ReadSBitLong(sizeof(short) << 3); } int CBitRead::ReadWord( void ) { return ReadUBitLong(sizeof(unsigned short) << 3); } #define WRAP_READ( bc ) \ class bf_read : public bc \ { \ public: \ FORCEINLINE bf_read( void ) : bc( ) \ { \ } \ \ FORCEINLINE bf_read( const void *pData, int nBytes, int nBits = -1 ) : bc( pData, nBytes, nBits ) \ { \ } \ \ FORCEINLINE bf_read( const char *pDebugName, const void *pData, int nBytes, int nBits = -1 ) : bc( pDebugName, pData, nBytes, nBits ) \ { \ } \ }; #if 0 #define DELEGATE0( t, m ) t m() \ { \ Check(); \ t nOld = old1.m(); \ t nNew = new1.m(); \ Assert( nOld == nNew ); \ Check(); \ return nOld; \ } #define DELEGATE1( t, m, t1 ) t m( t1 x) \ { \ Check(); \ t nOld = old1.m( x); \ t nNew = new1.m( x ); \ Assert( nOld == nNew ); \ Check(); \ return nOld; \ } #define DELEGATE0I( m ) DELEGATE0( int, m ) #define DELEGATE0LL( m ) DELEGATE0( int64, m ) class bf_read { old_bf_read old1; CBitRead new1; void Check( void ) const { int n=new1.GetNumBitsRead(); int o=old1.GetNumBitsRead(); Assert( n == o ); Assert( old1.IsOverflowed() == new1.IsOverflowed() ); } public: FORCEINLINE bf_read( void ) : old1(), new1() { } FORCEINLINE bf_read( const void *pData, int nBytes, int nBits = -1 ) : old1( pData, nBytes, nBits ),new1( pData, nBytes, nBits ) { } FORCEINLINE bf_read( const char *pDebugName, const void *pData, int nBytes, int nBits = -1 ) : old1( pDebugName, pData, nBytes, nBits ), new1( pDebugName, pData, nBytes, nBits ) { } FORCEINLINE bool IsOverflowed( void ) const { bool bOld = old1.IsOverflowed(); bool bNew = new1.IsOverflowed(); Assert( bOld == bNew ); Check(); return bOld; } void ReadBits(void *pOut, int nBits) { old1.ReadBits( pOut, nBits ); void *mem=stackalloc( 1+ ( nBits / 8 ) ); new1.ReadBits( mem, nBits ); Assert( memcmp( mem, pOut, nBits / 8 ) == 0 ); } bool ReadBytes(void *pOut, int nBytes) { ReadBits(pOut, nBytes << 3); return ! IsOverflowed(); } unsigned int ReadUBitLong( int numbits ) { unsigned int nOld = old1.ReadUBitLong( numbits ); unsigned int nNew = new1.ReadUBitLong( numbits ); Assert( nOld == nNew ); Check(); return nOld; } unsigned const char* GetBasePointer() { Assert( old1.GetBasePointer() == new1.GetBasePointer() ); Check(); return old1.GetBasePointer(); } void SetDebugName( const char *pDebugName ) { old1.SetDebugName( pDebugName ); new1.SetDebugName( pDebugName ); Check(); } void StartReading( const void *pData, int nBytes, int iStartBit = 0, int nBits = -1 ) { old1.StartReading( pData, nBytes, iStartBit, nBits ); new1.StartReading( pData, nBytes, iStartBit, nBits ); Check(); } void SetAssertOnOverflow( bool bAssert ) { old1.SetAssertOnOverflow( bAssert ); // new1.SetAssertOnOverflow( bAssert ); Check(); } DELEGATE0I( ReadOneBit ); DELEGATE0I( ReadByte ); DELEGATE0I( ReadWord ); DELEGATE0I( ReadLong ); DELEGATE0I( GetNumBytesLeft ); DELEGATE0I( ReadShort ); DELEGATE1( int, PeekUBitLong, int ); DELEGATE0I( ReadChar ); DELEGATE0I( GetNumBitsRead ); DELEGATE0LL( ReadLongLong ); DELEGATE0( float, ReadFloat); DELEGATE0( unsigned int, ReadUBitVar ); DELEGATE0( float, ReadBitCoord); DELEGATE2( float, ReadBitCoordMP, bool, bool ); DELEGATE0( float, ReadBitFloat); DELEGATE0( float, ReadBitNormal); DELEGATE1( bool,Seek, int ); DELEGATE1( float, ReadBitAngle, int ); DELEGATE1( bool,SeekRelative,int); DELEGATE0I( GetNumBitsLeft ); DELEGATE0I( TotalBytesAvailable ); void SetOverflowFlag() { old1.SetOverflowFlag(); new1.SetOverflowFlag(); Check(); } bool ReadString( char *pStr, int bufLen, bool bLine=false, int *pOutNumChars=NULL ) { Check(); int oldn, newn; bool bOld = old1.ReadString( pStr, bufLen, bLine, &oldn ); bool bNew = new1.ReadString( pStr, bufLen, bLine, &newn ); Assert( bOld == bNew ); Assert( oldn == newn ); if ( pOutNumChars ) *pOutNumChars = oldn; Check(); return bOld; } bool ReadWString( wchar_t *pStr, int bufLen, bool bLine=false, int *pOutNumChars=NULL ) { Check(); int oldn, newn; bool bOld = old1.ReadWString( pStr, bufLen, bLine, &oldn ); bool bNew = new1.ReadWString( pStr, bufLen, bLine, &newn ); Assert( bOld == bNew ); Assert( oldn == newn ); if ( pOutNumChars ) *pOutNumChars = oldn; Check(); return bOld; } void ReadBitVec3Coord( Vector& fa ) { Check(); old1.ReadBitVec3Coord( fa ); Vector test; new1.ReadBitVec3Coord( test ); Assert( VectorsAreEqual( fa, test )); Check(); } void ReadBitVec3Normal( Vector& fa ) { Check(); old1.ReadBitVec3Coord( fa ); Vector test; new1.ReadBitVec3Coord( test ); Assert( VectorsAreEqual( fa, test )); Check(); } char* ReadAndAllocateString( bool *pOverflow = NULL ) { Check(); bool bold, bnew; char *pold = old1.ReadAndAllocateString( &bold ); char *pnew = new1.ReadAndAllocateString( &bnew ); Assert( bold == bnew ); Assert(strcmp( pold, pnew ) == 0 ); delete[] pnew; Check(); if ( pOverflow ) *pOverflow = bold; return pold; } DELEGATE1( int, ReadSBitLong, int ); }; #endif WRAP_READ( CBitRead ); #endif