//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "decals.h" #include "env_player_surface_trigger.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" LINK_ENTITY_TO_CLASS( env_player_surface_trigger, CEnvPlayerSurfaceTrigger ); BEGIN_DATADESC( CEnvPlayerSurfaceTrigger ) DEFINE_KEYFIELD( m_iTargetGameMaterial, FIELD_INTEGER, "gamematerial" ), DEFINE_FIELD( m_iCurrentGameMaterial, FIELD_INTEGER ), DEFINE_FIELD( m_bDisabled, FIELD_BOOLEAN ), DEFINE_THINKFUNC( UpdateMaterialThink ), // Inputs DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), // Outputs DEFINE_OUTPUT(m_OnSurfaceChangedToTarget, "OnSurfaceChangedToTarget"), DEFINE_OUTPUT(m_OnSurfaceChangedFromTarget, "OnSurfaceChangedFromTarget"), END_DATADESC() // Global list of surface triggers CUtlVector< CHandle > g_PlayerSurfaceTriggers; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CEnvPlayerSurfaceTrigger::~CEnvPlayerSurfaceTrigger( void ) { g_PlayerSurfaceTriggers.FindAndRemove( this ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvPlayerSurfaceTrigger::Spawn( void ) { SetSolid( SOLID_NONE ); SetMoveType( MOVETYPE_NONE ); m_iCurrentGameMaterial = 0; m_bDisabled = false; g_PlayerSurfaceTriggers.AddToTail( this ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvPlayerSurfaceTrigger::OnRestore( void ) { BaseClass::OnRestore(); g_PlayerSurfaceTriggers.AddToTail( this ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvPlayerSurfaceTrigger::SetPlayerSurface( CBasePlayer *pPlayer, char gameMaterial ) { // Ignore players in the air (stops bunny hoppers escaping triggers) if ( gameMaterial == 0 ) return; // Loop through the surface triggers and tell them all about the change int iCount = g_PlayerSurfaceTriggers.Count(); for ( int i = 0; i < iCount; i++ ) { g_PlayerSurfaceTriggers[i]->PlayerSurfaceChanged( pPlayer, gameMaterial ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvPlayerSurfaceTrigger::PlayerSurfaceChanged( CBasePlayer *pPlayer, char gameMaterial ) { if ( m_bDisabled ) return; // Fire the output if we've changed, but only if it involves the target material if ( gameMaterial != (char)m_iCurrentGameMaterial && ( gameMaterial == m_iTargetGameMaterial || m_iCurrentGameMaterial == m_iTargetGameMaterial ) ) { DevMsg( 2, "Player changed material to %d (was %d)\n", gameMaterial, m_iCurrentGameMaterial ); m_iCurrentGameMaterial = (int)gameMaterial; SetThink( &CEnvPlayerSurfaceTrigger::UpdateMaterialThink ); SetNextThink( gpGlobals->curtime ); } } //----------------------------------------------------------------------------- // Purpose: Think function to fire outputs. Done this way so that sv_alternate ticks // doesn't allow multiple surface changes in the same tick to fire outputs. //----------------------------------------------------------------------------- void CEnvPlayerSurfaceTrigger::UpdateMaterialThink( void ) { if ( m_iCurrentGameMaterial == m_iTargetGameMaterial ) { m_OnSurfaceChangedToTarget.FireOutput( NULL, this ); } else { m_OnSurfaceChangedFromTarget.FireOutput( NULL, this ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvPlayerSurfaceTrigger::InputDisable( inputdata_t &inputdata ) { m_bDisabled = true; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvPlayerSurfaceTrigger::InputEnable( inputdata_t &inputdata ) { m_bDisabled = false; }